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Such a great game!
BUT: WHERE ARE THE UPDATES??? MOREE TOKENS ALONG WITH PROGRESSION? BUY COUNTER??? I don't even know how much times I have bought each upgrade :/
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Nice game, but the scrolling in the update menue stopps me from keep playing. The scrolling just takes too long. Also it would be nice to get a hint at what point you can restart the game.
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It'd be nice if the game supported 1366x768 resolution. As far as I can tell the upgrade button is half cut off and I can't access anything in the game. :(
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Flowy,Are you serious? i just came from undertale and caught the "Friendliness" pellets! And his face,HIS FACE looks like flowey! AND FLOWEY IS ALSO A "TUTORIAL" FLOWER! Everyone Dont do what the tutorial flower said hes flowey in disguise!
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I guess blueorcy is the hacker who has like 9999999999999999999999 for something and wants to show off with his hacks
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Pretty enjoyable, but not for very long. You should really tweak the limits. First of all, 100 tokens maximum per ascension is way too few. With "Sale" upgrade maxed out and a couple of headstarts, you can literally restart->buy upgrades->restart for 100 tokens->buy upgrades->restart for 100 tokens->etc.. Also, the leaf counter doesn't show numbers above 1B. In shop menu, if the price of an upgrade goes above 1B, the information string just disappeares and never appears again on that upgrade.
And be careful with "2x leaves" upgrade. Player can save up a lot of gems and then buy this upgrade 10 times in a row (or more) and get an almost infinite amount of leaves.
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I would like to make another suggestion. One is at some point you can get all 100 points in under 1 min. This may get some unlikes, but like other games make things like tokens easy in the beginning and get harder as you progress. Second, maybe add something that changes the background as time passes. Third is maybe add a "Buy max" button or option. Those are my other thoughts on the game.
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MOST of the lag is coming from the subsection Script and the function saveGame. A small amount of lag is coming from another place, but I don't know where yet. A good way to hot-fix this problem is by taking out ALL of the auto save mechanics and implement a manual save button. After you fix the lag on the save function you can add back auto save. Check in Script subsection to fix all the lag you possibly can, because I'm sure the small bit of lag is coming from somewhere in there. Just do your best to optimize coding. ;)
Hello! Can you please let us know more about this? Some players experiencing lagging, so can you please tell us more about what you're lag? Contact us at onfo@gamzas.com, on facebook or simply throw kongregate message. Thank you!
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The thing that I didn't like was that when it came to get coins, when i first started I didn't know there was a 100 limit. First time through I thought 100 is enough for now. THan I spent a while to get up to level 20 and still was at 100 coins if i restarted. THe third time through I could be at level 8 and get 100 coins. I suggest you make it so we have don't have a limit or make it something like 5000. Also make the upgrading scroll function better.
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I don't know where the problem is, I haven't checked it out yet.
I could pinpoint exactly which part(s) of coding would be causing it, but this would take me too much time. I've already lost faith in this game, so it doesn't even matter, really. However, since you asked, whenever I get free time I can check it out for you.
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1. If you're going to set a limit on what you can earn, you need to state that there is a limit on what you can earn.
2. If I notice a bug, I will not use the 'report bug' button. I will post the bug in the comment section so that other players can see, and not waste their time playing a broken game.
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Also interesting. They've designed it so that the further you get into the game, the more annoying it is to play. Talked about the horribly designed PITA upgrade menu.
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I've never played an idle game that was this terrible to navigate. Transitions take way to long, scrolling is crazy painful. No idle game has made me want to quit so soon just because how terribly it was put together.
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Just because you don't lag doesn't mean your coding is perfect.... I know exactly what I'm talking about, and I bet I could even fix it myself.
The fact that you go into comments and tell your consumers that the problem is theirs and don't try to improve what they ask is just... bad. You'll be getting 1 less star from me now.
So, if you know where's the problem...would you let us know by contacting us? You can do this throw our website, there on Kongregate or send message to our fan page on facebook
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Bug 1: Bought 2x leaves upgrade 15 times in a row without closing menu. Screen says I have 1M leaves, but I have unlimited.
Bug 2: Even though I am now getting 980k per click, thanks to bug #1, I can't get anymore tokens. Their stuck at 100.
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Run's terribly laggy for me on Firefox. It can only register a few clicks before it freezes up momentarily, same with the transitions to things like the upgrade screen.
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Also: 1.) Idle earnings are way to low 2.) Token screen sometime does not refresh, only if I buy an upgrade 3.) on token screen the gem purchase says it doubles the chance. I am certain it is not correct or it is capped at a level that is not shown 4.) Some of the achievements does not get recorded 5.) May it is just me but it would be nice to understand what role player level has in the game. 5.) Donate button on token screen. Does this do anything beyond deducting the amount from the current tokens?
For your 5.) Yes, we're recording amount donated and will reward players when we reach 10,000 tokens! (with huge update or something like that). If you have any idea to improve the game, feel free to contact us ;) Thanks for playing!
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Gems are relatively easy to acquire -> Gems double the current leaves at hand -> Tokens are based on earnings -> Tokens can be used to increase gems chance -> In a few restart the game became pointless because there is no need to upgrade anything anymore, just double the money I have.
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Actually, this really is a pretty good idle game.... I disagree with some.. I like the text, and yes the first major improvement will have to be the back button to scroll.
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The word contrast to background color could do with a bit of tweaking maybe? Something a bit darker for the lettering possibly. It's hard to read, but I have crappy vision so it might just be me that can't see what the lock hover bubble says.
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The combination of being able to get gems very easily and use these gems to multiply your current leaves makes it very easy to have infinite leaves. Also, there is basically no point in going past level 10. The amount of tokens you get will always be 100 from what I've seen, and I've past level 1k. There really is basically no content to this game. Cool starting idea but it needs a lot more to "take idle games one step further".
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Almost forgot, you need to do something with the coding. The game freezes up almost every second for about .3 seconds. It's very annoying.
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This game isn't good. I'll tell you why. It requires way more clicking than your usual idle game... In most cases you'd be clicking for about 2-5 minutes and then you can start idling. On this, the best way for you to get money is by clicking. Reason for this is that the idle upgrades are too expensive.... Are you trying to tell me I can buy 2 clicking upgrades for the price of 1 idle upgrade? Mind you, at the same time, the idle upgrades would earn you MUCH less than clicking upgrades because you can click way more than once per second....
There also isn't much to do in this game. As I see it, you just play to buy upgrades. Nothing else.
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something in the game is making thing seem VERY laggy - at times I can be doing nothing, and it still takes it several seconds to respond to a single click - it's like it's not processing the clicks fast enough or...?
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This is a very cool game i love the look of it and i think it would be cooler if you start out as a tree in the city and you slowly take it over