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Game is down.
"404. That’s an error.
The requested URL /host/0BwflTm9l-5_0fnFvVzI2TW1hU3J6TGc2NEt6VFc4N0hzaWpGX082LWY2aDJTSV85aVRxYVU/Kongregate_Game_Shell.html was not found on this server. "
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WHATS IS NEEDED ? SOME THING TO ADD xxx pcs of buildings to build -> especialy to build eq 500 traps by few clicking not to waste mouse life on dummy clicking ;D
or even better -> some building routine by eg making checkbox near traps to make it infinite until there is no other orders to build
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WHATS IS NEEDED ? SOME THING TO ADD xxx pcs of buildings to build -> especialy to build eq 500 traps by few clicking not to waste mouse life on dummy clicking ;D
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In world 8 my battle trimps stopped battling ( it was on auto ) and it didn't look like I had a enemy it was just blank.
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not telling you how to make the game but you should make a tab to check out a lil village of trimps maybe lol that'd be adorable
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I've been playing for a few hours maybe even less and atm i have about 100 trimps and this game is fun, i enjoy it, the amount of damage the trimps take is pretty high but thats a lil understandable i bet the real game if finished will be more balanced out.
i hope anyway.
but other then that the amount it takes to get the workers and the buildings and then the upgrades idk if their balanced but their pretty good to me their not easy but its also not very hard.
i hope you keep up with this game or make more like it!
Keep up the good work! @brownprobe
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Really enjoyed the game, but there isn't much more to do once you have 500+ fighting trimps; after that it's just unlock world, get equipment from maps, upgrade equipment in 2-3 map runs, destroy world/ repeat. There needs to be some cool end-game content to keep us playing. In any case, cool game, really enjoyed the beginning.
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Sorry I dont know how to edit posts but here's a cupple more armour upgrades ideas: Gauntlets + Cape - adds to defence / Ring + amulet - adds to attack power?
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The maps could do with a way to mark ones players likes so they dont recycle the wrong maps, as I have done lol :\
But other than that, this is defo a great idle based game.
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Same thing with researchers. I don't see any point having any. You spend all the time researching anyway and my science never ran out since 30 minutes of gameplay. Maybe I'm doing something wrong though.
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Yep. Fired all the trainers, block went down to 168K. Didn't feel the difference. Might want to look into rebalancing block for mid(?)-late game.
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So I have 55 Gyms and 60 trainers. My 256 Trimps have 7B+ hp and 4.22M block. I farm level 9 maps now. Monsters there damage for up to 500M. Does block suck at this point? It seems like I could just fire those trainers and send em to chop or mine. Btw, it's 60 trainers out of 441 total workers.
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A little confusing at first, but starts to get better when you learn the ropes, It's a nice game but.......What The Heck Is A Trimp
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fire = metal tree = wood apple = food people = foremen rubiks cube thingy = maps star thingy = gems book = upgrade. + if this helps cause if you dont know what they are for.
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Unfortunately, with the game mechanics as they are, it is possible to get completely blocked from being able to make any further progress if the right factors come together. Cool game, but needs a bit of refinement to prevent this. Posted game save on pastebin, ID: XtCRwc8G if this will help the developer.
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Newly found "gifts" of "more land" should be proportionate to your level rather than a flat 5 trimps more. This just makes more sense to me as a player.
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The game is great but I just logged on and my save file was wiped! This has been happening every time I reload the page whether I save the game or not. Is anyone else having this problem? I'm not clearing my cookies or anything like that, I'm just reloading the page.
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Would be nice for Kongregate to allow a little formatting of comments so that comments like that one don't look so daunting. But this game has some serious potential where it's headed. Loving it.
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Might be an idea to have different Farmer, Lumberjack and Miner levels with relative costs to allocate a Trimp going by the various methods of collecting each resource.
For example:
The player and Trimps start off using merely their hands to collect each resource but as players progress, they can use their resources to create/improve the tools for gathering their respective resources.
For instance:
Farmers, level 1, looking for berries in bush, level 2, begin planting and cultivating bushes, level 3, begin farming farms, for more levels improve on farms or tools for farms.
Lumberjacks, level 1, breaking branches off trees, level 2, built a tool to help chop down whole trees, level 3, improved that tool to chop them down faster and so on.
Mining, started sieving through rives in search of metal (Gold can actually be found this way in certain rivers in the world), level 2, building a pickaxe to start rocks for metal, level 3, improving pickaxe to mine faster etc.
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Game's fun, but the ratio for costs for training trimps seems a little off. I've got 141K trimps free to assign a job, but I can't afford to assign them. :(