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WOW! Great game! Let me reiterate what others have said that makes it good and not leave any possible constructive criticism. But really great game, those holes in the wall I was like WHAT? An easy intuitive solution that makes sense? I couldn't have seen It coming a mile away! WOW WOW WOW!!!!! 11/10 Gr8 game! I'm sorry but it's just that I need validity from other people and that positive rating on my comment is just what I need. BUT BACK TO THE GAME THOUGH... IT'S GREAT!
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too bad the turrets were only introduced in the last level, looking forward to a sequel, miss short simple and miniamlistic games like this
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Controls are surprisingly non-fussy even after the gravity changes, and the levels are well designed so that mistakes do not require restarting the level.
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Awesome game. I really cant think of much else to say but this, those holes in the walls are so useful. I HATED getting to a point in a level in some other game and then having to restart because by block wouldnt move. 10/10
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The idea of gravity-switching may not be the most original, but it's definitely well-executed here. The inclusion of being able to run from one side of the level to another (so long as there isn't a wall in the way) allows for some very creative puzzle-solving
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Very nice game! should get some sort of badge just for its smooth and entertaining mechanics. Great job!! The changes when you least expect it good gaming.
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Nice mechanics, good level design. I also like using of orange for background color - I easily could see somebody else making similar game using just black, white and grays. I hope you're thinking about making some continuation - I'm really hungry for that kind of puzzles :)
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I played through it in about 10 minutes and when i got through it i was like "What? This is it? I WANT MORE D': "
Great Job!
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Stopped playing after a dozen levels or so – the solutions were always immediately obvious so it doesn't stimulate the brain, and the art side is minimalistic and unoriginal so it doesn't stimulate the senses. It's pretty obvious it was done in a rush. Points for the holes in the walls though.
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Level 20 actually have a secret easy way to be passed :D While I was trying for the 40th time to pass it, I accidentally felt on the point of the arrow changing gravity hahaha
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level 20 is really hard... so hard that i rage quit and forgot about the game for two days. but it was nice to beat it and finish the game. 5/5
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Pout. No easter egg at end screen.
Great concept, great ramping up in the challenge / learning curve. You've got talent for games. Keep designing!
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#### REVIEW: fake comments. this game is awful not even a puzzle game just a boring platformer with bad controls. the puzzles go as far as just walk to the next thing you can interact with which is usually right next to you. theres never any wrong choices you only fail if you die from bad controls. #### RATING: 0/10
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I really liked the concept, and I'd like to see more. However, for a puzzle game, it was very straightforward. The boxes' positioning always seemed obvious (either partway through the spikes, or push it as far as it goes), and the levels were mostly fairly linear--there was usually only one way you could go. I would love to see more complexity with positioning boxes, especially combined with path-dependency for switching which direction is "down." One of the reasons 2048 is so engaging is because > then ^ has different consequences than ^ then >, and it would be wonderful to have a bit of that in a puzzle-platformer.
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I really like how this game puts new ideas into play, yet still sticks mostly with the meta. My one question is why only 2 colors? Sure it is simple and probably a bit easier, but it gets kind of boring to the eyes. If it were to have a different color every level or cycle certain colors or even change colors over time i think it would be much more pleasing to the eye.