Under rating threshold (hideshow)
Well,my suggestions, after a few days of playing:1)Speed it up a bit 2)Let it work offline and you got your self a great game!
Under rating threshold (hideshow)
It's just my OCD acting up, but I think the money should be added right after the redneck-dwarves drop off the money and not after they come out of the mine.
Under rating threshold (hideshow)
very smooth no lag interesting system, a little too simple though, needs some more upgrades and a little more to sink my teeth into, still, i give it 4 stars
Under rating threshold (hideshow)
Some kind of goals or achievements is needed. Or new advantages or new things unlock after certain game play time. Even idle games won’t expect player to play forever. People would get bore easily when they familiar with the setting.
Under rating threshold (hideshow)
Well, I've bought the maximum number of mines, and upgraded everything in all of them to the maximum. Nothing to do here then. Bye.
Under rating threshold (hideshow)
would be useful to see the upgrade levels on the "Zoomed out" screen. I have to click through lots of mines before I find the one with the lowest level.
What's not working offline? If you downloaded the game and are playing locally, it might have a different save location (due to the way Flash saves its cookies). EDIT: Do you mean coming back to it a few hours later and it calculates your growth?
Under rating threshold (hideshow)
The game should remember your volume preferences and not play sound until it makes sure you haven't already muted it.
Under rating threshold (hideshow)
As mentioned before, would love some type of basin information when I'm looking at all of my mines on one screen. So I can glance and see where I need to upgrade instead of opening each one individually.
Under rating threshold (hideshow)
Yeah, didn't understand the game mechanics in the beginning.
The walkthrough helped a lot after buying the first miner.
Under rating threshold (hideshow)
A suggest for the overview: have small, clickable icons with the level of each parameter overlayed on the mine, with the level colored red for any you can't currently afford, and green for those you can.
Under rating threshold (hideshow)
Hmmm... Here's a novel idea: Have 'Clicking inflation', where the longer you go on clicking, the more each click is worth, but based on time, rather than the number of clicks. For example, if you have upgraded the multiplier all the way to level 15 (e.g. 1.5x) and the time period down to level 15 (e.g. 5 seconds), then, if your first click nets $4, if you keep clicking for 5 seconds, the value of your clicks jump to $6 (i.e. $4 x 1.5). At 10 seconds, it jumps to $9 (i.e. $6 x 1.5), etc.
Not only would this offer players an incentive to stick around and play it actively, but those of us who are 'tourists', and just browse through games (using auto-clickers for idlers, in this case), can quickly see what the game is like further in.
Under rating threshold (hideshow)
You cannot get anywhere in this game without watching the walkthrough video. If you play without viewing, you're just missing the point of the game entirely.
Under rating threshold (hideshow)
On the one hand, you haven't exactly reinvented the wheel here. On the other, the toons are cutely individual, everything works the way it should, and it is all very tidy and well thought out. lots/5
Under rating threshold (hideshow)
Good game. I think that this could be a part of a great game. I would love to see an idle town, where you are the leader and develop the town by adding miners, crafters, loggers, etc.. you could even have the developed areas affect the others near it (such as loggers increase the production of the crafters)
Under rating threshold (hideshow)
Reloading the game is kind of fun. All the miners are in synchronized, and you can see how much you get per round. In any case game definitely needs more upgrades as it gets pretty slow. thanks.
Under rating threshold (hideshow)
Cute game. Wouldn't mind a few more miners per mine. How about after six mines you can get an extra miner per mine per new mine built?
Under rating threshold (hideshow)
I love this one, i think it has great potential, some suggestions is adding 2x, Adding more gold when you click as an upgrade, Seeing what different kinds of ores i can mine in each one, seeing the profits of each upgrade, what i mean is, i'll upgrade say the minecart, i'd like to see how much more efficient he actually works than before. just a few suggestions though, other than that i do like the game.
Under rating threshold (hideshow)
good idle game but i think it could have some global upgrades like (1% bonus to each mine) and those click upgrades just to sometimes get things faster
Under rating threshold (hideshow)
I try all the new idle games and this one has definitely caught my eye ill be following the game to see if you update it but i do recommend doing so you have a great concept here just needs more to it
Under rating threshold (hideshow)
I would also like to see some upgrades for the player (ie more gold per click) as well as ability to see what upgrades each mine has when you are in the map view.
Under rating threshold (hideshow)
It functions properly, which is a huge plus. Graphics look really good, just looses it's appeal pretty quick. I'll keep going with it to make sure I'm not bailing before the good stuff.
Under rating threshold (hideshow)
Great start. It needs some type of upgrade to clicking(players have to be active long enough to get hooked) and more upgrades overall.