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Great Game!!!, ive found a small erro though: In Part 4/7 of Our First Conditional you use the variable userHP, but later mention it as userHp, which can lead to errors.
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whats the answer?
Part 15/21 Rite of Passage
1 /* This app is called double the
2 user's number and add 1! */
3 private var userInput:Number = 50;
Correct. Write a line of code that would double the value of userInput. Be sure to use the shorthand method (*=).
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whats the answer for last training 11:
What is the shorthand symbol for the following operation? Hint: the answer is 2 characters.
myNumber = myNumber + myValue;
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Finished everything in under 2 hours with one rage quit (before I understood how health worked). Guess my programming experience in Matlab counts :P Needs moar content NOW!
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First of all I would like to say that this is a nice way of teaching Action Script 3, secondly I held down enter slightly too long and it made my character rage quit. Kind of annoying because that was my first rage quit of the game (up to Conditional Basics now by the way...). Please fix it, thank you.
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GJ GC! Concept and execution very worthy of 5 stars. Couple of questions though. Why is 'Password Breaker' 'coming soon' if 'Enemy Soldier' can already use it against you? Also, what is 'Computer RAM' for? Once again, good job.
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I noticed when you go back and try to fix something at the beginning of a line it starts to delete everything else so you have to type it all out again. Not a bug just really annoying having to type everything to fix one letter.
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in tip calculator there are two questions that caused frustration. First was making the salesTax you don't mention to have the type of Number in the variable. Second was for the variable tax amount the fact that tip has to come first should be mentioned the actual question. please prevent rage quits the programmers lives depend on it.
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"We can so use = and != to compare variables, Booleans, and even strings." should probably be "We can so use == and != to compare variables, Booleans, and even strings."
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"First, there is more than way to solve any problem." should probably be "First, there is more than one way to solve any problem."
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Logic Operators, OR
9/10
(varOne + varTwo < varFour || varTwo*varThree = varFour)
== instead of =?
Is it going to be true like in c++ if only a single =?
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Are you getting stuck? I have a private room! I'll hang out there while I work on updates for the game. Stop by if you find a bug or want to chat. Whisper me, copy and paste: /w GregoryCarlson can I join the ProgrammerRPG room? 3.14159265... I'll be there if I'm online. (Please upvote this comment) Thanks. peace
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Are you getting stuck? I have a private room! I'll hang out there while I work on updates for the game. Stop by if you find a bug or want to chat. Whisper me, copy and paste: -----------------------------------------------> /w GregoryCarlson can I join the ProgrammerRPG room? 3.14159265... I'll be there if I'm online. (Please upvote this comment) Thanks. peace
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I liked the game. Shame it was so easy to complete, at least so far. I had hoped for some real chalenges, or maybe to see some "self made code" in action. Maybe in a future release, eh?
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This game is really useful, thank you!
Graphics really bugged me, tho, and I don't think the RPG part is really necessary, it is pretty enjoyable as it is.
Thanks, it really helped me to at least understand coding languages.
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Love this game! Was the a project from a teacher, or is it something to help your students? Or is it just something you made for fun?
I was a high school math teacher for two years and enjoyed it. I don't do that anymore now though. I taught myself programming (I'm still learning); this game was a project for fun but also to try to woo investors for another project I'm thinking about. I'm glad you're enjoying the game. :)
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I've complete the game and now I'm a master programmer. I'm going to make my own world of warcraft! With blackjack an an and hookers... in fact, forget the blackjack
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We adore this tutorial game! PLEASE don't stop working on it. I never enjoyed that much learning something. It is challenging and motivates me to keep beating more levels, like I would with a normal game, and gaining deeper knowledge on the way up. You perfectly combined Fun, Challenge and Teaching! I will suggest that you make it so that our character is healed slightly when (s)he answers correctly. That makes sense if you think about it; if someone's winning, (s)he gets happier, more patient and it's less likely to ragequit.
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Very great game, I've been wanting to start getting into this kind of stuff, but I have never been able to sit down and try it on my own. With this game I actually wanted to sit down and learn instead of being tortured throughout the whole thing. Superb job, 5 stars.
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This is really good, I'm glad you made it. I've been looking in to game making for a while, but couldn't find an interactive tutorial on Flash aside from Kongs shootorials, which although they are informative and good leave a lot to be desired.
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1) too many brackets closing practice.
2) Part 4/9 Concatenation - line 10 lacks the closing quote and ";"
3) than there is a mistake in 5/9 or 6/9 - where you write this:
line 4 private var stringFour:String = " stringOne + " " + stringTwo ";
and in my opinion it should be like you wrote in part 8/9 (without first and last quote):
private var stringThree:String = stringOne + " " + stringTwo;
4) 4/8 Using Strings and Variables - when you ask us to make the same display of money as we have in the game it is confusing, because we have "$ 300". it should have ... + " " + ... as in our game, or you should tell us to make it "$300"
5) Part 3/10 Building a Tip Calculator Part 1 - it is not clearly written. I guesed in the first time, but why using "Number" instead of "int" and why don't we display "%"?
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Sorry for the double post- but what is a "var" in 5/11 Basic Variables I've heard of Double, double,(capitalization matters) Integer, int, boolean, string, and even float but whats a var?
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Sometimes I'll accidentally type 25; when the question was "What is 15+10?"
I would put the health as a face in the top-right so we don't have to continually check our health.
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When introducing "Variable Types" you should note that uint refers to an abbreviation for Unsigned INTeger and not the "real" word "unit". As you might find a lot of people "rage quiting" on that section not realizing the difference.
On that thought, what might be super cool is a "imbedded counter" to track which sections/questions caused the most "rage quits" or bad answers? Which could be displayed in some form of stats section?
Good idea. I did say it was unsigned integer, but I'll stress that point. I would LOVE to have some kind of tracker like that. I'm still figuring out the Kong API, but I don't think that the api could do that.
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I just started this but love it so far, and will try my best to play it all the way through.
My first suggestion would be to add "how to recharge your health" in the first tutorial. Cause I had a rage quit early on without realizing I could do that, I had thought that it would regen in between sections. But on my second try I checked around and found how to do it.
Next I would suggest making the text in you questions some thing other then "text", as lazy people, like me, just end up cutting and pasting "answers". Ha.
Great work!
Private var giveImaginaryDollarsToDev = 250000;
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it would be cool if you actually had to use programming to win the arena fights. like, it would give you a code, and you had to change some variable so that your strength was higher than theirs, eg