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@dragonboy121 if the number is low then it means that person has low morale(if it's low then they'll probably leave), and there's only 4 numbers bc you don't need to know how the dog is feeling or your own(sarge) feelings.
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What does psycho-analysis do? Look at the conditions of each crew member? Their are 6 though (not including the BR4ND-0N).
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ok figured it out. For the first few days spend as much actions as possible on the engineer to fix the radio, 17 actions so 4 days. Then group therapy for everyday you don't need to gather wood, it overcomes the penalty from hunger easily. When you do gather wood use the remaining actions on hunting(use dog) and/or talk if there's an attack that night. engineer and psychiatrist's max morale are 8 and 7 so no need to therapy if at max. watch your medicine stock
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"Sir, we are out of food" "Nevermind that, let's get together for some group therapy." I finished the radio early and let my team starve while keeping moral up. But hey, video game logic.
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have you ever read about Dyatlov Pass mystery? It's a true story of group of tourists that went to Ural mountains in winter. Sudenly they all got mad and killed each other. Some of them ran away naked and perished in snow. No one knows why that happened.
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Focus on morale(group therapy),repair radio, dont forget the fire and medicines and fu ck food totally.They can strave for 40 days easy. Hope that helps:)
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Best story by far I've seen in an indie game. Just the fact that its about odd and unexpected acquaintances makes it far more compelling.
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I thought the engineer was paralysed because he was shaking, but it was just the funky dance he always does, tapping his feet and wiggling to the beat of nature
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This game is more "random" than "difficult": I beat the game with everyone alive and well. Tips: The first day is the only "free" day you have. Make sure you get at least 3 successful hunting trips with the dog, and restart if not. Use group therapy early and often so people won't desert from animal attacks. Keep a stock of 2-3 medicine, and aim to get the radio repaired to mid 20s by day 15. For the last two weeks, go hunting using ammo for higher success and push repair as hard as you can. Talk to people to keep up morale since you won't be able to use therapy as frequently. If things are tight at the end, you can kill the dog for 2 days of guaranteed food to fix morale and the radio.
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For the psychopaths out there, killing the psychiatrist gives 12 food, killing the doctor gives 15 food, killing the robots gives 0 food, killing the soldier gives 17 food, killing the dog gives 10 food, and killing the engineer gives 21 food.
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JUST 5 DAYS MORE AND I WON! BUT THE FU-KING FIRE OF SHIT CAME LIKE A RECKING BALL I I DIED OF HIPOTERMIA!!!!!!!!!!!!!
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I found it almost impossible to get any food in the later game. I'd spend full days hunting with the soldier and get nothing. I'm certain the statistics are wrong--there's no way the soldier is 90% certain after day 20.
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Good game but... AAAAARRRGGGGHHHH THE F**KING FIRE I FORGOT I NEARLY WON BUT I FORGOT THE FIRE And that, dear children, is why I gave the game 4/5 not 5/5. If you make it so that forgetting fire isn't instakill on all men, but insteaddrastically lowers morale, that would be more fair
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i had everything going good, the girl was alive, the soldier was alive, the engineer was alive, i killed the doctor, but everything was fine... UNTIL I FORGOT TO ADD WOOD TO THE FUKING FIRE!
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"GODS HAVE BEEN WATCHING
You survived for 39 days
Sgt Burden failed his men and committed suicide
You had 23 bullets, 19 rations of food
and 16 meds left
Radio reparation: You repaired da radio!
THANK YOU FOR PLAYING
RIGHT CLICK to Try Again"
*eyetwitch*
"Stupid #*&$ing game."
*Ragequit*
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:) during a replay i killed everyone in the first day. and it is seriously worth doing. For just the animations, if anything else. wow i sound like a psychopath huh? hahaha