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It's a good game, but the hitbox on the spikes is very bad. You get hit by the spikes even through a thin wall at the other side. Could use an update.
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Oh man, I really love this game. I love that you made it so if you are stuck, all you gotta do is mess around with the level a bit and you'll either figure it out or solve it on accident. I also love how straightforward it is, so its pretty difficult to get stuck in the first place. And the box being unable to get stuck is a REALLY wonderful touch. Fantastic game!
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Everyone praises how it is not possible to get boxes stuck. I have tried to get stuck as in needing to restart the level. Impossible.
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*plays the game*
me: best game ever :D
*reaches level 14*
me: NOOOOOOO WHY DID YOU DO THIS, PARKOUR IS BAD
i really dont understand why do people DESTROY the fun of puzzles games by adding parkour to then
SERIOUSLY? WHY DO PEOPLE PUT PARKOUR IN PUZZLE GAMES IT RUIN THE FUN!
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The upside down controls remind me of the time I accidentally reversed the controls for this Mario flash game I was playing. Except this time the controls are backwards on purpose.
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Only thing to complain about: It's too short. Too bad it ends right after introducing a new concept (the turret). Still, really good job. Smooth controls and cool level design.
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as i created a puzzle game with same dark graphics, i liked the game, could
be better with higher resolution but still good :)
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@nd best platformer i ever played. after farafalla. I mean 2nd..Maybe you could add more levels now. Great job making
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Really good (also, entirely black and orange. Any game with entirely black, orange and a bit of white cannot go wrong)
Problems: Short, cubes are a bit slidy (but at least they don't crawl around like snaily)
Good things: Mentioned above
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really nice little game :)) would be nice to have a whole lot of other levels (: ... i really enjoying the though you gave towards the player by adding holes for the boxes , thats really nice :)!
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Very nice game! I like how you made sure boxes never could get stuck to the walls.
However, the controls always being from perspective of the character instead of perspective of the player is pretty counterintuitive to me, IMO it would be better to have controls from our point of view (or rotate the entire playing field)
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Ever heard of a game called the multiverse on khan acadamy? either that game is based on this or this game is based on that
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Nice one, classic black color-based game (like ricochet), simple graphic but still have the exicitement when playing it 5/5
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On level 18, if you get the block to the top right of the screen and then rotate gravity, it could land next to the next level block, making you have to restart