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Uhhmm.. where is my health? Why bother with armor and strength? At what point does agility start to increase attack speed? What is the point of regen if I never take damage and fights last forever? Where is my damage shown? What level am I on? When can I ascend? Why at level 3 when I have 48 gold do weapons cost 2 gold or 4800 gold? This game needs WORK.
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Ich mag das spiel sehr. Man nehme Rogue+Warbow+Wanderer Equip und alles auf Agility fertig. Fertigkeiten brauch man dann überhauptnicht mehr da die gegner selbst auf Stage 90+ garnicht an einen rankommen. Ab und an mal die Legendäre Ausrüstung wechseln und die Punkte wieder in Agility schmeißen. Nach dem 1 Tag weis man nicht mehr was man mit der Kohle noch kaufen könnte um besser zu werden , man klickt nur minuten lang auf den shop und kuckt ob nen Legendary Enchached Warbow für läpische 800 Mio oder mehr zu finden ist. Leider hängt sich das Spiel ab Lvl 1200+ öfter mal auf.
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Sooo, they ditched Idle Necromancer, which people liked, for this, which less people liked. Then they abandoned this a month after release. They didn't come back to it, they didn't go back to Necromancer, they didn't do *anything*. Hoistmaster... what happened?
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useless export save and import load...lost save game im already Lv51 and got 500 agi/400 dex/200 endurance and 30 str...damn
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well, grind stage 1 to around char lvl 10, and you MAY have enough gold to buy an appropriate weapon for stage 2....... yea big imbalance here but still a great game 4/5*
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@nicky375 you need to be at least the level 50 (of enemies i presume) to ascend. Also seeing the cost of ascension skill 1 pts is pretty useless, need to farm for more.
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there seems to be incompatibilities with different resolutions.
im on 1920x1200 resolution, and stuff are not in their proper places it seems.
and also, stuff changes places when zooming, in or out.
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Pretty decent game sofar ^^ just can't wait for the crafting and town update also a way to reserve items in the store :D keep it going please! :D
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I'm not sure if it's a Firefox issue, or a bug, but my FIGHT/SHOP button is shifted to the left, hiding my gold amount.
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Any updates coming soon? Gets boring with the bad shop. Waiting for over 1000 levels for a new legendary weapon and in hours and hours of clicking through the shop I couldn't find a single 30% CD ring
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One obvious thing: The weapons' price should be based on the stats, not the item level. I found a level one and a level 4 amulet with the EXACT same stats. One was 389 gold, the four was 1166. Level should also be based on the stats. And most importantly: Don't roll items that are too cheap/expensive for the character. Why would I care about a level 1 item at level 10? Or an item that's 10x as much as I've saved for 10 levels? It's not even tantalizing. It's just expensive.
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Another idea would be a small note with each offensive item labeling them as melee, ranged, dagger etc for the purposes of understanding which item drop works for which stat. As much as they may seem fairly intuitive, it can be difficult to understand. For instance, the melee weapons that sell in the travelers trader, are they all dex, or do some work with strength? Is the 2.5 range axe selling in the Warriors Wares counted as melee, or ranged?
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Do something in regards to merchants and purchasing products. I'm at a point where I cannot push further along because my items are lacking, but proper improvements aren't dropping. Perhaps at an increased cost, force the merchant to spawn a specific weapon type & Rarity. At 700+, anything less than a superb purple or orange isn't making the cut. Investment to drop money into the merchants to increase their lower limit of potentially offer-able items?
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I've spent an hour refreshing the trade shop trying to find a weapon better than my own, since such things aren't dropping in the wild. 10/10 shopping simulator.
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Did you change something around? Help says that wisdom adds 5 to resllience.. but when you add 15 points of wisdom... it only increases by 30. Strength seems not to add to damage, at least it does not display added damage, is it how it should be?
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you have really to overwork the shop because if i get better items especially weapons they are so expensive that i cant get them and if you could give us the option like the loot control in the shop would be great. An other point is that i think the mages gets too fast overpowered. i am at stage 55 if i dont doge the mage attack i am instantly dead.
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can we get more reputable shopkeepers next patch I have spent over 2 hours now (i'm that persistent and stubborn) clicking on the shop buttons trying to upgrade my gear and all the legendary stuff they show me is rusted or damaged
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bug report for you, Warrior skill Smash has a cooldown of 6 sec with 90% cooldown reduction instead of 24 like the description says
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Ascension doesn't seem to be working for me right now. Says I should get 1 shard and i'm clicking on "ascend" over and over but nothing happens
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I think the cooldowns for auto-skills should be nerfed a bit. Doubling the cooldown is just too much for the fourth skills. Maybe 120 -> 180 instead for the cooldown?
When you get further into the game the cooldowns are lowered a lot by talents and items :)
You can actually get 99% cooldown reduction, which means your ult has 2.4 second cooldown.
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Oh and I forgot to tell you, you patch is version-ed as 0.9.2.1 in game, your patch note says it's wrong, yet the patch note has the same number (for the current patch and the last patch)
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Still, only able to level up by 1 per kill will make the game painfully long, some skill needs tremendous amount of ascension fragments to unlock, like the third for vengeance, which requires both talents before at level 25. I' not sure how much it would need, but I would guess getting those 2 to level 25 took at least 6 digits of talent points. In calculation, even if I play this game like a full time job from now, it would take me years before I unlock those skills. So, I suggest adding a talent that allows maximal level up per kill, with a rather low fragment cost per level. (I'd say starting at somewhere 2 digits)
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hmm, it's cooled that the memory problem is fixed, but since the invincible bug is fixed, I can't test it lol. BTW, the change in damage % hits the item's damage pretty hard, since it is pretty much impossible to tank over the lvls after 130, I think it's not a good thing for now, but will see how the crafting or w/e system will work over this
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mhh the game seems to have a serious memory leak which leads to browser freeze. (look up some unity tuts about garbage collection.)
i know of some things that can help, but are you in chrome or firefox? If you are using the WebGL version, there can be some memory leaks in there, that is out of my control :/
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4th, exp resets upon level up, meaning the player won't get more than 1 level from any kill, I got a level worth of exp at stage 173 when I was 7k, I got a level worth of exp at stage 173 when i'm 10k+.
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3rd, Re-assigning upgrade points is a real pain at my level (10k+), suggest to add changing shift-click's efficiency.
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Also, at my current level, cash in is easy, USING them up is hard, the most expensive weapon I got is like 2e9, while I got like 1e10+ per kill. (my current cash is 6.82e14)
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invincible bug: if you are a rogue and used some fragment in your stealth, the effect will last forever, and can stack 4 times, making you dodge 100%, hence invincible. b.t.w, even if I can go all out on attack damage, 1 hitting (almost) everything at stage 173 with a 0.32 attack speed, my farming efficiency still only earns me 100s of fragments per day, the talents are too expensive
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2 of rogues skills are bugged:
the buff skills for crit and dodge don't remove the bonus they give after their duration which means you get perma 100+% crit hit and dodge chance which in turn makes you invincible.
besides from that the game looks promising but is imo released too soon.
there are lots of balancing issues and the randomness of the item stats are also questionable (found a "junk" item that was better than "rare").
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this game has come so far!!! I love it, please dont stop updating. things I want: loot sorting should have a class or stat or type specific option, the store weapons need more balance, some do 2000 dps, some that are 5 levels higher only do 80 dps. and perhaps a more refined prestige system?
There will be an Idle Necromancer 2 at one point. But so far i don't know when. And i don't know what to program it in. (I've been thinking about going html5/css/javascript, and trying that for the next project ), please if you have something in mind private message me :)