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There is a magnetic powerup but even when active, not all bananas are collected, some are still missed. Please add the collection tool as an upgrade and make temp power up collect all bonuses.
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Just a tip dont buy upgrades the only ones u need is the last one for money when u will reach a good number of bananas u can do whatever u want!
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Space bananas sell for the same price as regular bananas? Japan sold beer where the ingredients were grown in space for 120$! Not even true space beer!
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Best part of the badges is that the "reach the end" objective has no time limit! I have been waiting for YEARS for a rocket launch game that has that!
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So ask yourselves, what does this game bring to the table? There is nothing new, I don't find the artstyle very appealing, neither does it work lagfree, there are some issues with the hitboxes on pickups / enemies and there is no real challenge. Grab upgrades, get a little higher, and 15 minutes later you are on the moon, no satisfaction at all.
Nice first attempt at a game, but I would have expected more out of this.
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The speed and fuel data placing in the down left corner is wrong - player's eyes are busy dodging obstacles and collecting bananas on the top of the screen. Please, move them (speed and data indicators) to the upper corner
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It would be really funny if it showed the professor getting progressively fatter as you purchased more upgrades. I mean he is getting 2800 bananas and not gaining an ounce!
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at my 2. Lunch i stuck at the Luncher i've try to refresh or to delete the game but i EVER stuck at the Trampolin -.-
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when you give the ruby bannanas to the professor the professors like "what kind of sick jaoke is this these bannanas are rockhard
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This game includes a lot of my favourite features from launcher games.. it reminds me of Hedgehog Launch and Into Space, with a bit of a Reachin' Pichin touch. Everything is wayyy too big though, if all the obstacles and the character were a tad smaller.. I'd of enjoyed this wayyy more. Good game though, great theme!