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Extra size compared to extra health doesn't add up. I take much more damage when I add another component to my castle, and all I get is slightly more health and damage, along with the extra hit box size. And why does my castle only increase in tallness? It doesn't get any wider.
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As a word of advice, breasts stop being sexy when they're roughly the size of a head. People start getting worried they will develop the ability to talk, and thus, nag.
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I don't think a magnet makes sense. Sure, we get all the coins at the end anyways, but you can also upgrade in the middle of a board. Not to mention, there are times where I like having a bunch of health power ups sitting there for when I actually need them...
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1. Too easy even with all upgreads bought (yeah, they make game harder xD)
2. Give me a chance to avoid bullets, with upgrades bought you can't evade some of bullet's
3. Why all towers got same weapon? Give them diffrent abilities like piercing, slowing or something else than fireball
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Bug: When you finish a level, spend the cash on upgrades and refresh, you get your cash back, keep upgrades, works also when leaving midgame. Fix please.
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Nice game, a bit easy. 4/5 You shouldn't allow to go over the "hold mouse button"-firerate with rapid clicking though.
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How to win :
1) Get UoPilot
2) Set it in the middle of the screen
3) Fly to the bottom so the fireballs are in a line blocking the mobs
4) ???
5) PROFIT!
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Hah. This game has a bug that needs to be fixed.
Try this:
Instead of keeping the LMB just rapidly press it for faster firepower. Rate this if it was any helpful ^^
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by the way guys, if you click rapidly, you'll get even faster than the so called, "rapid-fire" that they have already programmed into the game. xD
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If you plan on getting all achievements (whyever that would be in this boring game...) DO NOT RELOAD THE GAME! I got the 12 princess achievement, had to go home (from work lol) and today that I wanted to play the rest, it tells me 4/20... I startet lvl 15 and just finished 19. IT RESETS -_-
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i haven't played much yet, but the fireball's autofire mode is essentially useless when you can rapid click and fire at 2 to 3 times to speed...
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First- how do I end the game to see my acheivements??? Must I get killed?
The 4 bosses I fought died the exact same way- get behind them, and kill them in protected position, dodge the fireball when they die. I did like the fact you could shoot most of the attackers projectiles, except the first weak bullets. Finally, not only do you get better control of your targetting, you shoot faster by clicking, rather than holding the mouse button
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Easy and over-long but clever. Hint: once you have multiple firing towers hold the shot target close to the castle, which spreads the shots. That's the clever bit, intentional or not. Controlling the locus, not direct target
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This game has potential, but unfortunately has some significant flaws. The upgrade system is disappointing when you discover that the more expensive towers do nothing more for you than the cheap towers. Plus, there were only two ways to spend money: one more tower or +1 damage...not very compelling or interesting decisions to make. Also, the autofire was way too slow to keep up with the rate of enemies. Slow down the enemies or (preferably) speed up the autofire.
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OK, the biggest critique I have of this game is that the "Back" button on the achievement page is in the same spot as "clear save data". I beat the game, then checked achievements, then hit back, and clicked again and lost my completed game.
That's REALLY poorly designed.
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to amend my previous comment...OW MY RIGHT HAND IS DYING FROM CLICKING SO MUCH(not really dying...but you get the point)
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spam clicking is enable a much higher fire rate than holding the mouse down, hurray for being able to click 12+times in 1 second!
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This game has wonderful art, and the music's fine. However, the 'princess' feels like she was tacked on, to add some sex appeal to what is, unfortunately, a fairly poorly-designed game under the hood. Here are my thoughts about fixes:
1. Give some of the towers the beam attacks the enemies use.
2. Give one of the high-end towers a shield effect.
3. Give a mid-range tower a self-repair function.
4. Give at least a couple of towers ballistic shells.
5. A guided shot of some sort would be nice.
6. Quit allowing wasted shots; remove dead characters' hitboxes immediately.
7. Get rid of the complex cost structure for adding new towers. Just use a flat price, with an upgrade curve level. The real price we're paying is that we have a bigger hitbox.
8. Neither ground troop can go backwards; fix that.
9. The second ground troop's anti-air weapon looks so cool, but is 100% useless for cost.
10. Fix the auto-fire, duh.
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The knightrons do damage on the way down so they can be used as bombs. There the single point of stratagy for the whole game. Now you can quit before wasting an hour.
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Has been said to have different cannon (splash, rapidfire, slow?). Would also like an option to sell back towers to reduce size (but keep later towers) or shrink castle - maybe some sort of castle builder where towers/cannons can be bought? Maybe having the short towers cost more as you buy multiples of them, vs buying the tall, expensive targets?
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fOr those of u having trouble with the enemy getting too close or thinks it shoots slow, click fast for rapid fire and if u get tired, pause the game and have a snack watch tv or something, like this comment so others can see
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The only reason why I put more than 2 minutes into this game was the WTF factor. Bland gameplay, bland upgrades, bland enemies, but large-breasted anime goth princesses in a medieval stempunk setting? WTF?
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A wild Princess has appeared! Princess uses....Parachute,Its Super Effective!Castle uses,GIANT FIREBALLL,but missed princess Has defeated the castle(5/5)
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Needs a castle speed upgrade early on, sooo slow. Also different difficulties, was real easy so I got bored :S Good otherwise!
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Initially interesting, but it's a tad too easy, lack of variety in upgrades, slow pace. The game eventually just ends up being shoot as much shit on the screen as you cause you certainly can't dodge anything anymore.
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......... ok really? the mechanics are supposedly to tell us that we're five? omg all i did was bash myself into the enemies and get the life bonuses :/ quite fail... sorry about it, but 1/5 dude, do better
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Holding the mouse makes it harder, wait what?!? It's fun at first but it's the same thing over and over and even if it doesnt happen a lot when ground enemy come from the left our knight is useless D:
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"Description
Use your fantastical flying castle to defend against waves of mechanical invaders and rescue the princess!"... "THE PRINCESS"... Level 1: Rescued princess! I win!