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The_Shadow

Sep. 19, 2015

Under rating threshold (show) ERROR? Import/Export Station says you need 1 Traveling Market Ship when you actually need 2.

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(0)

Developer response from HexagonGames

The button doesn't tell you how many you need, just that you need more. People have asked for a "buy dependencies" feature, which is on the backlog and would probably have helped with this, too.

grigorezacat

Sep. 18, 2015

Under rating threshold (show)

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(-3)

Developer response from HexagonGames

Yes. Chrome doesn't support Unity and Unity's WebGL export is extremely expensive to get working and maintain so, until I can get to it, Chrome is off the table. I keep tinkering with the build to try and get a working WebGL game but, so far, no luck. Stay tuned. Eventually, I'll crack that nut.

Selva

Sep. 18, 2015

Under rating threshold (show) When I try to buy my fifth Pleasure dome, it says "Not enough Core Science." Um... I'm not sure what this refers to exactly.

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(1)

Developer response from HexagonGames

If you look at the summary page, there are two kinds of empire strength: Core and Total. The costs of various investments are taken out of your core strength. If buying an investment would take any part of your core strength below zero, then you are not allow to buy it.

Selva

Sep. 18, 2015

Under rating threshold (show) w3r3r4bb1t: "It would be nice to have an 'Autobuy perquisites' feature. Thank you for the great game." Developer response from HexagonGames: "What if the 10x, 100x, etc., just didn't require you to have enough funds and bought either to the stop point or the maximum you can support (the lesser of the two)?" Dear Devs, This does not solve the problem. The pyramid scheme in the later parts of a given session is a major pain to deal with. Just spent 10 minutes trying to buy 1 level of "Local Group Trade Alliance." I'm not sure what purpose they pyramid scheme really serves in this sort of game. But I'm guessing bogging the players down in this sort of minutia was not it. The 'Auto Buy Perquisites' button is a very shiny idea.

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(6)

Developer response from HexagonGames

Yes. It is a nice feature and I will probably add it. I'm not sure what you're driving at with this post.

Shinhan

Sep. 18, 2015

Under rating threshold (show) 3 connected, but my second included still needs me to more than double my culture :(

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(0)

MrVec

Sep. 18, 2015

Under rating threshold (show) I guess I'm asking about Culture falloff, To the first System I have 40 Culture, and the second I have 7.

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(0)

Developer response from HexagonGames

Yeah. I put all the formulae in an earlier game update (expand the game news and scroll down to formulas).

NormaTheNorman

Sep. 18, 2015

Under rating threshold (show) So will I not get anything from a system till my trade and/or force tops theirs? And how exactly am I supposed to do this with my gha limits so low? I think we need a clearer tutorial. Thanks.

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(0)

Developer response from HexagonGames

You get a science bonus for just knowing about a system, assuming you have science infrastructure. I'm guessing you don't yet. Land isn't a limit. It's a source of pressure. We build up all the time but it's more expensive than building out.

Athang

Sep. 18, 2015

Under rating threshold (show) Could you make a way to view any resource anywhere? Maybe a hotkey that temporarily shows different screens? My specific complaint is about culture required to capture a system. There should be a better way to check the current culture in a system compared with the threshold culture to make it included without clicking back and forth.

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(0)

erifnevow

Sep. 18, 2015

Under rating threshold (show) So right off the bat, the boxes on the main screen are... difficult to read. I have exceptionally bad vision, so that's not too damning. But making the contrast better (basically make the boxes background darker) would be nice for me. I'll endure for now and try to rate the game itself, but that's my initial observation.

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(0)

Developer response from HexagonGames

Now that I've settled on a screen size, I can make things bigger. Higher contrast while retaining consistency with the theme might take some more thinking. Are the other screens working for you? At some point, I'm going to have multiple UIs so that, when you zoom, you'll get something bigger and higher contrast. That will happen when I'm targeting phones.

MrVec

Sep. 18, 2015

Under rating threshold (show) Is there a formula for why so much culture goes to 1 system?

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(0)

Developer response from HexagonGames

I'm not sure I understand the question. Are you asking why a system has a lot of cultural strength or why your culture dropped off as much as it did?

