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I find it really disturbing that this game's META is basically sending heroes repeatedly to Wandering Bazaar, and that means you have to repeatedly click on the missions five times, and over and over and over again... Would be nice to "program" your heroes to "go to this quest if success rate is above 90%"
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All you need - Produce as much bankers as possible. I have 11 Fairy and Mythos bankers, around 30 lvl or higher. It giving me 40 coins per second. About 3.5 mln per day (24 hours)
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I don't understand how you have an idle game without the ability for someone else to manage how players go out on missions. And I think there needs to be more zones to unlock and more things for the equipment to really do. It's missing all of the normal idle triggers that make you want to keep clicking.
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Too much time when you can't do nothing and too many failed quests (feels like 50%). Better find something else to do...
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The middle quest areas are sort of useless.. I mean, 790 gold for 20 minutes, or 179 gold for 20 seconds. The math on that is pretty easy
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This game started out really fun, and I enjoy the concept of the game! However, I don't really think that it's a "good" idle game. I feel like it didn't progress fast enough (or smoothly transition I can't tell which one I'm thinking of), like going from 20 seconds to 20 minutes but not being able to do much else while waiting. Although, I also believe that there are different strategies, if you will, when playing idle games such as this one - like I probably could have planned out having some lower level peeps and work on leveling them up while higher level heroes are busy on their 20 minute missions, but I digress... I feel like there's a gap somewhere in there that makes the game just miss being a really good idle game; just can't figure out exactly what it is and it's driving me crazy! Other than that, I really enjoy the game!!
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The game would be better with sound notifications and a little music. I was surprised that there's no option for sounds in the Options menu.
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Why do "Little Bankers" (2.7 @ lvl 50) make more than "Dwarf Bankers" (2.4 @ lvl 50), while both having "Normal/Normal" for Class Growth and Power growth?
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so basically the only real goal is to hire bankers and wait for them to accumulate money (works offline).......#figuredouthowtoidle
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I was glad when I saw the comments that they all said what I was thinking -- how is this an idle game? You need to click way too much ... and yet it's not really a fun game either.
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You can't repeat without healing and you have to pay the FULL price to heal your hero. Suggest add repeat without healing and change heal cost as a % of total HP
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I gave this game a chance. Played for 4 days. Lost my progress 3 times. Sorry, I quit. There is no game. Nothing. Bye
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No sound. As repetitive a game as I've ever played. Too much stuff going on to try to figure out the nuances of the different classes and if it's even worth branching out. Just dumped money into supply upgrades, purchased more units, and mostly grinding the basic quests to get to 100,000. Badges and I'm out. 1 star.
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This game is really repetitive, but in some kind of way it is an idle game too: with bankers you can get a lot of moneys per second.
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Where do you get supplies to be able to hire more employees? I've upgraded my guildhall, but I'm at 6/12 on Supply and can't find where to fill the void.
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now i know why i abandoned this piece of shit... Ijust start to play again, after 2k+ hours away, played about 5 seconds and have to wait 20 minutes already...