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pretty far now and it gets better as you go along. The peons should look different from the miners and prospectors etc. Maybe show the total strength of all combined workers. There's also no gauge to tell you how much XP you have or at least I haven't found it. I would also like to see a restart that can boost your rebirth and help you go faster. Good start. This could really be good with some improvement.
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I've really wanted to play this game, but with all these comments and lack of updates... nah. I'll pass. Slow progress, anti-autoclick that hurts non auto-click players, no updates = shit 'idle/click' game. 1/5
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I really wanted to like this game. Everything I do seems to punish me for playing. Waiting for the rock to respawn, the ridiculous scaling on the prices for upgrades, the fact that the deeper you go the worse the ratio gets for rewarding you for destroying a rock. This isn't the best of everything from your previous games - I get wanting to slow progress down a bit, so it's not over in a day, but you do that by providing content that unfolds, not by limiting your players to monotony for hours. Sorry, 1/5 for me for clearly not knowing/caring about what players want.
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the anti autoclick mechanic is dumb AF, 1/5 til this trash is removed, or better yet, remove this trash game entirely
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I get the wanting to stop autoclickers even if I don't agree with this method but at the very least the miners should not be subject to the invulnerability. How does that even make sense?
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The price on the workers, without any chance of rerolling them, ramps up WAY too steep. Let us pay to increase their star rankings, or something like that. (Idle players tend to be perfectionist / OCD people, and speaking as both, I hate the fact that it's a gamble mechanic!)
Apart from that, remove that stupid delay on spawning new ores. Enough with the "OMG DON'T AUTOCLICK MY GAME" mechanics. Even people that play it legitimately get hurt by that shit.
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besides what was already in comments, not sure if anyone else got the same problem but either the game doesn't save or i lost my save
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Way too slow, the effects of the upgrades doesnt match the cost increase so you need many upgrades in order to just go up one material level.
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I only have maybe 1h into the game, and the game feels extremely simple. Very few things to do. I do notice there is retirement, so im going to give it the benefit of a doubt untill I manage to retire.
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I got level 25 before getting the quest to get level 25 and now the quest can't be completed. If you hate autoclicks that much you should just remove the clicking feature make the player start with one miner. And I should be only directed to googleplay link if I click on the button not everywhere near the bottom.
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Feels a little too slow due to having to buy upgrades for other upgrades, this game could be good if it wasn't executed in this fashion so poorly
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To iEpulsion: There are better ways to limit the effectiveness of autoclickers, ones that dont also punish regular players. Simply limit the number of clicks you can do per second, much better solution than making the enemy invulnerable.
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The anti-clicking thing in a clicker game is really annoying, but what really gets me is that I had to shrink it to 50% size just to fit the whole thing on my screen.
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Too much work on graphics and not enough on gameplay. The invulnerability is bad. The double leveling needed for workers is bad. Slow to start and low returns. Needs major rebalancing/tweaking.
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Please remove the random from workers, if you worry about autoclickers than just cap clicks per second instead of the high spawn time.
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Why do you even care about auto clickers? There's NO point into fighting this. Stupid design decision that made the game worse for everyone, including those that don't even use them.
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The best prefix is "tough" for your miners/prospectors so that they can overcome armor easier. Forceful is good too but its very rare.
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stuck on the reach lvl 25 "quest" reached lvl 22 and it stopped counting, checked in the profile and i was lvl 26. reloaded the game and i was 0 out of 25...
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Poorly designed locking everything behind at least two upgrades. I understand the need for manual clicking and idling but this is just boring, too boring. In order to auto farm second mineral it takes idk how many mins/hr just to get damage to above 30 to at least damage it. Boring, boring, boring. Way too slow to be fun. IEXPLUSION you might like it but I don't and seeing most comments here a lot don't like it either. You need to balance the game out a little.
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this game is way to resource intensive and doesn't even run well, protip: your idle game shouldn't be harder to run than apex legends on max settings
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Yes, combat auto clickers in a genre where almost everyone uses them now. In exchange for this measure you also make the game a lot less fluid for both those who use auto clickers and those that don't. You also wouldn't have to worry so much about auto clickers if workers weren't objectively inferior due to rocks armor and the fact you need to upgrade both max strength upgrades and each worker's strength.
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idk why are you people hating on this really? i find it decent yeah sure it has bugs, but doesn't any game have some? honestly it's just unappreciated!
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Clicking into menus is slow and sometimes unresponsive. I had to click 5 times on Upgrades before the game responded. It's also sucking on 48% CPU and over 2 gig of mem on a freshly restarted computer. Not bothering.
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Trash mechanics everywhere. workers are useless due to armor of minerals, click mining heavily crippled becouse of long spawn time of minerals,
Your workers damage needs to exceed the armor of the mineral. Worker damage scales with your pickaxe and you can increase that scaling with strength upgrades.