HexagonGames

Sep. 18, 2015

Under rating threshold (show) I've got to be honest, I expected a yubnub-level celebration about those checkboxes I added to the investments tab. I suppose I'll have to settle for reduced confusion. ;)

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(1)

BrandonC500

Sep. 18, 2015

Under rating threshold (show) cheaters own the leaderboard already -_-

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(2)

Developer response from HexagonGames

I hold out hope that the leaders have found a legitimate loophole. It is also possible that someone "cheated" in order to help me - thinking it would be easier to test certain features. Also, until I got the save problem worked out, it's kind of been a blur... it's possible that I gave them _way_ too much resources to compensate for loss. If there is cheating: Don't worry, I will find a way to police it and these leaderboards will soon be legacy leaderboards anyway (see my post on that).

MalignD

Sep. 18, 2015

Under rating threshold (show) Am I confused on how the buy10x is supposed to work?? I buy 10...the quntity goes up by 10 but the qc/s only raises the base of amount of the unit. i.e. Buy 10 Local Service Companies and I get 10 units but the qc/s only goes up by .001(total not per unit I paid for)

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(0)

Developer response from HexagonGames

Most people who express confusion like this are getting tripped up by the fact that it buys up to the next round stop point. For instance, if you have 9 items and you use 10x, then it will only purchase 1 more item.

HexagonGames

Sep. 18, 2015

Under rating threshold (show) I do wish there was a chatroom, at least. It's hard to use the Lean Startup process when you can't even talk to your users. :)

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(2)

Sentinel

Sep. 18, 2015

Under rating threshold (show) With things like land and drawbacks to some investment, can we get a sell feature?

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(0)

Developer response from HexagonGames

I thought about that. What I actually thought about was a "Demolish" feature.

SoftAsSilk

Sep. 18, 2015

Under rating threshold (show) This game needs a forum and chatroom already.

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(8)

Developer response from HexagonGames

I'm not sure if this is a simple statement of fact, a compliment, or both. I'm taking this it as a compliment so thank you. :)

arcrayos

Sep. 18, 2015

Under rating threshold (show) culture a lot better yay

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(0)

Developer response from HexagonGames

Glad you like.

Wisti

Sep. 18, 2015

Under rating threshold (show) you should have started at v0.0.0.0.0.0.000001 with all the updates you spit out :)

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(1)

Developer response from HexagonGames

;) Thankfully, I've got 64k+ before I have to roll the next number.

BrandonC500

Sep. 18, 2015

Under rating threshold (show) still cant select the export code

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(0)

Developer response from HexagonGames

More likely you *can* select the export code but I *cannot* figure out how to get the highlighting to work. Try just following the process in the tooltips regardless of visual cues (adjusting for your platform, if you're not on windows) and see what happens.

BrandonC500

Sep. 18, 2015

Under rating threshold (show) culture is much better now

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(4)

Developer response from HexagonGames

I'm glad.

Wisti

Sep. 18, 2015

Under rating threshold (show) Culture way better now

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(4)

Developer response from HexagonGames

Glad to hear it.

curtis2447

Sep. 18, 2015

Under rating threshold (show) i noticed when you use the bulk purchase feature the cost goes up like it should but nothing else does such as the increase in wealth for the first upgrade, just wanted to point this out unless this was intended, thanks.

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(0)

Developer response from HexagonGames

It's intentional in that I haven't gotten around to changing but it's unintentional in that I don't want it to be that way, long term.

chryso86

Sep. 18, 2015

Under rating threshold (show) occupied = more force than a system = a small part of the systems wealth connected = more force and trade than the systems trade = bigger part of systems wealth and added tradepower included = more culture than the system = all stats added to your own

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(1)

Developer response from HexagonGames

Bingo.

benburn1

Sep. 18, 2015

Under rating threshold (show) it seems unclear, how do i add systems to my network?

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(0)

Developer response from HexagonGames

@benburn1: Did you get it? Step 1: Build wealth. Step 2: Build vision. Step 3: Discover systems. Step 4: Build force to occupy. Step 5: Build availability to connect. Step 6: Build joy and identity to include.

tokayomortimer

Sep. 18, 2015

Under rating threshold (show) yo its pretty kill that heagongames responds to us the players non like most deveopers

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(3)

Developer response from HexagonGames

Thanks. I try.

