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I did near a perfect begining with some random luck, repairing the radio in less than a week. Then, when i had 17 days left, dog failed to get food, so had to use bullets: had only 4 after that.
Didn't have the heart to destroy the robot for ammo, so animals killed me on day 12 because i needed 5 ammo to slay them, just for one ammo :(
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great game but please make fireplace take 2 nights because i forget and im doing well and then suddenly "you died of hypothermia"
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terrible game balance.
people should gain morale from the fire or being fed. you're making players sit around burning a handful of actions chatting up people. keep people from starving, they go mad. keep the fire lit, they starve and go mad, use group chat, you waste all actions, they freeze in the night, starve, go mad, and commit suicide.
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Every time i die it isn't because of starvation or Madness or the SODDING WOLVES! It's because I always forget to light that bleeding fire before I use up all my action points!Screw it
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I killed all of my men in a different order. Apparently, kill the doctor, everyone gets stressed, kill the psychiatrist and no one cares. Funny.
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Hostile planet survival guide : forget food, you won't need it. But have group therapy every day, unless you need to put wood in the campfire.
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for anyone who didn't already know -- especially anyone who enjoyed/hated as much as i did -- there is an extended and improved version available on steam. i'm in no way affiliated with the developer, just trying to share the love.
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@ Ravenshade :
you wrote "Some of the branches are far too random. My psych, doc, and engineer were at 5,3,6 stability and they "went mad and ran away" in the same turn. "
Knowing that the engineer is married with the psych and is willing to die before her... if she flees, he must get into some nervous breakdown... and goes, too.
According to the woman, the doctor isn't too charismatic... but is very empathic... so if two people run away on the same day, no surprise he goes mad, too...
Snowball effect...
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Nope.
I kept food and ammo high (thanks to the dog), medicine supplied (thanks to the doctor), radio repaired continuously (thanks to the engineer), talking to them regularly and a warm fireplace (thanks to me).
And their morale keeps dropping at an alarming rate.
I didn't intend to "win" at first try, but - hey - they're supposed to be pros, according to the introducing story... a pro doesn't collapse like that when facing so-called difficult events... even less a TEAM of pros.
Moreover. one full action just to hear ONLY ONE sentence from one people... you're kidding, right ?
I'm not a charismatic man IRL, but I would get the same result from real people in less than one hour.
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Some of the branches are far too random. My psych, doc, and engineer were at 5,3,6 stability and they "went mad and ran away" in the same turn.
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Finally beat it with Marvin, Soldier, and Doctor left. The Psychiatrist and Engineer left after the second animal attack, which was annoying because I had plenty of food still. However I was running low late so that might have saved me. Maybe not since I'd have had more actions to hunt. Fun but frustrating because of RNG.
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I've been playing more since my first comment. My only complaint is that the animal attacks are BS. It's like the game telling me "Oh, you thought you were doing a good job? Well F you, buddy." I lose ammo, food, and morale. Now I have to spend actions getting both of the last two back. It completely screws me over and I don't understand either why they don't move the food or why they can't defend one spot on their tiny camp. It's not like they were camping out away from the food and it got raided.
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It's an awesome game but I wish it was beatable :( i just keep trying and trying but no cigar...only a eternal cigarette
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DX I'm so raging!! I've played this game over and over in so many different ways like 20 times now really! IT'S IMPOSSIBLE!!!!!!
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I got the radio working and he said "Its done, now you just have to keep us alive until orbital arrives." Next day..."the psychologist, doctor, and engineer went mad and ran away." 1 Action: Talk to Soldier. Next day..."soldier went mad and ran away. You failed you men and committed suicide. :( so close though