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I HATE level 10, my guy must be obese because he can't run as fast as I need him to run, he's so fat he should be called ovalmen(nothing personal about over-weight people)...
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For level 7 u make one boxman duck then send one running to him while u run below...if u put it right then its just a race to pass the spikes
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lvl 8 is way way easier than 7; in 8 you have to try to make your way through the spikes, near the platform release ur boxman so he could go on the platform and get the cube.
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lvl 7 is easy all you have to do is place one friend in th down position near the edge and send the other friend running. The second friend will jump the first one(leapfrog anyone?) then trip the switch. However you have to get to the end before the second friend puts the spikes back
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On 7 make a guy while your ducking at the end of where you start to the right. Then make another guy run and jump over him to the switch. But now im stuck on 8
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4/5 new idea, creative levels, and a good challenge. Maybe too much of challenge? Without the walkthrough, I would deem this game impossible.
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Great concept! It's unfortunate that the levels weren't better designed. Some of the levels are hard in a very unfun way. Puzzle platformers should be about thinking, not about fiddly jumping controls.
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interesting, but the timing is too persnickety - passing lvl 11 in particular isn't strategy as much as quick trigger finger, which is less interesting than it could be. Some kind of points system for getting through with few deaths would also be a great next step.
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Without the walkthrough the game would've been too hard and it ain't all too big which is sad (could use some more levels).
The idea is entirely new to me and I love it! Maybe have different kinds of friends too? Like different color that can do different things like a big red one that can destroy some things and a small blue one that can get through small openings?
Simply put it has a really good base idea to it but it's just not been developed into a big enough game :\
3/5
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A very nice game. Nice, simple graphics, smooth. Interresting idea, but it was way too easy to get stuck at a level. Looking forward to seeing more. 4/5