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I think the dev forgot to code in a firing rate governor; clicking repeatedly throws bullets out a lot faster than holding down the mouse button, and I don't think this was intended, judging how easy it seemed...
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the aim of game is just to grow firepower. that's fine, but it could have been done in more funnier ways... boring 2/5
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Good game, but as was said, every upgrade makes me a bigger target. That actually makes it more difficult as you upgrade, not easier. =\
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"Oh my God! We are surrended!" "it's an army!" "We are doomed!" "What the hell is this? is enormous, colossal, gigantic, monumental!!"
Really... this castle talks toooo much
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How to farm . just repeat and repeat lvl20 .. kill the boss , and u will get 100k .. ( hide top left and hit the boss )
spam the first cannon .. the castle ..
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It will be nice if have 'toggle auto-fire' shortcut and a speedx2 button == .. maximum of upgrade is undefined .. over 120 ..
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if nobody noticed, the upgrade system AT THE START follows shooter archetypes...
u can concentrate on being
- small sized single shot but super high dmg (light sniper style)
- big sized spray and pray but low dmg (heavy with gattling style)
- balanced mix of both (medium with uzis or something like that)
if u play repeatedly then its a different thing altogether..
i also would prefer a magnet improve skill or something to that extent but none of the drops EVER disappear and are AUTOMATICALLY COLLECTED at the end of the stage so its already fine as it is...
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i'd like to see each of the way more costly towers add some special abillity to the rest of your towers. like Piercer should allow your bullets to pierce through 1 enemy and hit another (more upgrades = more pierces).
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ive heard two arguments for coin magnets: 1 you get the coins anyways, that is true in the normal play but even there you can't spend the coins you have not collected yet so there IS a difference in what you can do.
the other is that its a dull task to collect at the end of the level: you dont have to, click the chest wait a few seconds and you get infinite magnet range pull even off screen coins to you.
my reason against is are the following: larger magnet range makes it harder to leave health packs floating around for when you need them (only realy matters on survival mode for me but still. the second one is that on survival mode you do NOT get to have all the coins on your screen unless you collect them, so adding a larger magnet range would change balance there.
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Please, for the Giant Spaghetti Monster's sake, add a clue at the level selection so the player knows if he has already abduc... erm, saved the princess in a level. Otherwise, a really fun game! 5/5
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I got all the achivements except the last one, but it's not awarding. It was showing as 32/33, then went down to 31/33 after I refreshed, even though I have each and every other achievement. Mostly a good game, other than that one problem.
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A space shooter in which every enemy flies straight forward. This would make their shots easy to dodge, except you're too slow to dodge them. Even if you weren't too slow, you would still be too big. Not only is your ship big, but the collision box is actually larger than the graphic makes it appear. Tons of possible weapons to buy. All of them except two are the exact same weapon. Those two work on only a handful of levels, and only against enemies that don't shoot at you. Health is so abundant that, to save yourself from holding the mouse button down, you might as well just run into everything. Very dull, and the first two levels have the prettiest background anyhow. Skip this game--it's a turd. 1/5.
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Please add a coin magnet. The tower is moving soooo slow which makes collecting the coins at the end of the level a dull task.
@buzzarella: Do straight females not rescue princesses? They are worth quite some coin especially when they are heavy chested bimbos. Just sell them on :-D
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Slow movement rate, little variety, no autofire, a penalty (larger target) for upgrading, support units do nothing against enemies coming from behind (unless you drop them on them), all upgrades are identical besides the two support units- which are functionally identical, and now the only reasons why I'm still playing are because of boobs and a morbid curiosity regarding where this is all going.
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The game is boring, there is no strategy and no tactics, because castle verticle size is the only factor regulating damage, and weapons is the only factor regulating attack (could you miss when screen is full of enemy???).
The only good think is princess, oh yes. But she never strips :(
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So the more upgrades I get, the more health I get? Makes sense to me. The more upgrades I get, the bigger of a target I am and it becomes impossible to dodge bullets? Ok, you have lost me.
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I'm sorry but this is probably the worst game I've come to from the front page. Beyond the upgrades all being the same the enemies only improve mathematically (at least for the first 10 levels, after that I quit out of boredom) and this and the borderline impossibility of dodging once you have a few towers makes combat pretty much just "Are my dps and health enough to kill the enemies before they kill me?" And to top it all off your secondary weapon is simply a way of killing enemies on the ground and the air at the same time.
Here's what your game would need for it to be okay:
1: Your ship (or whatever) needs to be small and fast enough to dodge attacks, otherwise combat is just math.
2: You need to get upgrades that do different things.
3: You need enemies that do something other than travel across the screen while shooting (as of level 10 there's nothing that even aims).
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Pretty nifty. 4/5 You could really push it over the edge if you had a greater variety of projectiles for your castle, i.e. arrows, musket fire, cannonballs, lightning bolts. Hell, even let us toss some o' those crazy-tough meteors the baddies' ways. No reason why the princesses can't have a lil individuality, either. There's a few achievements that have you save X number of different princesses. They all look the same to me... Fix those lil issues and 5/5. Otherwise, much fun :)