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Good game, JUST I have really one problem - maps are scaled badly and a lot of times they are just off-screen for me. Only first few maps were good :/
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I wish you could find loot (Equipment) while fighting :D
I would like to customize my fighting trimps - like you have 3 classes (warrior, mage, archer) and you can choose how many of your trimps should be mage, archer and warrior, and you get bonuses and stuff
Hard to explain what i mean, i hope you understand what i mean XD
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instead of random % numbers on jobs, can you change it to 1, 25% max buyable, 50% max buyable, 100% right now i can buy 500 but the min that it sets up is 1 or 1k kinda pointless. if you change that to the actual amount i can buy it would be much easier to deal with.
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maybe you can put the hotel and resort upgrades in the construction menu visible before we can purchase them (maybe greyed out), that would at least give us a clue that we can increse pop later. Also batles a bit loo slow for me, about 2 seconds each even if i am insta kiling, make it faster please. Also way too easy after wave 10 or so , get too easy either because i get too much reward resourses or too many weapon upgrades im not sure. Other than that BEST GAME CONCEPT THIS YEAR. <3 u
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the fighting is a little slow later on, i have more than enough attack to kill 20 creatures at once but i can only kill one every second. if you could make it so the health went down after the creature is killed i'd be really happy!
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@FloridaBoy I'm in the quintillions of resources, on World 24, and I only have scientists recruited (~10% of available workers). At this point, the other resources can only be obtained in relevant amounts from fighting. And training (blocking) has become useless, even though it started out very powerful. As it sounds like you're approaching, I first started balancing out farmers. And when blocking became useless, I phased out trainers. Then later I phased out miners, when I started farming maps consistently. And soon afterwards the lumberjack production becomes very minor. And then finally the science suddenly needs a small amount, contrary to the rest of the game.
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biggest imbalance now is the amount of trimps you can keep.... once you get 256 trimps in battle (around world 9/10) then you won't be able to afford the housing needed to keep them.
Also the block is way way way underbalanced.. my damage is around 10bln.. but my block is 20mln..
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Really digging this game man. Its been a long time since I've played an Idle that feels fresh. But you're definitely right about the balance issues.The Damage Reduction is near useless later in. You spend huge amounts of cash yet it seems you can never get to where youre blocking even 1% of damage even with hundreds of trainers. And buildings need some variety or a way to get a multiplier to their effect. Like building upgrades maybe? Once you start getting the bigger multipliers to trimps in battle its incredibly hard to get the population to be able to do that. A houses hold triple or double, and hotels hold double type thing would likely help that alot. I want this game to blossom. Youve done a great job so far. Keep it up
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got almost all the way though world 10 before i could do my world 9 cordiantion upgrade perhaps a boost to houses or another teir is needed
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I feel as if i've gotten decently far into the game at this point. I am producing roughly 1.69 k of things per second and its going nicely but I do have one concern. I go through wood and metal like is nothing. It becomes long just to wait for one of those to actually get back up after spending so much. However my food is just sitting there racking up. I'm at like 3 -4 Million in reserves of food and its like i never actually use it. Maybe because its not something that is needed all the time or what but its just piling up. Does this happen later in the game or is there suppose to be a way to actively use food. Just something to think on. Great game though and i've enjoyed playing it
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The battling through levels on the world map becomes an idle mechanic but the curve for it is too short it's like it seems like it's kind of an idle thing and then like 3 levels and your trimps just die endlessly.
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I'm sad i got 12k trimps doing nothing. Lazy ass trimps. Go reproduce. let me make a trimp bomb for 1000 trimps that clears a whole row of a level in the world map.
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Efficiency upgrade for the player should be quite earlier on, as it becomes almost useless for anything other than building. As well the map, after i unlocked the smaller maps made the main map screen smaller, and now there are areas in maps that don't show at all because they are merged into each other. Otherwise great game keep it up.
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I almost can't even classify this s an idle game because of the lack of progress that is gained from not playing. I've been sitting here playing making a lot of progress but when I leave it idle like how I went to work for 11 hours today the game seemed the same as I left it.
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The intro is really awful and buggy in my experience. I can't get past trapping a second trimp for my lumber jack. I click to make a trap, it takes my resources, and then I click to trap the trimp and it says trapping but nothing ever happens.
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more upgrades for earlier buildings would make the extra buttons feel important. I got huts here but why even have the button when I have resorts that are literally almost 200X better for almost the same amount of resources.
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seems almost like everything other than battling becomes irrelevant. BTW, I'm not hating just throwing feedback the developer's way because as an idle/business/"textbased combat" this has a lot of potential.
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Well building and trap stacking if you build up a lot of traps it helps when you first level up your coordination. The only thing about coordination is it stacks up and you'll never have enough trimps to max it out even though you have the resources.
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When a squad dies in combat, the death message pulls the number from the current new-squad size, and not from the size of the squad the message pertains to.