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You could make each mineral look like they would in real life, rather than a generic rock. Secondly you could make an upgrade to reduce spawn time for the next mineral, so as to avoid the invincibility portion. Have a help box explain what retirement means and what you get from retirement points. Have the option to lower graphics quality. Give an option for a manual save so as to not lose progress if you are just quickly peeking in on your progress.
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I got an option to retire, in profile menu. I can get 1 rp (retirement point?), which would most likely give me some permanent bonus, but i don't know how strong that would be. I'll postpone it till later, to gather more of these rp. I'm yet to start mining elegarite, am like 5 stones short of farming elegarite efficiently.
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Glad to be of help :) To be honest, i have no clue about the endgame. I'll soon start mining last element, maybe after that you can retire and start again with bonuses? Usually that\s how games like this work. Continual retiring and getting stronger becomes goal on its own in that case.
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Thanks, D. I eventually got to the Calcium. :) I've got 7 workers now and they're stronger than I am (finally), so I'm retired. But... is there an endgame, or anything to look forward to now?
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@ProspectorSam - for anthonium you need to mine it from a stone which has green color on its icon on top left, it's 11th material called Calcium. 21-30. element gives expulsium and so on. Workers are pretty big deal later on, i suggest to take ones with better stats and fire the rest.
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The workers are weak, but I am using them. Lots of upgrades! Now... how do I get anthonium? I have had a 4% chance to obtain it for hours now, but I have yet to get my first unit.
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Remove the ~1 second invulnerability to minerals. It halts the progress and reduces enjoyment. Let the auto clickers cheat if they want to - no one cares as long as we can actually enjoy playing the game.
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Dev in a nutshell
Person: "This is a bug/severe game ruining mechanic."
Dev : "It's not a but, it's a feature."
Person: "I said that it could also be a bad featu-"
Dev: "IT'S A FEATURE."
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So I retired, it's in profile, and it counted as two retirements for some reason. The only difference after retiring was a 1% increase in damage for each retirement.
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pretty far now and it gets better as you go along. The peons should look different from the miners and prospectors etc. Maybe show the total strength of all combined workers. There's also no gauge to tell you how much XP you have or at least I haven't found it. I would also like to see a restart that can boost your rebirth and help you go faster. Good start. This could really be good with some improvement.
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I've really wanted to play this game, but with all these comments and lack of updates... nah. I'll pass. Slow progress, anti-autoclick that hurts non auto-click players, no updates = shit 'idle/click' game. 1/5
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I really wanted to like this game. Everything I do seems to punish me for playing. Waiting for the rock to respawn, the ridiculous scaling on the prices for upgrades, the fact that the deeper you go the worse the ratio gets for rewarding you for destroying a rock. This isn't the best of everything from your previous games - I get wanting to slow progress down a bit, so it's not over in a day, but you do that by providing content that unfolds, not by limiting your players to monotony for hours. Sorry, 1/5 for me for clearly not knowing/caring about what players want.
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the anti autoclick mechanic is dumb AF, 1/5 til this trash is removed, or better yet, remove this trash game entirely
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I get the wanting to stop autoclickers even if I don't agree with this method but at the very least the miners should not be subject to the invulnerability. How does that even make sense?
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The price on the workers, without any chance of rerolling them, ramps up WAY too steep. Let us pay to increase their star rankings, or something like that. (Idle players tend to be perfectionist / OCD people, and speaking as both, I hate the fact that it's a gamble mechanic!)
Apart from that, remove that stupid delay on spawning new ores. Enough with the "OMG DON'T AUTOCLICK MY GAME" mechanics. Even people that play it legitimately get hurt by that shit.
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besides what was already in comments, not sure if anyone else got the same problem but either the game doesn't save or i lost my save
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Way too slow, the effects of the upgrades doesnt match the cost increase so you need many upgrades in order to just go up one material level.
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I only have maybe 1h into the game, and the game feels extremely simple. Very few things to do. I do notice there is retirement, so im going to give it the benefit of a doubt untill I manage to retire.
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I got level 25 before getting the quest to get level 25 and now the quest can't be completed. If you hate autoclicks that much you should just remove the clicking feature make the player start with one miner. And I should be only directed to googleplay link if I click on the button not everywhere near the bottom.
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Feels a little too slow due to having to buy upgrades for other upgrades, this game could be good if it wasn't executed in this fashion so poorly
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To iEpulsion: There are better ways to limit the effectiveness of autoclickers, ones that dont also punish regular players. Simply limit the number of clicks you can do per second, much better solution than making the enemy invulnerable.
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The anti-clicking thing in a clicker game is really annoying, but what really gets me is that I had to shrink it to 50% size just to fit the whole thing on my screen.
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Too much work on graphics and not enough on gameplay. The invulnerability is bad. The double leveling needed for workers is bad. Slow to start and low returns. Needs major rebalancing/tweaking.
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Please remove the random from workers, if you worry about autoclickers than just cap clicks per second instead of the high spawn time.