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Some of the branches are far too random. My psych, doc, and engineer were at 5,3,6 stability and they "went mad and ran away" in the same turn.
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Finally beat it with Marvin, Soldier, and Doctor left. The Psychiatrist and Engineer left after the second animal attack, which was annoying because I had plenty of food still. However I was running low late so that might have saved me. Maybe not since I'd have had more actions to hunt. Fun but frustrating because of RNG.
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I've been playing more since my first comment. My only complaint is that the animal attacks are BS. It's like the game telling me "Oh, you thought you were doing a good job? Well F you, buddy." I lose ammo, food, and morale. Now I have to spend actions getting both of the last two back. It completely screws me over and I don't understand either why they don't move the food or why they can't defend one spot on their tiny camp. It's not like they were camping out away from the food and it got raided.
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It's an awesome game but I wish it was beatable :( i just keep trying and trying but no cigar...only a eternal cigarette
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DX I'm so raging!! I've played this game over and over in so many different ways like 20 times now really! IT'S IMPOSSIBLE!!!!!!
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I got the radio working and he said "Its done, now you just have to keep us alive until orbital arrives." Next day..."the psychologist, doctor, and engineer went mad and ran away." 1 Action: Talk to Soldier. Next day..."soldier went mad and ran away. You failed you men and committed suicide. :( so close though
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comix777 1st umber is for jack(soldier) 2nd is for doctor(dr zenes) 3rd is for the endingeer(donald) and 4th for thepshichiatrist(sarah)
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How about a hard badge for getting to the end at all; Impossible for saving everyone? (Just made it with only the soldier despite all my best efforts to keep everybody around till the end. He even got sick with the virus twice, unlike everybody else, who all ran off on the same night despite having some morale and food left, sheesh. Well at least I've confirmed having the dog do 99% of the hunting can work.)
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Great game. Another unwritten rule: I suspect every time you ask anyone to do anything, their morale goes down one point *at the END of the day*. So for example, say your engineer is at 2 both before and after repair, so you get him to do another 6% that day? You will lose him in the night as his morale drops to ZERO! Repair once and talk to him in the same day, he'll have the same amount of psych points the next day (assuming all else is normal). Still struggling to win (probably because I refuse to sacrifice anyone on purpose), but just sharing what I've learned from multiple shots at it.
And contrary to others' comments, I think it's perfectly natural for the psych to have a hard time (and no I'm not a psych). :P
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How someone think is is a good example of game?
The design is so badly broken.
At the end is basically chance based.
The Psychiatrist can go from high morale to mad 1 one day.
This is the kind of game that could be great but one small flaw make the whole experience frustrated. Does not surprise me why the sold game had so many bad critics, the game design has potential but the game designer doesn't seen to understand about chance based games and meaningful decisions of the player.
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Oh my god, day 31! And I have 45/50 left for the radio! I'm going to make it! Then I forget to get wood for the fire.