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Comments for Idle Mining Co.

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ProspectorSam

Nov. 18, 2014

Under rating threshold (show) No autosave???

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(0)

Developer response from GroZZleR

The game saves every 15 seconds. Did you lose your save? Send me a PM and we'll try to figure it out.

ProspectorSam

Nov. 17, 2014

Under rating threshold (show) Love the look. Just needs some more content; something optional to do while waiting for money to accumulate would be good. 3/5 as is; I hope you do more with it!

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(0)

Developer response from GroZZleR

Thanks for checking it out.

dotacreepy

Nov. 17, 2014

Under rating threshold (show) Got up to 3 mines and got bored of it. All I seem to unlock is more mines at higher prices - there's no incentive to get the fourth mine. If you had a darkened upgrade that said 'buy 4 mines to unlock' then I would have kept playing, but as it is, a boring game of same old same old in each mine only a little more expensive, I lost all interest. Nice graphics and sound, would love to see you work on this and make it more interesting!

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(2)

Developer response from GroZZleR

The new update lets you sell fully upgraded mines for permanent bonuses. Maybe you'll have more fun just focusing on a single mine? Thanks for checking it out all the same.

SteveG10

Nov. 14, 2014

Under rating threshold (show) Think the speed is ok tbh i like an idle game that lasts a while. Deffo needs an offline mode though and needs to be bigger, why stop at 9 mines? If you added things to make it bigger (tool upgrades, personal safety equipment like hard hat, boots etc and make them upgradable) it would be a truly great game. Good game at the mo, could be GREAT!

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(24)

Developer response from GroZZleR

Had to stop at nine mines for performance reasons. It really starts to lag with too many. I had sixteen originally but all early feedback was negative because of the slowdown. I'll see what I can do about the extra upgrades. Thanks for the suggestion!

dragonfan910

Nov. 13, 2014

Under rating threshold (show) i would say its a great idea and frame work and i can see it going far if you allow it to personally i would add that $ per min or $per sec mechanic and maybe add a bit more graphic maybe add the use of tnt and different types of units besides miners

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(0)

Developer response from GroZZleR

Noted!

dragonfan910

Nov. 13, 2014

Under rating threshold (show) it need to give you a amount that u make per second or minute on the screen so u can see how much u are making like a score and it helps you figure out when u will have the money to buy what u need i highly recommend you add it

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(-2)

Developer response from GroZZleR

I'll see where I can squeeze that in. Appreciate the feedback.

daemonblackheart

Nov. 13, 2014

Under rating threshold (show)

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(-3)

Developer response from GroZZleR

That's weird. Can you send me a PM with your browser and flash player version?

Stasioman

Nov. 13, 2014

Under rating threshold (show)

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(-3)

Developer response from GroZZleR

I'm sorry you feel that way. Thanks for giving it a chance.

eeduardd

Nov. 12, 2014

Under rating threshold (show) add click upgrade sistem xD 5 stars from me!!!

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(1)

Developer response from GroZZleR

I'm glad you're enjoying it.

RedBloodRedNeck

Nov. 10, 2014

Under rating threshold (show) More upgrades and more items and this will continue to be a great game. Let me know when you may have updates!

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(0)

Developer response from GroZZleR

Game was updated today! Thanks for playing.

darkniko

Nov. 10, 2014

Under rating threshold (show) Offline progress = close the web page the game doesn't "stop". When u load the game again ull have not the same money when u left but more .. IDK how this works but i guess the game records the hour day month u closed it and when u load it again it gives u the money u must have earnt in that time u werent playing .. OMG MY ENGLISH SUCS :D jajaj

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(0)

Developer response from GroZZleR

Your English is fine, don't sweat it. I'll see what I can do to make this happen.

smiffysmiff

Nov. 10, 2014

Under rating threshold (show) Definitely needs to work offline, otherwise cool game!

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(0)

Tirobir

Nov. 09, 2014

Under rating threshold (show) I like the graphics. I like that you had different mines and each mine had different characters. It just lacks the hook that's in Clicker Heroes or AdVenture Capitalist. They have more going on that keeps you interested.

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(3)

Developer response from GroZZleR

I appreciate the honesty. Thanks for checking it out.

AndrewE91

Nov. 09, 2014

Under rating threshold (show) Its a good start to what could be a very good game,it just needs to be a bit longer, more upgrades and maybe add a storyline

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(0)

Developer response from GroZZleR

I'm looking into adding more upgrades now. Not sure a storyline really fits with this kind of game. Appreciate the suggestions!

JonM11

Nov. 08, 2014

Under rating threshold (show) a simple change in color of pickaxes, change in what they use to drag it out and maybe a shop menu. :)

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(3)

Developer response from GroZZleR

I'll see what the artist can do. What would you like to see in the shop menu?

