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Quite let down, after getting the Impossible badge on the first version I was happy to find this, but OMG what a let down, very easy very short levels, by the time you just start to get intothe level it is complete, needs longer levels like the first one, up to 100 levels, then you can have some fun and get those mega-mega's, OH-SO easy hard badge here. 2/5 epic fail compared to #1 with a sequel you should improve, not go backwards, making it smaller, shorter + way easier.
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You cant pass beyond the 5th or 6th level without blocking/unblocking the patch. That makes it very repetitive, but still i love it.. ^^
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Quite a lot of bugs in this game, gave it a 3/5 cause it's fun, but when you have to beat the same level 3 times over cause the game just kinda stands still after you win, it get's annoying fast.
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Screw this game. Every time I play on the level when you have to juggle, the enemies always fly off the map and won't let me finish it. I reported it the first week it came out and nothing was done. Would've given it a 4/5, but all the bugs made me rate it 2/5.
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Wish there were more chances to use the mega mega towers, so far only been able to use them on the last mission. Even though they are super powerful, they take up a lot of space so its harder to place them and still use the rest of the space so it would be nice if it was possible to use them and have enemies that would require them or certain tower types to kill certain enemies (like the ghost type to the ghost towers) that way the same basic design couldn't be used on 90% of the maps.
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@goodjosh You need to juggle. You have 50 bubbles - build 4 basic towers at the entrance and always have 10 bubbles for juggling purposes. 1 exit (there are 2 on this level) must be blocked by your tower. Just place and sell it, changing enemies direction, make sure they are always attacked by your towers (use hotkeys T and S). You can place 7 towers in total at the entrance. First place area burst in the middle, then sniper towers, boost their fire rate - thanks to them you'll be able to control whole map, no stealth enemy will escape. This level is only a matter of time. :)
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UUUUUUUUUUUUUUUGGGGGGGGGGGGGGGGHHHHHHHHHHHHHHH!!!!!!! It happened again! Makes me so mad! Fix random enemies turning into ghosts!
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I did the second to last level and I had a few glitches. First the enemies randomly started changing to ghost and this happened alot. I lost a few lives due to this. Second I beat the level and nothing happened. It just sat there. M ade me sad because it took FOREVER. Done complaining.
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Great game, loved the first, looking forward to future ones. My only complaints about this one is on several of the levels you cant even get enough money to make a super tower. Also, some of the hard levels are easier than the medium ones. For example ID 66 (the juggle stage) is so easy I can send every wave at once and still beat it. Not too hard. Love the game!!! 5 stars
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Bubble tanks 3 is out it has save features it has customasation for you bubble tank and enemy making all the features from bubble tanks arena and bubble tanks 1 and 2 and it is a hack of fun!!
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I find it refreshing...VERY refreshing to be able to use other strategies than juggling like DTD. I think this game is way better than DTD where only 1 strategy works....
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a good combination for mega tower is a block of ROF towers, a block of beam towers, a block containing ghost splash and splash towers, and a block half of suicide and range towers
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On map Framed-Out ID 27; I found a very annoying bug where multiple splitter (babes) would become invincible and not display a health bar and continue to the end without dieing, thus I must start over for the perfect. I know they are not just taking the beating because the other splitter (babes) would die first shot. My setup was (probably not the problem) put 2 'Ghost Splash' towers in front of (touching) the 'Mega Mega Tower', 1 'Slow Burst' below the 2 'Ghost Splash' (touching both 'Mega-Mega Tower' and 'Ghost Splash'), and 1 'Confuse' below the 1 'Slow Burst' (touching the bottom left corner of the 'Mega Mega Tower' diagonally, and the bottom of the 'Slow Burst). What I believe to be the problem is the 'Confuse' tower (although it could be either). I tried the level without either the 'Slow Burst' or the 'Confuse' tower and I had no problem (glitches). Please fix this bug, for those 2 ('Confuse' and 'Slow Burst')are good towers. I have sent a bug report.
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I love this game, but the ghost towers are truly stupid. They have the capability of destroying the waves, but they don't target the front ones first and they don't fire right away. Therefore, they let some go by that should have been defeated.
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One of the EMP enemies randomly became a ghost midway through the level and drifted off the screen through all of my towers.
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Is anyone else running into the glitch where your towers just stop firing? I'll get almost all the way through a hard level and everything will just stop firing for reasons unknown to me. Any thoughts on it?
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Dont you just hate the splitted creep being spawned outside your maze of defences and have a straight path towards the exit?
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Great addition. But hard levels a little bit easy than they should be, than they are in original game.
But still 5/5 + fav.
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Would have been lovely if the massive update had fixed the massive targeting issue with ghosts. New towers, maps, and beasties are nice, but without fixing that huge problem, it makes the maps with ghosts very frustrating. Is your definition of hard "crap just not working the way the game mechanics say they should"?