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Bug alert: If you push a block and it stops halfway out of the right side of the screen, it just switches places with you rather than letting you push it across the divide.
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My only gripe about this game is that the black bars on the top/bottom of the screen don't translate well to "you warp if you touch it." Otherwise, a great addition to the platformer genre
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Nice game. Clever illustration of the brain's ability to quickly adapt to an unfamiliar.. physic? That last level was tough!
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On lvl 18, if you don't push the block all the way into the hole where you can go back to the beginning, then the block can get stuck below the ledge with the exit, and the block is on the ledge.
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Nice game, good concept and confusing controls which I can never get the hang of. Also, well done for putting holes in the walls so the boxes don't get stuck, because that is a huge problem with every game that has movable boxes in it.
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its a bunch of simple puzzles but thats not a bad thing , its a pretty chill game , looks it got inspired alot by portal. the reverse controls really messed with my perception but overall good game.
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The FitnessGram™ Pacer Test is a multistage aerobic capacity test that progressively gets more difficult as it continues. The 20 meter pacer test will begin in 30 seconds. Line up at the start. The running speed starts slowly, but gets faster each minute after you hear this signal. [beep] A single lap should be completed each time you hear this sound. [ding] Remember to run in a straight line, and run as long as possible. The second time you fail to complete a lap before the sound, your test is over. The test will begin on the word start. On your mark, get ready, start.
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At the end screen, i was hoping there was an easter egg hidden in the top of the H. It could have easily been lower case, but no such luck.
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It's a well-made engine for a game, but there's not really anything fun here. No interesting level design, no challenge. You've got the start of something, now build out the rest!
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I actually didn't like the holes in the walls - it revealed the solution to the puzzles too easily - they are giant PUSH THE BLOCK HERE neon signs. And even with them you can still find yourself in a situation where the level is impossible to finish like on level 10 if you fall back into the pit after moving the block. That said, I can't think of a simple and easy solution to the problem of blocks being stuck against walls, and you did say you made it as a short fun project, so I can't complain too much.
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Do the controls really not bother anyone else when you change the gravity? They feel really unintuitive to me, to the point that it's near unplayable. Maybe change your perspective as well (rotate the world) and it'll go better?
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I love the idea of the gravity switching, especially because the controls are the same, except your guy is in a different perspective. In some other gravity games, up moves the guy up always. Here, up always makes him jump, and right still makes him go to his right. I like it. 5/5!
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When I got the last level, I thought it was a trick and was trying to figure out the trick until I realized that it was the name of the developers. XD
A short but sweet game. 5/5
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That was a really cool and fun game! The puzzles weren't too hard and the reversed controls mixed with the platforming really made things interesting! 5/5!
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To InversionGames, I must say... YOU GUYS ARE PUZZLE GODS,puzzles easy enough to not get stuck but platforming hard enough to not simply breeze through
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Baad developer keeping the game going in the end screen, now the game does never end. :) Nice game, liked it, preferred the name inversion.
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I love music, the crevices so blocks aint locked are a nice touch. The permanent sliding physics im not a fan and expected to get pissed about (usually a really bad choice of artificial difficulty that aint needed in a good game, unless icefloors is an element of the game itself because then its fine) but in all the levels until The End screen, it wasnt that much of a problem if at all thanks to good level design. Kudos.