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Please for the love of all that is holy !?!Put in a Buy x10/100/1000 button. I love the game other than that. Great job.
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Block really needs a buff... I'm on world 15, I have 160 gyms, 275 trainers... and my block only does 1.73 B when im getting hit for an average of 500 T... thats only 0.0002 % block rate......
I mean If I had a way to gain trimps fasters (I'm only on Coordination 11 when i can buy up to 14) b/c i only have 4800 trimps... I would need somewhere around 33k trimps to get the coordination lvl equal to the world level
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Accidentally sold one of my maps. I got a map fragment for it. How do I go about getting more maps? The map I have only gives gems and metal..
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Throughout the game, wood is consistently the biggest problem (for building homes to be able to double troops). Yet the food costs to have all workers cut trees makes it impossible. Very bad balance here.
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This game is so awesome ! Only thing that i don't like is the interface that is not so bad but it's so mood . But if you will remake the interface don't do it uhm , KAWAIIII . Just make it look brighter or just better .
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Developper dunno if you will see this, but let's try: It's literaly the best incremental i've ever played, and I play so much I can't remember them all but I just started and spent without any break all my evening on it and i'm still going.
Keep up the good work, for now ur n°1, for me at least
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Ok, I seem to be the only one, but I don't get what the Jobs +1, +2, +3, +5 means?
And what's with the breeding info below my trimps, "11 breeding"?
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It's probably been covered, but I think you should rework block. At the first dozen or so levels after you get it it's great but before long it's barely blocking a few percent even with lots of gyms and trainers and coordination.
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I am really liking the direction of this game. A few things to note that I haven't seen yet. One, one the maps, there should be a way to tell if you have defeated that map, or maybe a counter of how many times that map has been defeated. Ok, maybe it was just one thing. Great game dev.
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Minor bug. When fighting, sometimes your stats will needlessly word-wrap to the next line when there was plenty of room to show it.
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after about world 10 the only thing worth doing is continue making your army better. Resource gathering is pointless since you get more resources from attacking. Its like 100 times for efficient to just not have any trimps in resources or as Trainers. Just keep a few in Science and the rest breeding. Switch between maps and world just enough to get the upgrades and enough metal to apply them. and Gems to keep making more housing for more trimps. Thats it.
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Seems the balance could use some tweaking - I have 3 Coordination upgrades I can't afford to use. Even with only 1/3 of my employable Trimps working and 5/6 of my Trimps dedicated to breeding, I can only support 1 more Coordination upgrade - but when I'm running the main world, if I try to send that many Trimps at once my breeding rate will drop so low that I won't recover my Trimps by the time my fighting group is killed. Right now my fighting group is 2,048 large, and my Coordination upgrade says "11(+3)". I would like to build up my population size so I could get higher coordination, but at this point even Hotels make too little difference for their price. I noticed that you're aware that balance goes south in the later levels, figure more data means better chance of fixing it. Thanks for the game, been addicted since I started!
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Great game so far. A few things can use some work. 1) You should be able to buy more than one structure at once. Especially the gym. Similar to what you did with the jobs. 2) How many jobs you can assign at once should be based on the number of free Trimps and not on the overall number. 3) Blocking makes not much sense right now. I Block 50B but am attacked with 200Qi. Might be because I don't want to build a few hundred gyms one by one. On the other hand, as the blocking was tripled in world 5(?) It blocked way more than any enemy had to offer. 4) You can sometimes send more trimps into battle than you actually have. This would mean no more reproduction. and using traps to collect a few thousand trimps is not that practical. 5) Efficiency is too weak. Except for building it makes no sence to do anything "by myself". 6) When you reload the game, not everything is displayed correctly. For example deactivated message types or the number of trips in battle.
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Slight issue, I am using an ultrawide monitor (21:9 - 2560/1080) and when the browser is maximized, the combat module extends through the bottom of the game area, and I can no longer see it.
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This is one of the best "idle" games I played. I say "idle" cuz I generally spend some time just watching the map going (the map thing is AWESOME) and managing my growing civilization. What I'd really like to see is an option to buy multiple buildings at once, and after you complete a map, it would be nice if a game automatically switch to world progress instead of map selection (because fighters are idle then). The auto-fighting and increasing squad size is also a nice thing, but I think my souldiers would appreciete an archer or two. :)
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I love how your character is able to assist with the trimps in every task except fighting and breeding. I'm hoping for them to add the ability to assist in breeding XD
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I've just started but noticed I can only employ half of my trimps. The rest are having fun. Also for the fighting I see no way to increase past 1 fighter ...at least right now. Is this the way it is supposed to be, am i missing something or not progressed far enough to allocate more to work or fight?
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the autosave doesn't seem to be working, my data is all gone. which is too bad, this is the best idle I've ever played.
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"That guy just left 10.3K food on the ground! Sweet!" Honestly who leaves that much food on the ground and doesn't notice
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I like it!. 5 stars to motivate the developer to continue enhancing the usability and balancing of resources. Additionally, I would suggest to introduce "offline simulation", as it should be for an idle game.
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One of the books should teach your foremen how to build traps whenever you don't have something else in the build queue.
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when i hover over the green boxes that my trimps fought for,, it would be cool to see some text of what they were or what i unlocked. :) great game!