BrandonC500

Sep. 18, 2015

Under rating threshold (show) after patch I lost 3 systems because culture was tweeked and now it takes forever to get anything

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(3)

Developer response from HexagonGames

Better now?

BrandonC500

Sep. 18, 2015

Under rating threshold (show) export/import does not work

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(0)

Developer response from HexagonGames

What part of it is not working?

sooch

Sep. 18, 2015

Under rating threshold (show) I'm sure I don't completely understand it, but the Prerequisite and the Land/Footprint system seems crazy expensive right now. To get 1 of one the highest wealth buildings you need 15k of the cheapest buildings. Those cheap ones alone require 3 gha of land. To buy 3 gha of land you're gonna be spending trillions. It would take all those buildings over 2 months to generate a trillion credits.

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(-1)

Wisti

Sep. 18, 2015

Under rating threshold (show) Before last patch cuoture was hard to get, but now its impossible dont bother i lost 2 systems and no matter how much i spend i cant get close to back there.

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(3)

hugey

Sep. 18, 2015

Under rating threshold (show) There's a line from Availability to Culture, but the tooltip doesn't state it contributes to Culture. Does Availability contribute to Culture or not? :P

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(0)

Developer response from HexagonGames

It does, now, but I haven't updated the tooltip. Thank you.

AntonB72

Sep. 18, 2015

Under rating threshold (show) A "buy max" option would be nice

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(0)

Developer response from HexagonGames

Yep. It's on the list.

hugey

Sep. 18, 2015

Under rating threshold (show) Truth Earned says 8.95K/s while I have 0 and no metascience earners

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(0)

Developer response from HexagonGames

Really? Oops.

inthrees

Sep. 18, 2015

Under rating threshold (show) Why prices of other things go up isn't intuitive at all and is kind of off-putting. I really don't want to play a game if I can't readily figure out why something I haven't bought increased in price after buying something else.

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(-1)

Developer response from HexagonGames

It's in the tooltips but I've got a few pieces of feedback, including this, that that is not enough. I'll add a tutorial soon.

sooch

Sep. 18, 2015

Under rating threshold (show) What happened to my culture?!

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(0)

Developer response from HexagonGames

I've changed the formula for culture. Availability (at least a little bit) is now required. Joy and Identity have a far more prominent role.

Wisti

Sep. 18, 2015

Under rating threshold (show) i dont think joy get you culture now

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(0)

Wisti

Sep. 18, 2015

Under rating threshold (show) I lost 500 culture on that update

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(1)

HexagonGames

Sep. 18, 2015

Under rating threshold (show) Guys, gals, and sentient amorphous blobs! I'm really sorry about my high score! Please ignore it while I work with Kong to at least get the score deleted and (ideally) exclude me from score.

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(1)

JonathanL788

Sep. 18, 2015

Under rating threshold (show) Really cool idler. I've been playing a few days now really enjoying it. Overall -> New font and sizing has made the game far better and more enjoyable. The balance for the most part is pretty good (especially compared to other idlers), and allow for many days of playtime. I've discovered 9 systems so far (so nowhere near the endgame). A few things I've noted - Culture drop-off rates which seem exponential make it mostly unviable. Wealth becomes a bottleneck, since later purchases require so many early purchases, and early purchases start costing more than future ones. The new science scaling is also a little difficult -> 10x cost multipliers for minor improvements make it so I just keep hoarding for the next set of science since the first time improvements will far outweigh any future incremental upgrades to the same sciences (that is often how science works in the real world though~) Other than that, great game mate(s?) and looking forward to more!

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(2)

Developer response from HexagonGames

Thanks for the feedback. On the topic of science, my plan is to create a lot more content in each field and a lot more fields. Science was /way/ too powerful before. I may have toned it down too much. **EDIT** I'm thinking I need to relax the dependencies. I don't want to get rid of them altogether but I could ease the pressure a lot without losing that aspect of the game. I need more data before I make my move, though.

keks321

Sep. 18, 2015

Under rating threshold (show) i think u guys should vote this game 4 or 5 stars, so it moves to hot new games and more players join us, so far its fun and the developer will sure be happy, cool game :D

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(2)

Developer response from HexagonGames

That's nice of you.

