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As far as idle/clicker games go this one has some issues. But I like it anyway! Something just addictive about it. And for whatever reason I love the music!
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Sure, a good idle game should last a while. But this thing? SLOOOOOW.I mean slow as in "check it everyday once or twice" for your upgrades, not the usual half-hour or so in other more conventional, fast-paced, fun idle games. Some potential is definitely there though; I like the nice art, but that's about it.There is absolutely nothing, interesting or otherwise going on in this game. Very boring; no achievements, no rewards, no nothing. Also, the music is ridiculously depressing. It's a game about miner dwarves dang it! Throw in some mithril, beer and bar songs, anything! All idle games are a waste of time. But it's a waste of time to chose to waste your time with this one..Find something better, this is far too slow and boring to be enjoyable. Not enough things to manage, nothing interesting happening. You'll get bored senseless after the first hour.
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Great casual game, a few miner upgrades (for example: when upgrading the miner's carts, instead of being bags all the time, the bags change into carts w/ larger amount appearances) could be nice to give the players a better gaming experience. Other then that, I enjoy the game and keep up the amazing work.
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Do you think you can put on option to toggle the green check-mark appearing when you can get an upgrade? To me, and I'm sure to some other people who play the game, it's just clutter on the screen that isn't needed.
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for everyone who says speed it up - the game is called idle miner, it doesn't need to be speedy, the name implies you play and be idle. I agree that it should have an offline feature such as 5% income rate, adding lumber and crafting would make the game need a new name as far as I'm concerned. You could add a town where you can dress you miners and upgrade their equipment by buying from a shop, buying individual items would be good but simply unlocking them by buying them could be good too. possibly have themes (other then snow) different for each mine. Maybe after you beef this current version a bit you could add features such as miner stamina which requires you to put them to rest..... @GroZZleR I have more thoughts but I won't shout it all out on here so inbox me if you want more of them :)
Those are all solid ideas but the game didn't generate enough interest to actively develop a year+ later. Sorry about that mate. Hope you enjoyed your time with it.
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For some reason clicking only works about half the time, which is pretty annoying. I click 5 times to only get the gold you would get from clicking once or twice. Other than that it's a pretty fun game.
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I liked the game, but I thnik that it would be even better with the loggers, craft people etc, just as spencers123 said.
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Here's the math, for those who want to know. I will refer to 0/15 as "level 1", meaning pickaxe 4/15 is "Pickaxe level 5".
The gold gained in a miner's haul is 4 * Pickaxe level * Mineshaft level. Each miner's trip takes 33.5 seconds to begin with, and is shortened by 0.5 seconds per Minecart level to a minimum of 26 seconds at Minecart level 16. This is all Minecart does.
Example: Pickaxe 5/15, Minecart 2/15 and Mineshaft 5/15 means 4*6*6 = 144 gold per haul of 32.5 seconds, per miner.
I haven't calculated beyond that, but I believe the approximate optimal strategy is to upgrade Pickaxe and Mineshaft equally among all owned mines, with Minecart trailing maybe 2-3 levels behind. Miner should reach 5/5 before it gets cheaper than the next pickaxe/mineshaft upgrade.
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The point of an idle game is management and progress. In this game, there's no way to tell which upgrades are the most efficient at any given point unless we take measurements ourselves (which becomes a pain in the butt once you have nine mines). I appreciate how clean and pretty and simple the game is, but I'm sure many of us would like this game a whole lot more if we could make informed upgrading decisions. It could still remain uncluttered - Maybe some numbers could pop up when we mouse over an upgrade.
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bed goes up bed goes down, bed goes up bed goes down, bed goes up bed goes down, bed goes up bed goes down, bed goes up bed goes down... 9 minutes and 30 seconds later, I UNDERSTAND THE GAME NOW!
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It would be nice to see specific quantities/qualities that we are upgrading. E.g. upgrades X seconds to Y second or A gold to B gold, instead of vague "faster" "better".
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yah its not bad but being an idle with no off line support make me not want to bother. Im not leaving the app running as it takes up ram so i have a complete loss of interest in knowing that id have to leave it on at all times to continue forward. most idles you can get board and leave it for a week and comeback to plenty of money to spend on upgrades making you want to play again but the time gap between 8and 9 mines alone means id have to leave the page open and as i said i have no intrest in that
Huge oversight on my part and lesson learned for the future. Appreciate you taking the time to share your feedback. It will definitely be applied to future games.
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How interesting, a white box to stare at. At least on Linux and Firefox. I hope this will eventually get fixed. ;-)
BTW, please do not vote this comment down just because you do not have this problem yourselves.
Hey mate - unfortunately Adobe dropped support for Linux's flashplayer at version 11.2 and this game uses flashplayer version 11.3! Nothing I can do, sadly. Sorry about that!
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great game but it really needs something in terms of clicking. i only have 4 mines and clicking gold is virtually useless, it just gives to little amount of gold to be usefull after your second mine. once again fantastic game,.....but the clicking though..
It was a measure against auto-clicking and I see now that I shouldn't punish players who want to play a certain way. Appreciate the honest feedback mate.
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Very fun game. Simple concept, but very pleasurable. It would be interesting if the mines would become depleted after a certain time, which would add another layer of challenge to the game, such as whether to upgrade or buy another mine, when to sell a fully upgraded mine, etc.
I don't want to add any randomness to the game, or you lose the predictability of an idle game. I'll see if I can figure out a way to make it work. Glad you enjoyed it.
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I found myself getting bored with it quickly. Gameplay is slow, and very boring, as you're doing the same thing over and over with slightly different character models. I enjoy idle games, but I didn't like this one.
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Suggestion as you buy more Mines, and upgrade; the pickaxe, minecart, and mineshaft; the amount you get when clicking should grow. There is not much incentive to keep my playing or then just a idle background page. I like idle games that give you a reason to boost production by clicking but have a equal balance for those who want a true idle background game.
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this game is ok but it misses:
1)statistics
2)some way to know how much money a miner gives
3)the level of a mine(how many times have been reset)
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i got my miners to the max on the first mine and now the green checkmark won't go away even if i don't have enough money to buy any other upgrades
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Just pushed out a new update (November 24th):
- Mines that are maxed (all upgrades purchased) can now be "sold" which will reset the mine but give a permanent bonus multiplier for all future earnings.
- A green checkmark now appears if an upgrade is available for purchase.