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Whats the point in the jesters? They just attack my own guys and I can't seem to make them attack the enemy instead...
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"Oh my God, the bloody orc ripped off me arm. Quick servant, bring me a potato." "But Sire, you don't have an arm." "Forget the arm, I am hungry as hell." Super fun game. :) 5/5
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I'd say the ability to see upgrades ahead of time is crucial, instead of having to just "figure it out" as you gain previous upgrades. That's the whole point of an upgrade tree to allow players to plan upgrades ahead...
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^_^ Fun game; however, once the possessions monsters appeared, I stopped using melee units all together, and just went all ranged with summons.
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I came into it with no expectations but was very pleasantly surprised! A very balanced game difficulty-wise, however it may even be slightly on the relaxed side (with the 55% requirement for 3 coins). Nevertheless it caught my attention from start to finish.
Nevertheless, very enjoyable, it is rare to see a game balance its various mechanics well. It seemed like every class and skill was usable and effective, allowing for people to choose their own path with no problem. The music and character/monster designs were also on-point, and I loved the way the pixel-art revealed itself in the unit upgrade page. Great game, 5/5!
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Fun game, didnt see any real challenge untill act 2 lvl 3, but its starting to pick up. if the pixel graphic didnt hurt my eyes, preventing me to sit and play all the time it would be 6/5. hehe
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This is pretty entertaining. I miss games from this era because the makers actually put some time and effort into what they were doing and hoping to accomplish. Nowadays all you see come out is either an idle game or another "MMO", both of which are simply tests of patience to see how long someone can hold out before they give in and open their wallet just to see something happen. That's not a game, that's a rip-off. This? This is definitely a game and I appreciate you bringing it to Kong finally. 5/5
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for last boss my army setting like this.. four mages, two joker, two servant (building), five potato farm.. and the skill i use.. zeppelin, orc, wealth, dread sword
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LMAO THE KING DECLARES PEACE. haha with who, theres no one left to declare peace with. you were never at war. just attacekd by monsters who know no governance.
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they also got incremental wrong on the tags as well i mean come on ppl there are PLENTY of examples of games that have those tags PROPERLY set for them well for the most part not ones that blatantly wrong
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For everyone else who sees the tags are so very wrong, click on "Add Tags" and downvote the wrong ones to stop the tag trolls.
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Because of those tags I almost skipped it. But curiosity at pixel art was stronger, and I found out tags are pretty much the reverse of what should be. I like a lot that gold-summoning spell has autocast. Since I love potatoes, I have to rate high.
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Fun, but needs a fast forward button (1.5x or 2x) and either a pause button, or a start level button. At the beginning of every level i tried to figure out the new stuff i unlocked while building a base in a few seconds and often restarted the level to give myself more time. Gameplay during the levels was pretty repetitive, but the upgrade system outside of the levels was great. 7/10
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Lol, the tags are wrong. How did this game become a MMO, incremental and idle. Is the tagging done by a person or code?
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Nice game, however it'd be nice if tab didn't cycle through flash (it can be disabled via ui code). Also instead of capslock for switching views, I suggest spacebar.
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Sword and Spoon is fun for the first act.
Visuals: I kind o like the pixel style. Could be a little bit better.
Audio: Okay, I guess. Didn't seem to fit.
Story: ???
Controls: Click, Upgrade, Click
Gameplay: Interesting for the first 5 min. Then it's just repeat. You find available strategies but most of the time you will run the same strategy.
Conclusion:
Rated D for rapid deflation after the first act.
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I have all the lights lit up on the undead levels, but my jester and my archers keep shooting past hordes of enemies. What's the deal?
Sticky bombs just bounce past the entire map. It's really annoying because I have to kill wandering souls with potatoes every single time since my ranged units are useless.
Is it just that everyone has a 70% chance of dodging everything including projectiles until they eventually get stickied?
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I have played through it on Armor Game some years ago,and think highly of it.And now it is submitted on the kong!Looking forward to the sequel!
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Okay, so just to be absolutely, 100% clear, when it says that a wraith knight's dodge chance is reduced if it "gets sticky," what exactly does that mean? Is it just referring to the "sticker" jester guys, or does it count if they're entangled or stunned or what? Also, it just says that the 70% dodge chance is reduced... reduced to what?
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Very nice game, the only downside for me is the need to shuffle screen back and forth for upgrading. the button for changing views could be bigger (i dont like to use keyboard for that)