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Come at a point where i can't go further except by doing the
first Map of Lv50, also in the World50 so i do last of map 49
to get metal... Could you add the option "Repeat Map"? I don't
want to stay on the game forever to start last map 49 again &
again! Thank you. Great game :)
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I really like this game but right now it is lagging horribly bad
415 trimps world 7 it lags so bad I.
i have a beasty computer
amd 8 core processor with 4.0 ghz cores
EVGA 02G-P4-2966-KR GeForce GTX 960 Gaming 2GB 128-Bit GDDR5 PCI Express 3.0 HDCP Ready SLI Support SuperSC ACX 2.0+ Video Card
16 gb ddr3 memory.
3 tb hard drive
500 gb hard drive
I can play starcraft and WoW on max graphics without lagging but this game is currently unplayable :)
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After playing up to world 50, here are my thoughts:
Some sort of trap upgrade would be good around the teens
Block needs some serious reconsideration
Need more structures after uber resort
Maybe add some special one time use items. Like, something that you could apply to a map for +25% loot
Jobs need some sort of boost, like maybe every 30 worlds
Also, It's pretty sweet.
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I think you should be able to switch between maps and the maps/world even if your trimps aren't dead or you've completed the map. Maybe give the player a penalty for doing so or something. Sometimes you click the wrong map accidently and it takes pretty long till you can switch maps.
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Few suggestions: 1) Able to stop battle/fights so you do not have to wait for your Trimps to die just to return World or Map. 2) I know you said you're balancing, but look into Block/Gym/Trainer, it's definitely not scaling well with higher level worlds/mob attacks. 3) Multiple Building buys, believe someone posted this as well. 4) Maybe something to show what we've researched and its current bonus effect to the stat. 5) When upgrading Trimps with new gear, factor the stats immediately instead of having to wait for them to die off.
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Personally I'm enjoying this one quite a bit. It has enough activities to keep you engaged if you want to micromanage, but you can also let it sit and run on it's own when you have to get up and do something productive.
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My Trimp nation is suffering from a massive food shortage. Either my Trimps need to go on a diet or stop breeding like Rabbimps!
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Not sure if something is wrong with the display of damage, or what exactly is going wrong. I'm on level 50, and the enemy i'm facing indicates that it does 146Qad - 219Qad damage. My health is 682Qad. This seems to suggest that the enemy would take at least 3 hits to kill me. However, it's just one-shotting me constantly. It's a brick wall. Even after running one map about 100 times to try to level up a bit, i'm still stuck on world 50 on this one enemy. I can't do any damage, and it kills me instantly.
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great game but needs some major balancing. worlds 1-7 took forever, then 7-11 took half that time, then 11+ takes like 10 mins per world
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you should replace some of the coordination upgrades with something else,around realm 20 or so you get more coordination upgrades than you can use,where you could use ubgrades on other things.
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I made it to the level 25 , my trimps are powerfull enough , i have all what i need , but whatelse ; i think the game need more upgrades and also more fighting options , more story , i can't wait until version 1.0 , please make it no matter what difficulty that come in front of you
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A little bit more potency upgrades would be great. Right when you start catching up to the amount you use to fight, you get a coordination upgrade and you slow down again.
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Coordination upgrade vs structure building to increase population is off. I've currently got 8 upgrades in the queue and that's after getting a recent building upgrade.
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You have a lot of great things going on with this game, and it is one of the more "playable" idle games I've come across. One thing to change that I don't see mentioned in other comments - The gift of space for 5 more trimps in the main world should increase for each level (perhaps using an exponential-based algorithm), as 5 more trimps has little meaning at that point. This may also help to resolve some of the coordination level mismatch issue. Great work overall!
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38k/150k employed, have resources with 2 Sx, but need square from this (4 Td), to hire 10k worker. even worker are not good enough later. very unbalanced, even tainer (block 1Qa ,but enemy hit with 1Sp)
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I really like this idle game; however, can I suggest you adjusting the block to increase at more of a linear rate with that of the enemies attack? In the beginning, the ability is great at blocking about 10-25% of the attack; but, as time progresses and upgrades are performed, this figure drops significantly. It gets to the point where it's basically nonexistent as it's blocking less than 0.1% of each hit not too long after the ability was unlocked, and some users are reporting it being at less than 0.0001%. So, when enemies are taking us out in 2-3 hits, the block ability is useless. Note, that this is including us users upgrading the Gym and Trainers linearly.
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It seems that about 99% of my resources come from completing the worlds. The trimps with jobs are barely contributing at all. I have trillions of resources but the trimps are only making a few million per second.
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I would say to add multiple structures buying, and multiple maps recicling. building tons o traps is impossible, and I quit reciclying maps hehe
noticed that in some while trimps produce way less than exploring map, and start to take long time to grow space. i have 3 cordinating skills to upgrade and not even space for trimps like that
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Are Trainers/Gyms even work bothering with? I'm currently blocking 31.6bil dmg... when everything is doing Quintillions worth per attack.
What's the point in trying to power up Block if it's so small?
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Huh - not able to load my saved game. It's gone. Ah well it was nice for the 30 min I played it. Nice little twist on Idle!
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Too much food! Make stuff that gives bonuses to fighting trimps like lunches and energy bars/ energy drinks. That way I can afford to have farmers. Otherwise maybe make trimps cost food per sec, and maybe 10 food per birth. Also around world 10 coordination costs over half the trimps which means serious underemployment, or waiting for a boost that would make me twice as strong. Maybe the housing bonus on maps should increase in size to scale with progress. Overall I really like this game 5/5. Continue work on this plz.
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The biggest balancing issue I see is "coordination" as you get farther in the game you start to get more and more coordination upgrades that you cannot use. Once in a while a new form of housing is adding but this does not have enough of an equally effect… I currently have 28 coordinations waiting, and only 18 used.
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Let me start with this: Awesome Game! Great Ideas.
The Beginning was very enjoyable, following the story did seem fun. But after a while, the maths don't seem to add up in a decent way. For instance: I just roll through worlds right now, the power of my Trimps vastly greater than any foes (just 1-hitting anything, really), I just get the weapon upgrades once in a while from the maps, whenever I get the chance to die, that is. Employed Trimps don't really have a purpose anymore, since I get way more resources from the world and other maps, and trainers+gyms now only block the tiniest fraction (Factor of a billion or more) of the enemy damage or even of my whole health. Also, since housing is way more expensive than buying new weapons my population of trimps doesn't rise fast enough to buy all the coordination upgrades. So to sum it all up great game, though it rapidly gets unbalanced past the first 5 or 6 worlds.
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@hectd Setting it so that the bar is red is very inefficient as the rate of which the Trimps breed is scaled by how many Trimps are alive. It is fine as it is.
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I would love an "auto-build traps" function, later on its all that i do. It does not have to be faster or something, just should be automated.
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I would like the ability to buy things in bulk even if I don't have enough. It's just inconvenient to have 99 or 24 trips when allocating them 100 or 25 at a time. Also Yes, I'm too lazy to switch from mouse to keyboard for small numbers especially if the game runs entirely on mouse inputs otherwise.
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Some balancing issues: I have 18 coordination upgrades waiting, but it takes me usually 3 levels to be able to upgrade, which means I can never really use them. Maybe make housing cheaper (or the larger housing units much larger). It is frustrating to not be able to utilize upgrades... and I am at 443K housing on level 38 :(
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I cant purchase coordination 7. I have enough resources. Is there something else i need other than just the resources?
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This is a pretty cool game. My only complaint is that it's too big. I mean it's impossible to play on my laptop and even on my 23 inch screen I have to scroll around.