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Azhdeen

Jul. 04, 2015

Under rating threshold (show) Possible balance / bug with jobs and fighting... your able to assign all your minions to trainers spawn your fighters and the reallocate your minions from trainers to whatever you want and still keep the bonuses

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meanie8

Jul. 04, 2015

Under rating threshold (show) um my trimps equipment are at like 15 and are not working anymore its not adding health or attack damage anyone know how to fix or is it just the game

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dragonflame910

Jul. 04, 2015

Under rating threshold (show) maybe i haven't found it yet but its not apart of the game can u add a button to auto run the same map over and over it stops after you complete each on so u have re select it

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(2)

dens790130

Jul. 04, 2015

Under rating threshold (show) @ mugear : check the scrolling texts, theres a red message that tells you you'd need to expand your territory some more before doing that.

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meanie8

Jul. 04, 2015

Under rating threshold (show) I wonder if the developer could add different creatures to work for you like wild dogs etc that could be get at fighting but not a gathering

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farness

Jul. 04, 2015

Under rating threshold (show) I killed someone who had 1.71 m food on it, and i thought i had the munchies....

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(1)

Gtzk

Jul. 04, 2015

Under rating threshold (show) I'm on lvl 30 and going strong, I guess that's the problem... too easy?

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Grabarz

Jul. 04, 2015

Under rating threshold (show) So whenever you restart the game you have to manually load by pressing the button... why does the autosave function work before the player takes any action in the game then? I managed to lose all my progress because the game autosaved over my save file with nothing going on, because I forgot to load as soon as I opened the game.

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(2)

aero1313

Jul. 04, 2015

Under rating threshold (show) can you make it so that we can see what upgrades we already have?

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(-1)

bignastydragon

Jul. 04, 2015

Under rating threshold (show) I don't often give feedback but here goes (I'm on map 12 for reference); - Blocking was useful for a few maps but is now useless. (Too low to make any difference) - I'm one-hit-killing pretty much everything and should not be. - I personally add nothing to production now. - My Trimps will soon (if not already) give no real gains for production. - I have a few upgrades of coordination but not nearly enough Trimps despite buying housing at every opportunity. - Wood is very scarce compared to upgrade costs, and being able to get it from the main maps means I cannot grind some extra maps for wood. A solution here might be to have extra maps with only wood and gems as rewards, because metal seems to do okay (misbalanced still, but not nearly as much as wood).

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stonedwarf

Jul. 04, 2015

Under rating threshold (show) I have noticed that i can run the same map over and over and get more upgrades for my stuff. Make it so map can only be run once

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(-2)

uberconnor

Jul. 04, 2015

Under rating threshold (show) I believe you already know this. Definitely something like in clicker heroes would be great... Where you could have an option to purchase 10, 25, 50, 100, etc... number of traps at a time. That would be great, although clicking all of those times is developing muscles in my wrists, hands and forearms that I would otherwise not be touching.

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(3)

keith075

Jul. 04, 2015

Under rating threshold (show) Honestly, the food/wood/lumber restrictions for placing workers should just be removed from the game. It really serves no purpose and only makes the imbalance that much bigger of a deal.

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jokerpanos1os

Jul. 04, 2015

Under rating threshold (show) an autosave option would be perfect i lost a lot of progress!

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(-1)

masskiller09

Jul. 04, 2015

Under rating threshold (show) the people that have played this game knows that this game is the most strategic game that we have ever played

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(-1)

WangZii

Jul. 04, 2015

Under rating threshold (show) This is one of the best idle game I have played.. well i dont mean i played alot but i do play like adventure cap, clicker heros etc etc.. but this wow super even thou the graphic is not that great i mean black and white boxes. BUT... BUTTTTTTTTTT... The idea of it is so damn good.. Its simple you just build up your "HOME" Hut, House and later force your little jokers to build up farm for you you dont really need to get to do anything more than to go in once in awhile to but more "Home". I only lag when i got alot of item in my list to build thats the problem. Still ITS A COOL AND NICE GAME WORTH A TRY OR WORTH A ADDICTION ITS A DRUG Hahaha.

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(-1)

bowserjr

Jul. 04, 2015

Under rating threshold (show) @Thalas771: Doubling attack gives the enemy less time to deal damage to you. So it is giving you a bonus. Sadly blocking becomes useless after some time.