Fobra

Nov. 08, 2014

Under rating threshold (show) Really needs to keep going when offline.

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(0)

Developer response from GroZZleR

Looking into that now. Appreciate the suggestion.

darkniko

Nov. 08, 2014

Under rating threshold (show) still no offline progress ? :S thnx anyway ..

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(0)

Developer response from GroZZleR

The weekend got the better of me. My apologies.

MaceTheFace420

Nov. 08, 2014

Under rating threshold (show) Bed goes up, bed goes down.

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(7)

Developer response from GroZZleR

It really helps nail home the concept, eh?

chiribaka

Nov. 08, 2014

Under rating threshold (show) There's very little to do here. Just 50x9 upgrades...

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(4)

Developer response from GroZZleR

I felt like 450 upgrades was a lot but I'm cooking up more. Thanks for checking it out.

Shimura

Nov. 08, 2014

Under rating threshold (show) It's like watching Peasants mine gold for you in the old Warcraft games.

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(5)

Developer response from GroZZleR

Yes? Yes milord.

magerre

Nov. 08, 2014

Under rating threshold (show) hi, good but no fun when is putting in break in moment we look another page internet.

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(2)

Developer response from GroZZleR

Appreciate you giving it a shot. Thanks for playing.

Dreadptile665

Nov. 08, 2014

Under rating threshold (show) Well,my suggestions, after a few days of playing:1)Speed it up a bit 2)Let it work offline and you got your self a great game!

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(56)

Developer response from GroZZleR

I'm glad you enjoyed it. Thanks for playing.

chucknorris321

Nov. 07, 2014

Under rating threshold (show) It's just my OCD acting up, but I think the money should be added right after the redneck-dwarves drop off the money and not after they come out of the mine.

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(7)

Developer response from GroZZleR

Redneck-dwarves 8D

chucknorris321

Nov. 07, 2014

Under rating threshold (show) very smooth no lag interesting system, a little too simple though, needs some more upgrades and a little more to sink my teeth into, still, i give it 4 stars

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(4)

Developer response from GroZZleR

I'm glad you enjoyed it and it runs smoothly. Thanks for playing!

lchhc

Nov. 07, 2014

Under rating threshold (show) Some kind of goals or achievements is needed. Or new advantages or new things unlock after certain game play time. Even idle games won’t expect player to play forever. People would get bore easily when they familiar with the setting.

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(3)

Developer response from GroZZleR

I'm cooking up a fix. Appreciate the suggestion.

zacache

Nov. 07, 2014

Under rating threshold (show) white screen only not sure what the problem is but thought maybe i would say something

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(0)

Developer response from GroZZleR

Are you on Linux or is your Flash player out of date? The game requires 11.3 but the latest Linux release is 11.2. Try updating it if you can.

GretarH1

Nov. 07, 2014

Under rating threshold (show) Well, I've bought the maximum number of mines, and upgraded everything in all of them to the maximum. Nothing to do here then. Bye.

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(2)

Developer response from GroZZleR

I'm cooking up a solution for that too. Glad you enjoyed it.

kebablover

Nov. 07, 2014

Under rating threshold (show) just notice Drovkin suggested the same

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(-2)

Developer response from GroZZleR

There are a lot of requests for it. I'm going over it with my artist.

kebablover

Nov. 07, 2014

Under rating threshold (show) other option would be to have a symbol showing any mine where I can afford an upgrade.

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(0)

Developer response from GroZZleR

Looking into this. Appreciate the suggestion.

kebablover

Nov. 07, 2014

Under rating threshold (show) would be useful to see the upgrade levels on the "Zoomed out" screen. I have to click through lots of mines before I find the one with the lowest level.

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(2)

Developer response from GroZZleR

Looking into this. Appreciate the suggestion.

InGodWeTrust

Nov. 07, 2014

Under rating threshold (show) I wish it could have offline progress (However it would move 1/10 speed offline), cash/sec/mine, and total cash/sec.

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(3)

Developer response from GroZZleR

All great suggestions. I'll see what I can do.

darkniko

Nov. 07, 2014

Under rating threshold (show) No offline progress ? :(

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(7)

Developer response from GroZZleR

What's not working offline? If you downloaded the game and are playing locally, it might have a different save location (due to the way Flash saves its cookies). EDIT: Do you mean coming back to it a few hours later and it calculates your growth?

neomunk

Nov. 07, 2014

Under rating threshold (show) The game should remember your volume preferences and not play sound until it makes sure you haven't already muted it.

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(2)

Developer response from GroZZleR

Not sure how I overlooked that. Great suggestion.

Drovkin

Nov. 07, 2014

Under rating threshold (show) As mentioned before, would love some type of basin information when I'm looking at all of my mines on one screen. So I can glance and see where I need to upgrade instead of opening each one individually.

