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I love this game, especially now with all the "skins" you can get for your popcorn. Only complaint is that if a skin unlocks at a certain point value, say 20 and the next one opens at 30, if I get a score of 30, it should unlock both skins.
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why some popcorns will stay at the side of the in-game screen, even for the next level (so only 1 fallen object will let you see the "game over" screen)? I'm for a fix of this "problem" :-) ...who else would like that too?
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I love the clean design and the simplicity of it! Maybe there could be a tutorial helper that told you when to stop for the first few levels to get a hang of it? This game has kept me entertained for a few weeks, kudos.
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Beat a level with a glitch. I went to th lowest part of the pot and just held down the mouse button. The popcorn exploded out through and out of the pot covering everything. Yet the success timer kept on going and I won. Funny enough the popcorn even spilled out onto the next level.
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I think it's safe to say that everyone who has played this game for a substantial amount of time would of at least gotten one the pots and held down the mouse
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Thought I'd just pop in to say that 2 faults feels about right - I usually lose when I accidentally made a cornsplosion now, rather than just when the lid is lifted unevenly :)
Glad it is better thanks to your feedback. One thing I added in the last update is interstitial ads that popup every 1.5 mins after game over. This is the first game I ever use ads and it is tricky to find the balance of decent monetization that doesn't drive players away. If you found interstitial ads to be a significant annoyance, please let me know. Thank you.
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2 permanent faults seems more sensible, I agree. Had a really good run this morning on the browser version so maybe 3 is a little easy :)
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@Heat9, I didn't think it was always, but I am so bad at the game I have to restart a lot under the new system, and it triggers when the lid hasn't even landed on the floor, but is just a bit askew.
The only time a fault is recorded without the lid touching the floor is when the pot itself is shaped in a way that prevents falling objects from reaching the floor, in that case I add additional detectors.
I am planning on updating the game in the coming days to make it a permanent 2 faults to lose rule instead of the current seemingly difficult and hard to explain rules I mentioned in my previous comment.
Thank you very much for your feedback :)
Sad to hear that... the 3 fault system is just too easy, I saw people get ridiculous scores after a few plays and this is supposed to be a hard game. For the new mobile version, you lose after 1 fault if you have no multiplier, but if you have anything above 1x you can have 2 faults before you lose. I really felt it made the game more edgy and difficult in a good way, but reaction so far has been mixed, especially from ones who think you lose after 1 fault always. It might be a communication problem...
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This needs to be ported for mobile devices (if it isn't already). I'd play it more often when I don't have access to my computer.
Its out on Android, iOS and Windows Phone yet to come.
here is the android link -> https://play.google.com/store/apps/details?id=com.ramsayamarin.popcornchef
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3 pieces of popcorn and they make you start over? Are these people perfectionists or something? I really wanna scream at the person who's telling me to do it again "SHUT UP!!! IT'S ONLY THREE GOD DAMN PIECES OF POPCORN!!!! IT'S FINE!!!!!!!! AND I QUIT!!!!!!!!!!!" *walks off*
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I don't know why, but it is so satisfying to pour and watch the popcorn perfectly fit into the containers. Really nice game :)
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As a game, it's decent on concept. As someone who cooks for a hobby, I find it too silly to be taken seriously. Fun little time waster for a few minutes.
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an odd game, for sure, but a hilarious one too! filling the jars up are so fun, and making them overflow WAY too much is just funny!
your comment made all my work worth it, I don't need any more recognition :DD
Part of the reason this isn't getting more exposure is because it is using Unity Player instead of HTML5, and many people use Chrome or Explorer which doesn't support Unity Player. Unfortunately Unity's HTML5 build is still in preview and very very buggy...