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PS. currently I have 17 stacks of coordination I can't use because I can't generate the imps needed. And the imps producing goods, as well as my own production is useless. All my supplies for building comes from combat now.
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Not sure why the reliance on traps. Past a few hicups with coordination eating up all my breeders, the breeding usually stays ahead of the imp usage. As the game goes on, lumber stays the most important for building, but metal becomes the equipment bottleneck and food becomes the training bottleneck, and secondary bottleneck for building. Gem requirements force you to go to other maps between main world runs.
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Weird that people have stopped - I'm on level 40 and still going strong.
Trims to produce are useless at this point - it's all about picking up things your opponents drop. And plowing through maps until they don't produce anything anymore, so you can continue to fight effectively.
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w19, 25b block and mobs running dmg of Qi... confirmed: blocking is absolutely useless waste of both resources and trimps after w5 or so
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Starting from world 40-50, becomes a huge grindfest. blocking is irrelevant. coordination doesn't scale with other upgrades. and its nearly impossible to get enough HP (can be solved by 1) bigger health gains late game or 2) fixing coordination with housing cap which will result in higher HP pool). As of now its either I get one shot or I one shot the mob.
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I'd love to see some way to spec to choose between making blocking stay good, or having enough reproduction to replace dead Trimps quickly. Right now, blocking is amazing at first, then useless while equipment is useless for awhile (due to blocking), then necessary.
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Have any of you heard of "A Dark Room"? It's an app available for smartphones/tablets. I don't want to point any fingers really, but I feel like this game has a very similar concept to the point of it being almost a downgraded copy with slightly different mechanics and different story. I do urge you guys to check out "A Dark Room". It has a seriously compelling original storyline, and much more minimalist and clean than this game is.
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It needs autobuy switch. For each button in Structures and Equipment sections. And may be global one to yurn it off quickly.
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Dev, you need to get 1.0 out. Keep checking back here to see if it's worth playing (since all save files will be removed) but my patience is waning...
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It appears that BLK scales linearly with the number of trainers, rather than multiplicatively, like most other aspects do. I wonder whether this is erroneous, or intentional? Otherwise, great game so far!!!
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i think that something that is needed (unless its there and i haven't found it) is a fullscreen because it gets tiring having to scroll all the time but other then that this is one of the greatest idle games i have ever played
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Just a suggestion, but could there be a way to make your total trimps grow exponentially along with the combat requirement? I find that building up my population takes a really long time, but then the next upgrade doubles the trimps i need to fight. So then i have to spend a lot of time building them up again. I'm not sure how this could work, maybe more mating upgrades or more house structures. But just my thoughts. Really good game tho, i really enjoy it :)
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@Darkane2 for Coordination you need to expand your territory to at least twice the amount of trimps you use in battle. (For example, you have 8k Trimps in battle. In order to use 16k trimps, your territory would have to be at least of 32k.)
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Why wont it let me upgrade my coordination? It is lvl 17 but I can up it 11 more times but when I clcick nothing happens
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maybe this has already been answered somewhere but... whats the beginning story..or pre story I guess. I'm on some strange new planet I guess? Did I get their via magic? black hole? No idea how?
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I think it would be interesting if different maps had different types of rewards. A "forest" map could have a higher chance of giving bonus wood. A "plains" map food. And so on. As it stands, all I seem to get from maps is metal.
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mini map should give more than just metal, it would be great if we could get wood else where than just the main map, even at 24.5M a second its impossible to keep up with demands for wood to build more hotels.
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Been playing for a few days now. Am up to World 50 now. Great game so far, but a few comments. 1. Gyms/Blocking seems useless later, as it does not scale well at all. I have 600 of them and I block Qa damage, but enemy does Td. 2. Cost for assigning jobs does not scale well. I have close to 300k to allocate to workers, but have 190k not distributed because it's really, really expensive. 3. Trimp regeneration gets to the point that it's so fast, there is no more benefit.
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brownprobe, I really hope you update this with more, maybe with some mini-games, to do as you wait to collect supplies, that give you gems or unique upgrades. This game would become way bigger than Anti-Idle The Game!
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Here are my thoughts after getting to world 40.
1. Blocking is overpowered when you first get it, then absolutely useless after a few worlds. Balance it out so it always has use but doesn't let you shred enemies.
2. The recourse I never seem to get enough of is wood, while food is useless along with science (once you get past a few worlds after farming it) and metal is kind of like a bonus that you don't really need. Balance food and science.
3. I have armies of 131k, getting it to 262k will take a long time. Fix coordination.
4. I NEVER have enough land. Fix land.
Other than that its coming along amazingly.
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Suggestions: 1. Menu bar blocks last half inch of screen, kinda annoying 2: Battle upgrade that costs food, like maybe -Strength, attack + 2% -Rations, regen 2% HP per hit thingy -(Insert title here) Something that blocks a random % of attack, really expensive -3 Keep whatever you're doing up! Really good game, is not as repetitive as a lot of other idles! 5/5
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With everyone having trouble with the Coordination upgrades; play maps. After every so often levels, you'll unlock different structures for the population (hotel, resort, etc.). If you're having trouble buying huts, then you can probably get 4x+ your population off the structures you are unlocking. + so others can see.
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Please fix this. I have been enjoying this game a bit too much, but now I can't even play it because everything has just freezed. Nothing goes up now, my trimps don't even reproduce. I can't add any workers even though I have 15 unemployed trimps also.
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The maps need to cycle after you finish them. There's not much of a reason to use any map but your very best and go there over and over. The recycling function is fine, but once you finish a map, if you don't erase it, then it should at least have the stats rerolled.
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so i guess if i want to continue playing i have to export and then import my save? because the normal save feature did not work. is this a bug or what? kind of mad my 4 hours i put in earlier today are gone...
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Everything but resource gathering just froze. I restarted my browser, and it's still happening. I've exported and imported, and the same thing is still happening. Can't really progress if I can't breed Trimps. :(
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For those people unable to upgrade coordination. You need twice as many Trimps as the amount you are about to send into battle. So to get to Coordination 8 you need (I believe) 1024 total population. Eventually you get to a point where your Trimp population can't keep up with your coordination levels.
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Please, please, make it possible to buy Traps in some quantity greater than one per click. The number of traps I need to buy at a time is becoming unplayable. Thanks,
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Another suggestion - Trap upgrade, able to capture more than one Trimp. Will help scale with using so many for fights in the higher levels.
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This game is great man, keep up the work. Few suggestions: 1) Able to stop battle/fights so you do not have to wait for your Trimps to die just to return World or Map. 2) I know you said you're balancing, but look into Block/Gym/Trainer, it's definitely not scaling well with higher level worlds/mob attacks. 3) Multiple Building buys, believe someone posted this as well. 4) Maybe something to show what we've researched and its current bonus effect to the stat.
Keep up the work, brownprobe. This game has massive potential.