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I feel instead of starting with 2 coin collectors it would be better if we could buy/upgrade them. I would expect this to be an expensive feature.
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Some kind of auto sort feature would be nice. Another suggestion - Idle Mode: The carrot ship auto fires and auto targets at a reduced rate (upgradable). All in all, very unique concept for an Idle, hope you stick with it - could turn out to be something pretty cool.
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Unable to play in FF, any idea why that might be? I can play in chrome and I do play other Unity games in FF (currently, AdVenture Capitalist)
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you are too cool. I seem to have WON. I have 50 full Up. Lazors and ive found a few problems.
SUGGESTIONS:
-there needs to be stronger targets. maybe the more targets you destroy, the more tougher targets that will appear.
-I also think that for the coin radius even though it looks to expensive, i have found that it is balanced. maybe add so you can upgrade to .75 range
-I need to be able to BUY more collector bots. Upgrading them would also be sweet. also maybe add a REALLY EXPENSIVE magnet upgrade? it is really expensive to install but cheap to upgrade.
-DEFINITELY more turrets pls. maybe a Machine gun or Gauss gun. maybe SUPER CHARGE UP LAZOR OF DEATH.
- as far as upgrading the ship... make it branch off maybe. like maybe a coin collecter ship, or machine gun ship, or beam weapons etc.
thats all i have to suggest. I hope you consider some of these ideas and add them into your game.
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I know this is just testing but you should start with 1 target and the carrot, then have first coinbot cheaply, it would be slow and so on, upgrade for it. More different ships, like multi shot, chain lightning, aoe, you could even make a tower that acts as a magnet so your bots dont need to move much. SOOO much possibilities with this game :D If you make it right, i see it going high ^^
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Oh, one suggestion. The little alpha message covers up part of the field, and targets spawn underneath. IMO, change it to 3-4 lines instead of 2, and put it all in the background of the turret space. By the time you would put turrets over the top of it, you wont need the help.
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Upgrade MagDist, move right on top of targets. Got to 50k and full upgrades on my...ship?...thing, except the MagSpeed (which I dont really value) Spam cheap #1 turrets, pretty much game over. In 20 minutes.
I'm sorry, there is no saving implemented yet. It is a top priority though. I should not have released an alpha-alpha so early, it was just bad for everybody!
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There should be more upgrades, and you should add ugrades on coin collectors like movement speed etc. Sorry for my english..
Definitely! I wanted to add that simultaneously with the help ships, but the way I coded the upgrades was poor and made it impossible! I've since revamped it, and will be able to add upgrades to just about anything at all :) The help ships are going to be a tower type. They'll 'get full' and return to their base to drop off coins.
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After my score breached about 30,500, all but one of my towers (I had almost the entire grey area covered) became invisible, as did my player icon, and the coin-bots. Some of the targets are flashing from invisible to visible.
That's a pretty serious bug! I'm terribly sorry that happened to you. Was it completely random, or did you do something just beforehand? It sounds like something went wrong and propagated errors all over the place! If I get a null reference exception while testing in Unity, things become mighty weird. Again, sorry about the bug.
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I'm not able to go into the dark grey area and i'm not able to shoot at the targets. I can only shoot at my turrets...
The player, coins, and targets shouldn't be able to go into the dark grey area, that's intended behavior. Only turrets should be allowed.
So you were unable to shoot in the light grey area, but were able to shoot bullets into the dark grey area? Did you try reloading the game? Thanks for the report
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its a low three right now, but you are absolutely on the right track, I was very annoyed with this yesterday but am very happy with your updates, keep working at it and it could be a great game!
A low three is GREAT! If games go below two stars (and have a minimum number of votes) they are removed from public listing, and I certainly don't want that to happen! Thanks for the encouragement!
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After this last update (May 22nd) the game is much much better. Good job ironing out the worst of the bugs/issues. I now feel I can play and idle this game to a much better extent. Suggestions: Coinbot upgrades (Speed, Amount, Pickup Radius, Etc), Larger selection of turrets and upgrades for them, perhaps instead of having the area you can place turrets be all to one side, make it so that it is border around the playable area in which you can upgrade the amount of available space you have to place turrets, increase the cost of turrets with each one purchased. Add new weapon upgrades for ship: shotgun, piercing, explosive, etc and have those be the new corresponding types of turrets as well. Each new type of weapon can be better for different situations, as far as the current target layout. Also an upgrade for the max # of targets you can have out at once (Max between 7-10). I know a lot of this has already been said, but these seem to be the most important updates for me at least.
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It has potential. Some minor bugs and tweeks is needed, like: 1. I sold me carrot..... And i cant buy it back...... Maby make it so it cant besold.. :D 2. I didnt get the "KL" keys to work for the carrot upgrades. 3. I cant read the upgrade window since its placed over the window seperatosr on the left side
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It has potential.
Some minor bugs and tweeks is needed, like:
1. I sold me carrot..... And i cant buy it back...... Maby make it so it cant besold.. :D
2. I didnt get the "KL" keys to work for the carrot upgrades.
3. I cant read the upgrade window since its placed over the window seperatosr on the left side.
4. why no make it button push to upgrade. Like, Click carrot to lock target, get the upgrade menu, click on upgrade for the thing you like to upgrade, click white space to unlock target. (just a suggestion. :) )
Thats what i can see for now.. :DOher then that it can be a great idle game.
Because I switched it over to a child class of the abstract class BaseTurret, so I could give it upgrades. I forget to make sure you couldn't sell the player, though. Sorry about that. I fixed it. Thank you, please try it again if you didn't get a good experience the first time.
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it is annoying that the only the dead center of the carrot can pick up tiny coins. I end up moving past the coin in each direction and then it disappears before I can get it. Definitely needs a magnet of some sort or at least make it so if any part of the carrot touches the coin you get it.