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Hmm, I saw this mentioned earlier and that you'd fixed it, but I just noticed that I have 500/500 employed, but when I count the numbers, I have 513 in total.
I fixed it so that it won't occur any more. I didn't want to risk breaking anyone's saves by trying to modify numbers of people it already happened to, since it just seems to give a small bonus to the user and doesn't really break anything. If you have 1 lumberjack and try to fire 5 now that the fix is applied though, your available workers will only go up by 1 instead of 5 (hopefully, let me know if this isn't the case).
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Just noticed that "Auto-Save" is on by defaut...so thats why there is "no" saves to load for me, as it auto-saved on the very beggining and so there is no point to play (unless you quickly load your save when the game starts) ;p
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After upgrading Coordination, could you make it so that you can toggle between different levels? Eg, go from 256 back to 128
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Played for some time "Game Saved!". When came back later there was nothing to load... well that was rather disappointing ;c
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Have a problem with maps. It loaded fine when I started playing the game. I closed the tab later and got back to it. And now it appears tiny in the left corner. It still appears small after refreshing the page a couple of times.
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i have a problem in this game where sometimes my sections like food, wood, build and stuff are glitching out and I cannot properly click anything.
do more people have this problem and can you please fix it because this is a great game.
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The reset button gives you some kind of bonus on your next run like most of idle games? It doesn't say something from what i've seen
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So.. Uh - I mean apart from this being a very sweet and absorbing game - .. Is there some kind of end? (aside from save-resets :D )
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Just noticed a bug, if you have trimps currently fighting and then buy coordination, when they die, in the log, it will say 2x died as how many actually did. I'm not sure if this has any effect on the number of trimps you have, or if it just affects the log.
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Maybe block should be a percentage. OR block can block 75% of the attack up to the amount of block. In that case block could never be overpowered even if it was higher than the attack.
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Now that I've paid more attention, it seems that after every battle, there is a hang of 1-2 seconds before beginning the next battle (during this hang, the entire game as well as browser page are not updating, however they are responsive to keystrokes while the screen is frozen)
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Also, I've noticed it get's fairly laggy when there's a lot going on. Like battles are going quickly to the next zone. This isn't a CPU issue as well under half of my cpu is being used while this and many other things are open.
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World 10. Can't proceed, need more DPS, can't get coordination 8 because not enough Trimps. can't get more trimps because houses way too expensive.
If you can manage to complete a level 10 map, you'll unlock a "Hotel" which adds +40 to max population per Hotel purchased. I'll try and make it a little less difficult to get to this point, thanks for the feedback!
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good ideas here. very refreashing concept compared to other idle clones. i like the gem feature with extra special items (need some more like this).
-> I would like to see an automatic option for building traps (perhaps an upgrade from book or special feature) ctrl+trap could toggle it on or off. The auto trap builds would help to focus on "trapping" new trimps, a life saver when you send more than 32 fighters groups.
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Lol. I love the "Potency" upgrade that doubles ... well ... the potency of your trimps. Especially that besides "science" it also needs a lot of "wood". :D
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This game is very similar to my favourite idle game: "Kittens", i'm still starting and hoping that it is as extense as that one
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Hey dev, I found a bug:
if you hire 10 farmers and 1 lumberjack and then fire 5 lumberjacks, it will say you have 6 trimps imployed when you really still have 10 farmers.
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is there a legend that explain the world icons ? So far i know what some do, but the fire is one i have no idea so far what it does.
When you recycle a map of any level, it gives you a fragment. Once you get 3 fragments, the game will automatically make a new random map for you at your current world level. I know this isn't extremely intuitive, and I already have a mechanic change to this in place on my development version.
When you catch your first Trimp, it says "There's a weird impish little creature in the trap. A Trimp, you decide to call it. Since you're so creative, you could probably train this Trimp to help out". Trimp was just a random word that came to mind when I was brainstorming game ideas, and I decided to keep it. Basically just "trapped imp" = "trimp".
Agh, don't burn yourself out on the game trying to push through a wall here before I can finish it! There's a new housing unit from maps at 15, 20, and 25, but if it's too tough for people to get there right now I'd rather have people wait until I can get balance to where it doesn't feel like a struggle. I want people to have fun, not frustration!
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Once I hit World 9, using Trimps for anything other than breeding was pointless, since it took way too long to harvest as much as I gained in the rewards. This has to be fixed, Harvest needs upgrade.
Also, Block became pointless, even with 70 Gyms and 330 Trimps, it amounted to only 20m block, enemies hit for 250m.
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Don't really see the point of Trainers or Gyms. There is a small window of time where it works but by world 6 or 7 I just cashed out. It was better to do pump up HP and DMG.
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I'm on world 11, and all jobs become useless. The resources you scavenge vastly outweigh anything you make from jobs. that's a balance issue to fix.
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all my screens keeping jumping all over the place to hard to see anything or click on something :( Oh well was fun up to that point
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Really enjoying the game but the scale changes for assigning workers is driving me nuts, at my current point I can only choose 1, 50k, 75k, 125k workers to assign and I have no where near enough resource for 50k let alone the higher options.
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Really fun game, not sure how much time I wanna devote knowing I'll have to start over whenever 1.0 hit. Only thing I'd say is to resize the game itself. Resizing myself is fine but I imagine I'd have to shift it back and forth every time I change page
Terribly sorry! The game was designed to be very responsive, but the iFrame here seems to be messing some stuff up. I'll have to do some research on the best way to handle this.
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Major bug found, after a save, if you refresh your game while having all trimps free you can no longer assign them to jobs. WARNING DO NOT TRY UNLESS YOU EXPORT FIRST XD
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Needs a random list of death notifications, Trimp is pushing up daisies, Trimp kicked the bucket, etc but otherwise awesome game.