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I like the idea that the more powerful you get, the target you are. I would have like more interesting upgrades though.
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cant kill them all RAM THEM 3 levles later i save a princess must wach battle but i cant I LOST BECAUSE OF A PRINCESS
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It's quite a good concept, like a lot of alright but not quite badge material games here, but there is one thing that is missing and that one thing makes it very hard for improvements to be made. Context; is the tower manned by wizards? Is it one wizard or many? Why does the city have a flying castle protecting it? Whats the significance of the princesses? All these questions and more make it hard to suggest additions that would make the game really, really awesome as opposed to just kind of cool. Still gets a fave though, just for the concept.
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"Priness, the enemy is invading! We must get you to safety!" "Nonsense, I'm getting a boob job and going sky-diving, tell them to come back later!"
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Decent game. I found it easier to survive if I didn't get more than the first four upgrades, since then the castle is fairly small, and I can dodge everything easier. But, if I have 33 achievements, why does it only show that I have 32 in the 34th one, thus making it impossible to get that one?
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I really wanted to love this; great premise, enormous upgrade list to keep me hooked, visually charming, real sense of progression to the levels. But all the upgrades are far too similar, and you rapidly become so powerful that it's nigh impossible to fail, particularly with the rampant health drops - which I assume are there to compensate for the fact that you become a larger target with every upgrade. Eventually there's no way to avoid incoming fire, making me feel like I'm being rewarded for holding down the mouse button long enough, rather than any actual skill.
What this needs is more variety. More upgrades: different weapon types, maybe engine boosts that improve speed or maneuverability, defensive upgrades to help counter your ever-increasing target profile. A proper upgrade tree, so players can make meaningful decisions about their castle, rather than a linear progression. You've got the basis of a classic here, but you've stretched too little content over too many levels.
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A good effort! There are some issues that might need to be addressed. Upgrading to beat bad guys makes you taller and taller, making you an easier target. But it seems you HAVE to upgrade to beat the bad guys. Kind a a damned if you do damned if you dont scenario which isn't much fun.
I did like the tower building but as someone else remarked all the powers do the same thing. How about a mages tower which can deploy a magical shield at times, maybe a sanctuary which can heal the castle every now and again reducing the need for all the heal drops. Ballistas, catapults, all sorts of goodies could be added.
Otherwise, it was a fun diversion! Thanks!
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There is a bug in the game: when you click outside of the screen the game freezes, to make the game work again just press pause and unpause and then the game should work fine again
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Oh for come on, I missed a princess and I tried my damnedest to die and restart the level, but the health drops are so ridiculous I couldn't!
Your game may be just a bit too easy.
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the fact that buying new turrets made my castle so tall it was impossible to avoid laser blasting opponents really ruins this game.
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Everyone, please note that holding down the left mouse button DOES NOT HAVE A BETTER FIRE RATE than SPAMMING the left click button quickly.
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Great concept. Not so great execution. The game gets boring quickly due to lack of variety. Definitely make an expansion or sequel, because the idea is great. Getting bigger makes you stronger but easier to hit. Add some abilities, make things move faster (you and the enemies), and make the difficulty curve higher cuz i played the game straight thru without dying and I'm not that good.
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I got all achievements but the "Unlocked all achievements.", it says: "(31/33)". And achievements #9, #10 and #14 don't exist, maybe it is somehow related?
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1st boss. Pilot:Uh boss he is shooting us from the behind should i turn around. Boss:NO don't turn around he will come soon....
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Interesting twist on classic side-scrolling shooters. Like the castle idea, though the upgrades were underwhelming gameplay-wise. Those princesses need to lay off the makeup too lol.
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Why do the Knightrons go in only one direction? It would be better if they went in the other direction when they pressed another button - Z/Y and X, maybe?
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I only got four things to say. (1) all the upgrades u get do exactly the same thing. add a fireball whose power is 10 (initally) and some hp. that's it. (2) i'd like to see a max upgrade thingie like 1/30 is the inital and (3) a way to earn more cash ? and lastly (4) a magnet with more range at least for the coins and such. I mean we are gonna get them after we finish the level anyway, so why not just attract them more easily?