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I agree with the other comments. There's a great variety of tutorial levels, but nothing that too difficult. Many levels can be solved with some trial and error. Very clever concept, with more mechanics and more levels you'd have a real gem here. Looking forward to more levels or a sequel.
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First 11 levels: challenging only if you're colorblind. Maybe make fewer levels? Otherwise it just feels like a waste of time when they're all so similar and super easy.
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Man, this game is now a year old! I love how relaxing it is; while I think challenging levels would be interesting, part of the charm for me is the levels that are easy to solve but still charm. I get happy every time one of the little trees pops up :).
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would prefer better pacing of difficulty, but I see that's what a lot of people are saying. Really nice concept and a very refreshing puzzle game
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it looked pretty and i liked the whole concept, it was really fun but i wish it was a bit harder in the earlier levels, i finished it in under an hour.
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I am in a chill mood and this was a perfect game to play. It's smooth, colorful, easy to maneuver, and well coded. Nice job, GilbertLeaf.
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Very aesthetically pleasing, and the few harder levels were fun to solve. I love the concept, the art, and the music. I would like to see a sequel with fewer tutorial levels and more difficult ones.
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This could really use some colour-blind cues. For yellow vs yellow+green and the various purple+blue combinations it was trial and error at times.
I agree with some other comments that you could make more levels from each set of known mechanics before introducing a new mechanic.
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Please add more puzzles with all the elements introduced. it feels as if you guys think you have to keep adding new elements to the game to keep it interesting, when a bunch of challenging puzzles will do the same thing
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Interesting concepts. But there were too many types of blocks introduced in a spread out fashion and not enough challenge levels. This is a nice demo and proof of concept, but where is the difficulty? For a 50 level set, I did not feel the challenge.
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Fun game. A little too easy for me, but from looking at the comments, I'm the only one. Would like to see some more difficult ones.
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Holy shit. This is amazing. Absolutely what a great puzzle game should be. Simple, yet challenging and natural, holistic as hell. Awesome job. 5 stars. Great design is underrated.
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Incredibly relaxing game. Wonderful soundtrack. I actually fell asleep to it last night, so thank you for that! The difficulty definitely didn't start until the levels in the 40's. 48 and 49 specifically. A pleasant surprise. The colors are beautiful, the execution very well done. Overall a great experience. Definitely a 5/5! Thanks GilbertLeaf
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Good game, but distinguishing between green, blue, yellow, and each of the mixes when all on one screen or really close to each other was really painful :(
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I came here to write about too many tutorial levels introducing new mechanics, but I see so many already. So here's 1 more.