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Love the look. Just needs some more content; something optional to do while waiting for money to accumulate would be good. 3/5 as is; I hope you do more with it!
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Got up to 3 mines and got bored of it. All I seem to unlock is more mines at higher prices - there's no incentive to get the fourth mine. If you had a darkened upgrade that said 'buy 4 mines to unlock' then I would have kept playing, but as it is, a boring game of same old same old in each mine only a little more expensive, I lost all interest. Nice graphics and sound, would love to see you work on this and make it more interesting!
The new update lets you sell fully upgraded mines for permanent bonuses. Maybe you'll have more fun just focusing on a single mine? Thanks for checking it out all the same.
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Think the speed is ok tbh i like an idle game that lasts a while. Deffo needs an offline mode though and needs to be bigger, why stop at 9 mines? If you added things to make it bigger (tool upgrades, personal safety equipment like hard hat, boots etc and make them upgradable) it would be a truly great game. Good game at the mo, could be GREAT!
Had to stop at nine mines for performance reasons. It really starts to lag with too many. I had sixteen originally but all early feedback was negative because of the slowdown. I'll see what I can do about the extra upgrades. Thanks for the suggestion!
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i would say its a great idea and frame work and i can see it going far if you allow it to personally i would add that $ per min or $per sec mechanic and maybe add a bit more graphic maybe add the use of tnt and different types of units besides miners
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it need to give you a amount that u make per second or minute on the screen so u can see how much u are making like a score and it helps you figure out when u will have the money to buy what u need i highly recommend you add it
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Offline progress = close the web page the game doesn't "stop". When u load the game again ull have not the same money when u left but more .. IDK how this works but i guess the game records the hour day month u closed it and when u load it again it gives u the money u must have earnt in that time u werent playing .. OMG MY ENGLISH SUCS :D jajaj
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I like the graphics. I like that you had different mines and each mine had different characters. It just lacks the hook that's in Clicker Heroes or AdVenture Capitalist. They have more going on that keeps you interested.
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Its a good start to what could be a very good game,it just needs to be a bit longer, more upgrades and maybe add a storyline
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Well,my suggestions, after a few days of playing:1)Speed it up a bit 2)Let it work offline and you got your self a great game!
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It's just my OCD acting up, but I think the money should be added right after the redneck-dwarves drop off the money and not after they come out of the mine.
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very smooth no lag interesting system, a little too simple though, needs some more upgrades and a little more to sink my teeth into, still, i give it 4 stars
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Some kind of goals or achievements is needed. Or new advantages or new things unlock after certain game play time. Even idle games won’t expect player to play forever. People would get bore easily when they familiar with the setting.
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Well, I've bought the maximum number of mines, and upgraded everything in all of them to the maximum. Nothing to do here then. Bye.
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would be useful to see the upgrade levels on the "Zoomed out" screen. I have to click through lots of mines before I find the one with the lowest level.
What's not working offline? If you downloaded the game and are playing locally, it might have a different save location (due to the way Flash saves its cookies). EDIT: Do you mean coming back to it a few hours later and it calculates your growth?
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The game should remember your volume preferences and not play sound until it makes sure you haven't already muted it.
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As mentioned before, would love some type of basin information when I'm looking at all of my mines on one screen. So I can glance and see where I need to upgrade instead of opening each one individually.
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Yeah, didn't understand the game mechanics in the beginning.
The walkthrough helped a lot after buying the first miner.
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A suggest for the overview: have small, clickable icons with the level of each parameter overlayed on the mine, with the level colored red for any you can't currently afford, and green for those you can.
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Hmmm... Here's a novel idea: Have 'Clicking inflation', where the longer you go on clicking, the more each click is worth, but based on time, rather than the number of clicks. For example, if you have upgraded the multiplier all the way to level 15 (e.g. 1.5x) and the time period down to level 15 (e.g. 5 seconds), then, if your first click nets $4, if you keep clicking for 5 seconds, the value of your clicks jump to $6 (i.e. $4 x 1.5). At 10 seconds, it jumps to $9 (i.e. $6 x 1.5), etc.
Not only would this offer players an incentive to stick around and play it actively, but those of us who are 'tourists', and just browse through games (using auto-clickers for idlers, in this case), can quickly see what the game is like further in.
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You cannot get anywhere in this game without watching the walkthrough video. If you play without viewing, you're just missing the point of the game entirely.
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On the one hand, you haven't exactly reinvented the wheel here. On the other, the toons are cutely individual, everything works the way it should, and it is all very tidy and well thought out. lots/5
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Good game. I think that this could be a part of a great game. I would love to see an idle town, where you are the leader and develop the town by adding miners, crafters, loggers, etc.. you could even have the developed areas affect the others near it (such as loggers increase the production of the crafters)