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What are the numbers ni an item's description? What do the numbers in parenthesis (for example "(24/300)"), between brackets (like "[80]") and below the item's main stat mean (the number below "DPS XXXeX"?
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I would be in favor of a system to keep rolling for a bonus you want automatically consuming SP until the bonus(es) you want appear. It's damn tedious clicking for a minimum of around 200+ times on every piece of new gear for the bonuses you want.
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The page at http://game265872.konggames.com says: The browser could not allocate enough memory for the WebGL content. If you are the developer of this content, try allocating less memory to your WebGL build in the WebGL player settings.
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Please get rid of ST weapons, its damn anoying to get a legendary weapon I'll never use because I only play this as an Idle (plus everything save last-sector bosses dies in one or two hits at most)
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Being able to automatically upgrade your gear in the Hanger would be nice, instead of having to click 500 times every 100 waves or so, being able to set which weapon type you want in each slot, or which bonuses you want to favor like "Crit" or "HP" would be much faster.
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@SemperFi87 as a workaround, you can switch tabs in the equip screen and switch back, and you should be able to equip the single piece
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Hmm after playing this game for 1.1k zones it definitely favors shortish runs of 70 or so zones. I don't know if this is intended but the game essentially plays itself. I presume the end zone is where the numbers get so big they are no longer supported. Overall its good for a timewaster inbetween chores.
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Dont know if this is a bug or not, but if i have item equipped + 1 in arsenal, i cant equip the one in arsenal, i need to have atleast 2 to equip.
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please give choice of collect part, I don't wan common part any more! please give us filter to choose witch part we collect, at least auto drop oldest box to get newest box!
Yep, thats a bug, after 9000 you will start getting right value. Can't do fix now, in proccess of making big update\rework, but now baby is home and i don't even have time to sleep. I can spend ~30-60 minutes now, and i'm on vacation on main job... :)
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What is this crap? The topmost item is no longer selected automatically when I mount new stuff. This adds another click to every single mounting (a maximum of 5x10 = 50 clicks for every single fallback) >.< Also, the latest update ate 5 items from my loot boxes >.< Furthermore, the game did not register my reload yesterday, so now I'm back on day 0. The daily bonus should be cumulative in spite of missed days to avoid this kind of crap. I don't see what's the problem if a player does not load the game on every single consecutive day, since there's a very limited amount of progress to be had by offlineing.
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BUG - Maxing the AOE mastery and then resetting points via reset all button does not re-enable the AOE upgrade button, leaving it at 0% permanently. Button needs to come back on reset!
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Fellow Adblockers: To play this game, you'll need to unblock the kong standards (kongregate.com and konggames.com), plus createjs.com and/or jquery.com (I always do them together), and playfabapi.com. Now you know. I still wish it was standard practice for kong devs to put this in the game description, but I do my part to help...
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Could have sworn when I first logged into the game yesterday I saw a Daily Login Reward screen. Don't see it now. Was I dreaming or was that something that was scrapped?
I like the idea of that as a way to get DS tokens, which is what it looked like IIRC.
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What are the new numbers under the Dps or Hp when you look @your gear ?
(Sry for my bad english its not my nativ language) :D
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an option for auto retracking would be good after being obliterated by the enemy, no point in being in a sector that instant kills you(somehow i got into a pretty high sector after being offline for a day)
Hey, pm me with some info. What do you mean by retracking and were all of your ships insta killed? Possibly i have a bug in offlice progress calc, now it must progress to next tsector if avg hp + regen + repair will make you alive there for at least 20 seconds.
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nevermind, bullets and explosions are toggle-able in options, so firerate and projectile count shouldn't matter for older machines
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I'm a little confused with weapon stats: is DPS damage per second, as one would assume, or damage per shot? Is DPS split evenly among all projectiles or per projectile (500 DPS with 5 projectiles meaning 5x100 or 5x500?)? I'm mostly asking because fewer projectiles and worse firerate at identical Damage Per Second would go easier on my old laptop.