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i can't even play this, there is an ad in the middle of the screen that i cant close. it covers the only mode that is open............
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Game was fun but building towers towers and upgrading them in the mid to later parts of the game takes way to long once you start losing ships game over
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Make a sandbox mode that you can make inf components and call a wave of fighters to attack and stop at will (if lvl 5 reached)
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Trying it again.. it could be fun but it's missing .. something. Choosing what's being built is obnoxious, and placement is inexact. A grid system would feel better.
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After beating the game part of the line is cut off so it reads strangely. Never the less I was pleased to achieve victorv
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Eh, this has potential, but unfortunately it seems somewhat poorly thought out. This is one of those games where there isn't any one single thing that breaks it, it's just little annoyance after little annoyance; no grid to align things nor any indication of where we can/cant build towers, being forced to click through production options, having items just fling out rather than giving us an inventory bar of some sort, the order in which upgrades are introduced is idiotic (an excellent example would be waiting until level 8 to give us the ability to recycle towers)...actually, if I had to choose one main annoyance I would say it's the gradually introduced upgrades. It serves no possible purpose, it's not like it's necessary to ease the player in over and over again and the player doesn't earn the upgrades, it appears to just be there for the sake of it. So basically it all comes down to the dev clearly not considering playability.
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hotkeys for upgrades; larger hitbox for tower (when applying healing); grid; That's all that game needs to be 4/5 (3/5 for now).
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How about keeping the upgrades available? This way the pace could pick up a bit faster! I'm already used to upgrading with the range upgrade, and losing the game made me start all the way over. How frustrating is that!
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Seriously? This game has only a handful of ratings and 5 comments? This is a great game! How did people miss out on it?
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Flaccid concept, terribly unbalanced gameplay... You know, you should try designing a good game BEFORE coming up with cute graphics and music.
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4 153 000.
Damn that phase 9.
Hard mode was easy as pants before that one. I had like 4 capital ships attacking me from all sides. For all you noobs out there here's the strategy I used to get to phase 9 on last level on hard : First build 8 basic turrets from all sides. Than build armor upgrades for all of them. Upgrade the low-health ones first. Upgrade till 4/6 on all of them. Then build another 2 range and place them on each turret. Make sure to always keep at least 3 health packs at hand when you unlock health. Than when you have just nothing to do and everything is too easy start building new turrets. Build 6 range and than place the turret and immediately upgrade it or else it will die. Same for other turrets. Chronology of my built turrets: sniper>sniper>frost>frost>frost>frost>5/6 shock and 1/6 frost and than I hit the final level. When you do make NOTHING ELSE but health packs and keep plenty (about 20 at least) for the lest 2 phases. + so everybody can see!
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Game 1 - OK, learning.
Game 2 - rushed with 3 long range ships while I was still only able to build basic towers (and first ones were still generating).
Might be nice to either allow only basic enemies or unlock all tower types so I can actually defend.
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Exactly what genre of music is this? It helps me write inspirational, sad stories. Interesting stories too.
....
Really.
Stop giving me the Herobrine look. You know I hate it.
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surrounding the forge with 8 towers that had 4 armor/damage, 1 explosive and 1 range module worked quite well on normal, of course, there were other towers too.
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Splendid game. I managed to lose on the last screen of enemies because I hadn't made enough defenses for all the capital ships, but had plenty of fun the whole way. The only improvements I would request are the faster method to pick which component to manufacture, and perhaps a small queue so I can set what will be made before the current component is done, and thus not lose any time switching.
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Thank you for the game, it was quite fun and intense at the end but I survived on normal at least, a final boss might have been cool though. I built a ring of towers and only lost a part of it, you really must stockpile heals for emergency use and bombs until you get the capital ship killer upgrade. I put all the upgrades on each tower, though only some had the attack boost since it affects nearby towers too. Overall a 4/5 game, now time to beat their other great games.
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The last level is extremely hard, there needs to be benefits that affect you over time, like skill trees and level ups.