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(-1)

keith075

Jul. 04, 2015

Under rating threshold (show) At level 38, I have 160k workers that I can't place in job because of the food requirements. This issue starts around level 25 and only gets worse. Since I only have about 64k total workers actually working and 160k doing nothing, that's definitely holding me back.

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(2)

Thalas771

Jul. 04, 2015

Under rating threshold (show) Actually for Coordination since attack is doubled the attacks wash, but you're losing breeding time and spending resources for effectively no bonus.

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(0)

parrote3

Jul. 04, 2015

Under rating threshold (show) make it an IOS game i think everyone would agree and by the way this game is the best"idle" game ive played

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askldjflkajskje

Jul. 04, 2015

Under rating threshold (show) To clarify my last comment, I really need a "train 500" button, but all I can train is 1 job, 3.5k jobs (can't afford), 5.5k, and 8.5k. Also, the dynamic where you click the map button and then have to wait until the team dies (which could take a while) interferes with the players ability to switch back and forth between idle and active play-style.

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(1)

benhun1

Jul. 04, 2015

Under rating threshold (show) Great game. Reminds me of A Dark Room

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(0)

bankshot

Jul. 04, 2015

Under rating threshold (show) Loads, appears to run for 2-3 ticks then pauses. Bugged?

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moraxx

Jul. 04, 2015

Under rating threshold (show) ugh, totally addictive. Come on man I have stuff i need to get done stop making fun idle games

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Thalas771

Jul. 04, 2015

Under rating threshold (show) It's a lot of fun, but Coordination should have more of a boost, since you're sending an extra Trimp to fight instead of breed, and I don't know the fighting formulas but I assume that instead of the Trimps each attacking once at 1hp for example for 2 total attacks, the 2 Trimps together would only attack once at 2hp for total 1 attack, so you'd also be losing attacks per Trimp spent fighting, which means Coordination is counter productive, and that's not even factoring the resources spent to learn it.

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(-1)

DepressedEmu

Jul. 04, 2015

Under rating threshold (show) I have to say, for a game who's mechanics are the most basic ideas I've ever seen. The execution was perfect, the simple gameplay had to be the most charming. Bonus points for the "Main character" making a prefix of and earthly animal, and adding "imp" as the suffix. 8/10, would give it 10/10 but there are already to many idle games on this site.

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zombodude2001

Jul. 04, 2015

Under rating threshold (show) I CANT SAVE :( HELP ME DEV

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HappySeaGoat

Jul. 04, 2015

Under rating threshold (show) Well, I can do science, mine, chop, gather, etc... Why can't I breed?

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snafu1

Jul. 04, 2015

Under rating threshold (show) don't know if it's been said before, but I'm at world 10 now I think, I have 900 Trimps and can't buy this coordination upgrade. Another issue is that enemies deal Billions of damage while my trimps only block 7 millions. that's kind of small, doesn't make much sense in investing into blocking at this point

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Chaafii

Jul. 04, 2015

Under rating threshold (show) Balancing (IMO): blocking, efficiency (skill), and idle res gathering need to be scaled up if they're meant to be useful beyond early game; mob hp scaled up and/or weap dmg scaled down if the game is meant to be challenging beyond early game; i would scale up the cost of barn, shed, forge and maybe scale down the cost of hut, house, etc. (but only if the game is otherwise made more challenging). Lastly, if this game is meant to be idle, it needs an auto-battle button that starts battles only when u're at full trimp capacity.

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noah9942

Jul. 04, 2015

Under rating threshold (show) you may already know, but the upgrade for dagger 2 is spelled wrong. otherwise, amazing game.

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nynniva

Jul. 04, 2015

Under rating threshold (show) Fun little time waster - balance feedback, it seems you need 100x as much wood as anything else, and scaling of gym+trainer is kind of meh in terms of damage blockability vs. how much damage is being done to you. At the beginning it was okay, but as you progress to cost to get more block is astronomical for a negligible (ie not noticeable) increase. I can block 100 billion damage, setting 5000 of my people to trainers but monsters are doing in the quadrillion/quintillion range, there doesn't seem to be a point?