GrumpEBear

Sep. 18, 2015

Under rating threshold (show) Been playing for a few days now I love the complexity, but it gets hard to manage at times (jumping from page to page to find out what I can afford, research is the biggest problem area for that atm). I also agree that it is slow to pick up speed, especially with nothing to boost progress by clicking or being active. I look forward to seeing what all gets touched up with time.

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(2)

Developer response from HexagonGames

I tried easing the pressure a little.

sisterguard

Sep. 18, 2015

Under rating threshold (show) The beginning play is very very slow.

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(1)

Developer response from HexagonGames

I'm thinking about adding a "projects" feature, which lets you speed things up by clicking. I have to figure out how that's going to work before I do it, though.

HexagonGames

Sep. 18, 2015

Under rating threshold (show) VOTE HERE: Were you successfully using the WebGL export?

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(0)

BryanD5658

Sep. 18, 2015

Under rating threshold (show) I really like the changes you've made here. The size is good and the font is much easier to read. I have two suggestions. First, if I'm trying to purchase a Local Group Trade Alliance I first have to go back and get 14580 Local Service Companies, 2916 Regional Commodities Groups, etc. Would it be possible to implement an auto-buy for all prerequisites? Second, I hate having to go back to the main tab to see how many yb/s and zn/s I am earning. Could you add in columns for those at the top of the screen the way you have both Funds and Wealth, or combine Funds and Wealth into the same column and have the Funds, Observations, and Knowledge columns have two rows under them that show both your total value and earnings/sec. Thanks for the great game. 5/5

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(2)

Developer response from HexagonGames

I like the "earnings under the currency" idea. I'll definitely do that, soon. I also like the auto-buy-up idea. It's on the backlog but I cannot promise when I'll get to that one.

Mihoshika

Sep. 18, 2015

Under rating threshold (show) RIP Unity Games T_T

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(0)

Developer response from HexagonGames

For now. I'll get the WebGL game up and running when I have the time to do it right. It was so crashy, at the moment, and takes so long to upload, that it was an empty promise. If it's possible to get this game exported from Unity to WebGL, I will do it.

Keximus

Sep. 18, 2015

Under rating threshold (show) I think you should do something with joy and identity. Maybe joy and identity should give some bonuses. I want to say that culture system is annoying, it should be easier or more interesting. VOTE HERE!

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(1)

Developer response from HexagonGames

One thought I had was to make joy and identity have a greater effect on culture and wealth a much lesser effect. For trade, a balance of wealth and availability makes sense - although I still might weight them differently. For culture, wealth is inarguably less important than a sense of identity and people's general happiness. When I get it it, I'll announce it and maybe that will help.

hugey

Sep. 18, 2015

Under rating threshold (show)

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(-3)

Developer response from HexagonGames

It's unfathomable how such an innocuous comment got down-voted so far, so quickly. Eventually, I'm going to let people choose their GUI idiom and scale. I have to do that work to support phones and it looks like there is some kind of chance I'll need to support phones. It's on the list but there are a lot of things before it, right now.

Sandoumir

Sep. 18, 2015

Under rating threshold (show) The game is flashing weird background frames filled with letters or something every time a bar fills up, black boxes appear randomly, some of the letters get colored for one tenth of a second. Something is wrong, in such a way an epileptic seizure is lurking around the corner.

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(1)

Developer response from HexagonGames

Okay. Could you PM me with a little more information... like platform and browser?

Xenophanes

Sep. 18, 2015

Under rating threshold (show) How many libraries must I build before your planet loves me? Dangit, I'll just build more orbital bombers. THEN we'll see who want's to be part of my culture.

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(0)

Shinhan

Sep. 18, 2015

Under rating threshold (show) You get land from other systems. Once you have enough force, trade and culture you get the land of that system.

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(1)

Mawo123

Sep. 18, 2015

Under rating threshold (show) How do I get more land?

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(0)

Developer response from HexagonGames

What Shinhan said is true. You can also built an artificial planet. I think I may have set those up to be too expensive, for now.

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