Under rating threshold (hideshow)
Upgraded the granadiers to hold flamethrowers and now I can`t finish the mission that asks to let the granadiers kill 10 guys with granades
Under rating threshold (hideshow)
Great game, but I noticed one thing.
The mission "Let your grenadiers kill 10 enemies" didn't work(I had the flamethrower upgrade) and the counter didn't went up.
But fortunatly blowing them up with the "Rocketeer" did work, so I was able to finish the mission.
Under rating threshold (hideshow)
First, i liked that you added more weapons for the leader. Then, i realised that all the new guns are actually just upgraded versions of the old guns. Why not just make them upgrades for the old guns instead of making them separate?
Under rating threshold (hideshow)
an overall improvement from the previous game; I especially liked the fact that you enhanced the weapons system, but I still think there was room for improvement. At least this time though I wasn't sticking primarily with the shotgun. It did feel a bit grindy, and once you hit max there wasn't much more to do but complete the quests and buy every thing else. Which is fine, but it'd be neat if completing certain challenges within unlimited unlocked further improvement for your skills. 4.5/5
Under rating threshold (hideshow)
Suggestion: I'd love it if we had some kind of option for creating more specific teams.
We sort of have the ability to exclude some allies by not purchasing their upgrade. If I didn't want any marksmen on my team, I could skip the marksman upgrade entirely, but then I wouldn't be able to complete missions involving marksmen. It would be nice if there was an actual option to toggle allies on and off and not having to go through a workaround like that.
And if not the ability to toggle allies on and off completely, maybe there could be an option to adjust the chance of finding each ally in the cages. (Like setting the chances of finding allies to something like 10%/70%/10%/10% or 10%/10%/40%/40%, instead of the four allies all being a 25% chance.)
And I like the game! :)
Under rating threshold (hideshow)
an overall improvement from the previous game; I especially liked the fact that you enhanced the weapons system, but I still think there was room for improvement. At least this time though I wasn't sticking primarily with the shotgun.
It did feel a bit grindy, and once you hit max there wasn't much more to do but complete the quests and buy every thing else. Which is fine, but it'd be neat if completing certain challenges within unlimited unlocked further improvement for your skills.
4.5/5
Under rating threshold (hideshow)
id like to report a bug , whenever i team up with a flamethrower it writes grenadier not flamethrower, just a little bug , Awesome game btw 4.99/5 cause of the bug i reported :D
Under rating threshold (hideshow)
One of the snipers got stuck at the side of the screen without doing anything for some reason, and this gave me a good idea, each time when your squad is full and you open a cage the freed soldier could go passive at the side or something and w/e you lose a teammate you could just go back to him and recruit for your squad.
Under rating threshold (hideshow)
It's a really fun game! It does start to feel "grindy" by the end, though. I think it could use a variety of power-ups (shield, double cash/exp, double damage) instead of just health, and maybe some mini-bosses to mark the distance? But overall it's great.
Under rating threshold (hideshow)
I agree with other commenters here: firerate is indeed a bit on the slow side. And your supporting troops seem to shoot even slower. First game was more enjoyable.
Under rating threshold (hideshow)
This one seems less fun than the previous. Your weapons/firepower just feels ineffective. Once you get more than 3-4 different enemy groups on the screen you can't really do much about it. Beautiful game and neat-o idea, though.
Under rating threshold (hideshow)
Shot gun blast to the face of flame throw guy, he laughs flames me and my entire battalion is dead in 3..make that insta-death. needs some serious balance work. -1 currently 2/5 I'm sorry with so many flaws I don't see how this is getting such a high score.
Under rating threshold (hideshow)
Can my troops fire slower while they are being mowed down by the enemy, and what gives with the screen filling up with bombed so quickly in the difficulty is ramping up insanely fast. 3/5 #1 was better.
Under rating threshold (hideshow)
The rate of fire is pathetic. If I had a SGM who was that slow with a knife, he would be a private and discharged for lack of the warrior spirit. Where can I recruit the enemy, they have so much better hp, reload, firepower, stamina. If they get hit with a flamethrower, they shrug it off. We must be French, where's my white flag?
Under rating threshold (hideshow)
The game is great, and i appreciate the fact that they retextured everything on top of the new upgrades and perk system. But, every game has its flaws,so... 1. There needs to be more of an incentive to stab (aside from the challenges) stabbing is a really neat feature but i feel that its a waste as it doesn't offer anything over staying back and shooting. (maybe a small xp or cash bonus perhaps?) 2. There should be a way to have a final setup, an option to choose the formation of your troops once you've hit your max. So if i want 2 flame throwers and 6 snipers, but i have 3 flame throwers and 5 snipers, when i run into a sniper my flame thrower would leave the squad instead of the new sniper. This isn't a flaw, but something i REALLY hope gets implemented. Keep making great games IrySoft!
Under rating threshold (hideshow)
I can't collect "Team up with 5 riflemen" because I already have the automatic rifleman upgrade. This should give you credit for either one.
Under rating threshold (hideshow)
encounted a bug in endless mode where enemys automatic rifleman have insane hp, like after 100m they get such a boost to hp that they are impossible to kill.
Under rating threshold (hideshow)
Commander: Alright men, charge towards the enemy and try to shoot him down. But WHATEVER HAPPENS, DON’T TURN OR SPEED UP.
Solider: What if we pass h-
Commander: KEEP GOING!!!!
Under rating threshold (hideshow)
Flamethrower kills don't seem to count towards the "let your grenadiers kill 10 enemies" - so if you get the upgrade early one of your missions is impossible to complete.
Under rating threshold (hideshow)
adrenaline injection : make enemies and enemy bullets move slower
are awesome of you shots are same of faster of before injection :P
Under rating threshold (hideshow)
"Run 1000m in 1 game without perks" mission grants 220xp and 525 gold. But then "Run 1000m in 1 game" grants 270xp and 650 gold. Hmm...
Under rating threshold (hideshow)
I love the game, but having not played since the first version, I really don't see the difference in the games. The weapons, allies, enemies, all seem the same from what I remember. Great game, but needs more variety