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Signmylifeaway

Jul. 04, 2015

Under rating threshold (show) W30 so far, since last night. I really like the game and I'm sure it'll be even better when you're done. Here's a few things that don't work so well. 1. Most idle games allow you to auto-repeat levels to continue gathering resources or money when you're afk and not strong enough to keep going. I'd enjoy seeing a toggle for that here. Like right now if I leave my Trimps fighting overnight, it's not going to get me anywhere. 2. You've already said you're working on balance. Wood is needed much more than food. Science goes from almost nothing to "holy cow how do I not have enough" in one of the later levels. Trainers and gyms you've already mentioned. Job costs seem a bit of at later levels as well. At level 30 resorts hold 1k Trimps. That's 500 jobs. My current job cost for a farmer is 82.8QI (for ONE), but a food drop from the world map is only 9.07Sp. I have 112k Trimps looking for jobs. The babies are starving! 4. Multi-purchase buttons. Keep up the good work :)

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628223

Jul. 04, 2015

Under rating threshold (show) MY GAME JUST Erased after all my hard work :( :(

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(0)

anubite61636

Jul. 04, 2015

Under rating threshold (show) There is some kind of memory leak somewhere. I think it pertains to combat. The longer I played, the slower it got. I got to world 19 before I couldn't get anything done without ~1 second of delay. That being said, I loved this game.

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jcheung

Jul. 04, 2015

Under rating threshold (show) in addition to last: maps need a scroll bar. huts and houses need upgrades (maybe do something like you did with weapons n stuff). some maps don't give out the right weapon/armour upgrades- i got shield, dagger, boots before i got greatsword and plates. traps (and other buildings) should be allowed to be built in batches of 10/100/1000 where their timer adds up. it would reduce clicks and number of items in the bar... something about queuing 5,000 traps made my computer start to lag every time i clicked anything :P

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longshotbobbert

Jul. 04, 2015

Under rating threshold (show) Put in a market for our overabundance of resources. PLEASE!

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(0)

askldjflkajskje

Jul. 04, 2015

Under rating threshold (show) Having the numbers of jobs you can set at a time be sequential (i.e. 1, 2, 4, 6) is really annoying at higher levels. Making it exponential (i.e. 1, 10, 100, 1000) would make the different choices be useful.

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jcheung

Jul. 04, 2015

Under rating threshold (show) some stuff i noticed... note that these are merely personal observations and should not be construed as anything else. moving from maps to world with a trimp that's alive-it takes damage without fighting anything. coordination past world, say, 15 should be replaced (every other one at least) with other upgrades, such as another sorely needed boost for the gym. some of your research upgrades are screwed up, they cost 1.7k research when the others of the same level cost over a thousand times that. was unable to check because i kept forgetting next time i saw then and just clicked through all the upgrades. whoops.

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Laurana1982

Jul. 04, 2015

Under rating threshold (show) 1 extra star for not needing plugin (flash or unity) very nice game

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rickfury

Jul. 04, 2015

Under rating threshold (show) On World 38 I am still waiting to upgrade my Coordination 17 (+19) and none of my assigned "jobs" matters. Advice is to run at least three maps from every World to keep your gear upgraded.

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eragon314

Jul. 04, 2015

Under rating threshold (show) @DrRitchi Your gathering seems to have stopped because 16.5 Sp is literally billions of times larger than 1.16 T. It would take 2733 years to move 16.5 Septillion (10^24) to 16.6 Septillion with a gather rate of 1.16 Trillion/sec.

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AlienKittyInc

Jul. 04, 2015

Under rating threshold (show) Wood is ridiculously more valuable than every other resource. Only Trainers are even half as important as lumberjacks. Scientists, on the other hand, are nearly worthless.

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C00kiemunster

Jul. 04, 2015

Under rating threshold (show) I'm on world 42 still trucking.

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(0)

CoolQueboulder

Jul. 04, 2015

Under rating threshold (show) @jas when you get spare workers just make more farmers hope you see this

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AlienKittyInc

Jul. 04, 2015

Under rating threshold (show) The names of the random maps should influence their content: Forest should have more trees, 'fiery' should have more metal, etc.

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Bubbafun1

Jul. 04, 2015

Under rating threshold (show) its a great game!

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dragongirl1256

Jul. 04, 2015

Under rating threshold (show) best idle game ever!

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McArrowni

Jul. 04, 2015

Under rating threshold (show) Thanks for the warning about the game not saving. I must be blocking something with my add-ons (firefox). It's nice to have a head's up.

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QSquared

Jul. 04, 2015

Under rating threshold (show) By the way Gyms and trainers are pretty much a waste.

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(1)

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