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New strategy: One archer with arrow volley, and three clerics with anoint.
Super nice, incase anybody else cares:
1 amoint: 175% damage
2 anoints: 306%
3: 536%
4: 956%
5: 1600%
6: Basiclly, 175% of 1600 will kill anything. Enjoy.
This works even Better with 4 clerics, one with litency of pain, because its the same except it always hits (I think) and the cler can do himself after level 2
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garin: that might be skeletons, as far as the more damage goes...
let me try to start up a new game and see if i can replicate it.. now that i think about it, it acts kind of like defiance would act... and i havent seen the bug in awhile since i dont have defiance active anymore on my level 39 guys
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Very good game, and kudos to the constant updates of bug fixing and improvements =) Many developers think that their game is too perfect and they can't accept any criticisms or suggestions.
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lol! When I defeated the last boss, he had Flickering Flame on him, so my last guy died when he died. The game then glitched.
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Oleoay: Huh, I can't replicate this bug where they appear dead. Several people have reported it, so I know it's there, but I'm going to need more specifics to track it down.
When you cause more damage than you expected: it's not against skeletons, is it? They actually have negative armor, and take more damage from attacks.
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A couple of suggestions. First make an option similar to pass, where a character can not attack but increase their quickness for that battle instead of more quickly regaining power.
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This may be a related bug to the "X" thing... but sometimes I'll see that I don't have enough damage to kill someone.. off by a few points or so.. but I swing and kill them anyway.
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I think they should make Monsters den 2 in the online multy player like starfighter that would be sweet
like the sectors
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Ummm.. warpigs.. not understanding how to operate "use the mouse to do everything" is a bit odd.
And what game uses WASD to move and Z/X to jump/attack... that would be the most uncomfortable control system ever.. maybe even impossible.
But thanks for commenting!
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what i think is a good idea is to have an option for the monsters to be able to move around the map at the same time as you (like every space you move, they move one too)
Also, its a very nice game, im addicted to it, as i love dungeon-crawlers/RPG's
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Good game, but it apparently needs a bit more bug-fixin'. Daggers suddenly jump up to Sword level strength at level 9, and given that their power comes from two stats instead of one...
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Horrible game play i didnt understand what to do. i mean man its a stupid way to move. Click to move what ever happened to wasd and z to jump and x to attack.
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Well, just past level 16. Pretty fun little game while it lasted, has become too easy and repetitive now. Hail of Arrows with 30% lethality takes out almost every first shot, then the mage comes in with eletricity and finishes off the rest. Quickness and power replenishment is so high the bad guys never get to fire off a shot.
Anyways, as for party recommendations. I choose Warrior, Cleric, Ranger and Mage. Warrior quickly becomes useless so I would recommend 2x Rangers, a Mage and a Cleric for early level healing.
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Hmm, I clicked the audio button and now the menu is stuck there and won't disappear. Is there a way to save my game without clicking the menu button?
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Amazing game!! I just passed level 9 on hardcore with a warrior, mage, cleric and rogue.
The one thing I would change is the loot drops, there were so many, and I kept outgrowing all my cool purples.
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"wtf warriors cant equip spears or axes. it says they can, wtf"
They CAN. But those are two-handed, so unequip your shield.
"for some odd reason, most mosters dont get killed. they just have 5 hp left or so….(thats why all my weaps got poison hehe)"
Not a bug, rather a perk. Just like that skill the warrior has.
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AWESOME GAME.
Needs a "equip best" button tho. I really don't like checking each and every item's status T_T
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Try randomizing what kind of mobs on which lv.
Because a cleric will rush by the first lv easily.
Have job specific weapons. So high lv/good staffs for mages only.
I also think that there should be somesort of reward for 100% clearing a lv.
Should be an explanation that to lv you just need to proceed to the next lv, and that there is no exp system, and that there is no cash so discard useless stuff, and that you get full replenish when lv-ing.
Although before the updates It went Undead, Creatures, Orge. Now it's Undead, Creatures, Human? I'm gonna keep playing. Excellent work!
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Very simple, Very fun, Very worthwhile game... my only problem is the random enemy placement, which is fine, but its annoying when im trying to find some damned alter to heal my party, then i just end up getting wasted >_<
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I haven't given up on the bugfixes. I'm getting a lot of reports of this error with the enemy only 'appearing' to be dead, which I'm pretty sure wasn't there before and I must have broken with something else. I'll have a fix as soon as I can.
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Of course, one way to tell a game has good character classes is that everyone has their favorites and least favorites.
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Eh I like warriors for having cleave. I combine that with kill and stun effects. I don't use any of their other skills. Hail of Arrows is way overpowered though.
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This game is awesome! There is definitely a bit of strategy involved and the gameplay is pretty nice. I definitely hope to see a sequel here in the near future!
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Weapon damage scales a bit too quickly, I think. By the time you hit level 20 or so, you can one shot an entire team. Also, Hail of Arrows is totally overpowered, given that it gives you two chances to apply effects to all enemies, and even poisons enemies twice.