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3 stars for now, but needs different jumps between quest times as people have said. has promise for something to spend time on, but room for improvements.
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one thing i think it would improve this game greatly, it would be ascending to new classes for every sorrow ass you have in your rooster! like ascending apprentice to thief/warrior/monk, ascending monk to templar, etc/
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this game bitterly asks for better team selection, it's nasty to do it every time you send the heroes in a new quest, when there are bankers who you want to leave at home between them. i think it's better to "premade" team, so when you send them in a quest, send the same ones you did last time, unless you want to change them
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20 sec item quest seems to have too good chance to get good items. Definietly need a lot of rebalancing. Not sure on other quests. 20sec to 20min = 120 longer times quest vs only 1 tier higher items...
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A fun game, but the time mechanics aren't so good. 8 hour wait / 24 hour wait, and get on with 30 second quests - feels a bit limited and I'm losing motivation to continue.
I would suggest to keep the 30 second areas, but then instead of longer-time areas you instead have to spend resources (wood/metal) to quest in other areas you unlock. Those resource required areas would only need a 1 minute timer.
A second separate screen with your village, with employees assigned to working in the lumber mill / mine.
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Game seems bugged; I tried to import my save file, but most of my progress are gone; E.g, heroes and equips are gone, areas aren't unlocked,
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Great look and gameplay. Gets too mouse-busy though: click here, click here again, move mouse way over here, click here, move mouse back, click again ... etc. Some streamlining would go a long way. The longer quests are currently pointless. 20 minutes to get the same value as 5 20 second quests ... ? Sound effects will be nice when they're added. Keep up the great work, have a gem in development here.
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There appears to be an item bug that makes equipped items become identical copies of a recently-acquired item. Attempting to remove this dupe item seems not to work, but this item CAN, for some reason, be sold indefinitely.
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It needs much faster difficulty ramp up per level. Now you only need to max power and have some minimal life/sec to grind non stop.
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There seems to be a weird bug where some items will transform into other items. Well I assume it was a bug since an epic quality sword suddenly morphed into a rare quality ring while staying in the weapon slot of one of my characters.
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Corrections. The max level on an area will be equal to the level of your highest AVAILABLE adventurer plus 2. Rare is 3 levels better than a common, epic is 5 and mythical is 8! So a level 9 common armor will give the same health stat a level 8 uncommon, a level 6 rare, a level 4 epic or a level 1 mythical would.
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Tip about quest levels: If you choose an area that has quests for levels 7, 4, 4, 4 and 2, you can send adventurers on the level 7 quest, close the area window and open it again. You should now have more high level quests instead of just 4 and 2. Just remember that each area has a max level.
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Tip about equipment: Uncommon items are 1 level stronger than common, rare have two stats and are 2 levels stronger than common, epic have three stats and seem to be over 3 levels stronger than normal. Mythical have four stats are and ridiculously powerful. If you complete a level 7 quest, you will get level 7 gear.
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Can you please let the loot unfold automatically instead of needing an extra click to reveal it? It is not a big deal, just a small annoyance, and there is no real exitement in opening the 100th box :) Thank you!
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one thing would make things go better i think, to make the old quest repeteable until (life drop to 50%, you repeat it 5 times, or other options). once you bought the tier 2 quest for exp, you may do that in tier 1 quest for exp or when you got lev 4-5 guild or for other reason
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Kinda seems pointless to do the longer quests for gold or exp when you could do many shorter quests in the same time and gain even more when you have the time for it
Thanks for posting this. We'll see if we can figure out what's causing the unresponsive script. Do one more thing for us -- try a hard refresh of the game and clear your cache.
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I think maybe you could work on the initial loading time and the performance. It takes about a minute for it to load to my system and I can't run too much when I am playing the game. Most people come to browser games for faster loading times and no downloads. I am pretty sure you can improve the performance here, as the game looks like just assets and enumerators (right now).
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next bug, if inventory is full (would be great to upgrade the 100 limit) the new item is getting sold automaticly, and i should be able to buy it back in the guildhall, but that item is NOT in the selling space, so im not able to buy it back, still i can find it in the itemlist, so which item was sold to get more space?
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Is there a Wiki about the advantages of selling the company or the different races and classes? Also found a little Bug, if i send heroes to quests the amount of Gold and EXP im about to get is displayed in a higher value than when i collect the reward (about 20-30% less than displayed)
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Here is what I always get (have not been able to log in for many days now):
A script on this page may be busy, or it may have stopped responding. You can stop the script now, open the script in the debugger, or let the script continue.
Script: blob:http://game266327.konggam…2a-92b3-4d7f-b2f2-75eac3dfb342:26
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I really dislike how dispatching and looting is done. The further I get into the game, the more cumbersome it is. When I want to do the highest level quest available after sending a party to it, I have to leave the quest and come back. Very annoying for farming.
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Lots of potential. Would like to see lots of improvements to mangement of units in the game. There are many directions that it can be taken, which is nice. One critical thing imo is an easier way to equip units & sell items. Auto sell based on quality and level would be nice.
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I'm running on Win 7 wiht Fire Fox. After reading through a few comments it says it is supposed to auto save but twice it has deleted me game, even after i manually clicked to save (and it popped up saying it was saved)....fairly disheartening after spending 4 hours playing and loosing the game.
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Deleting SAVE doesn´t reset the Achievements. I accidentally used my 10 crests on nonsense, reset the game to start again - game gone and achievements still there?! Bug
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It needs to be possible to set or choose quest difficulty. Having difficulty consistently scale with hero level makes leveling up heroes a bad thing. Having slightly increased rewards doesn't make up for having to send 2 heroes on a quest I used to be able to send one on.
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I was excited when I unlocked trolls, but they don't work. They don't get the permanent health increase, just a large heal. Back to the Thief Orc force. The different races really shouldn't take up more space, as they don't offer up enough of an added benefit.
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Got on this game this morning, just to find out that my progress had been completely wiped. Good thing I didn't spend any money on it :/