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(3)

Developer response from GroZZleR

Looking into it. Appreciate the suggestion. Thanks for playing.

froschrehbein

Nov. 07, 2014

Under rating threshold (show) Yeah, didn't understand the game mechanics in the beginning. The walkthrough helped a lot after buying the first miner.

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(0)

Developer response from GroZZleR

I'm glad it helped. heh.

ThatRedPanda12

Nov. 07, 2014

Under rating threshold (show) BED GOES UP BED GOES DOWN

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(3)

Developer response from GroZZleR

We're young, rich and full of sugar. Let's go crazy Broadway style!

seanwa

Nov. 06, 2014

Under rating threshold (show) hard to play on a lap top

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(0)

Developer response from GroZZleR

Any particular reason?

hvt45

Nov. 06, 2014

Under rating threshold (show) Needs achievement

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(0)

Developer response from GroZZleR

Sorry about that. Hope you still enjoyed it.

DeadlyDad

Nov. 06, 2014

Under rating threshold (show) A suggest for the overview: have small, clickable icons with the level of each parameter overlayed on the mine, with the level colored red for any you can't currently afford, and green for those you can.

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(4)

Developer response from GroZZleR

I'll see what I can do. That's a good idea.

DeadlyDad

Nov. 06, 2014

Under rating threshold (show) Hmmm... Here's a novel idea: Have 'Clicking inflation', where the longer you go on clicking, the more each click is worth, but based on time, rather than the number of clicks. For example, if you have upgraded the multiplier all the way to level 15 (e.g. 1.5x) and the time period down to level 15 (e.g. 5 seconds), then, if your first click nets $4, if you keep clicking for 5 seconds, the value of your clicks jump to $6 (i.e. $4 x 1.5). At 10 seconds, it jumps to $9 (i.e. $6 x 1.5), etc. Not only would this offer players an incentive to stick around and play it actively, but those of us who are 'tourists', and just browse through games (using auto-clickers for idlers, in this case), can quickly see what the game is like further in.

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(-1)

Developer response from GroZZleR

Not sure it's winning me over. Adding an incentive for auto-clickers that's hard to maintain for regular players seems unfair.

primeoffense

Nov. 06, 2014

Under rating threshold (show) You cannot get anywhere in this game without watching the walkthrough video. If you play without viewing, you're just missing the point of the game entirely.

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(3)

Developer response from GroZZleR

I think you're on to something here.

Winston84

Nov. 06, 2014

Under rating threshold (show) On the one hand, you haven't exactly reinvented the wheel here. On the other, the toons are cutely individual, everything works the way it should, and it is all very tidy and well thought out. lots/5

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(1)

Developer response from GroZZleR

I'm glad you enjoyed it. Thanks for playing.

tcol00059

Nov. 06, 2014

Under rating threshold (show) switching tabs stops the progression

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(-1)

Developer response from GroZZleR

That's not good. Which browser and flash player are you using? Send me a PM and we'll try to figure it out.

darkniko

Nov. 06, 2014

Under rating threshold (show) When using the loop and looking all themines u have u should be able too see how much upgrades each u have ..

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(-1)

Developer response from GroZZleR

Not sure what you mean by "loop". Unfortunately, displaying all the upgrades willy bogs down the game (scaling text is very slow in Flash).

TheLowerLight

Nov. 06, 2014

Under rating threshold (show) Needs more stuff to micromanage :)

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(1)

Developer response from GroZZleR

Bummer. Thanks for checking it out.

splejx

Nov. 06, 2014

Under rating threshold (show) Infos about upgrade lvls on each mine(overview) would be helpful.

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(3)

Developer response from GroZZleR

I'll see what I can do. Thanks for playing.

Vogerl

Nov. 06, 2014

Under rating threshold (show) there are games you play for like 2 minutes and you know you love them :) 5/5!!

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(2)

Developer response from GroZZleR

I'm glad you enjoyed it. Thanks for playing.

shadowwolf21893

Nov. 06, 2014

Under rating threshold (show) good game could use more upgrades

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(2)

Developer response from GroZZleR

Appreciate the feedback. I'm looking into it.

SteliosS10

Nov. 06, 2014

Under rating threshold (show) walkthrough: https://www.youtube.com/watch?v=-RIBh5IRgaA

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(1)

Developer response from GroZZleR

At least it's a real walkthrough! Appreciate the post.

spencers123

Nov. 05, 2014

Under rating threshold (show) Good game. I think that this could be a part of a great game. I would love to see an idle town, where you are the leader and develop the town by adding miners, crafters, loggers, etc.. you could even have the developed areas affect the others near it (such as loggers increase the production of the crafters)

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(67)

Developer response from GroZZleR

That's a great idea but completely out of the scope for this game. Appreciate the feedback!

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