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when i introduced my grandma to this game i didnt get the computer back for a 3 weeks she wouldent sleep or eat and then when she finally passed the game i saw her lying on the floor half dead
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the helicopter is like a boss it just doesnt die until you get napalm strike one hit with that baby and bam copper down also in the the last boss napalm strike instantly destroys one of the base its a good move used to kill stuff
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Gets boring after you finish the 1500m boss. I did so with only 13 missions compelted. Am I supposed to repeat it like 100 times again and again? More bosses, more enemies, please.
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Other than being completely invincible in endless mode if you have 4-5 AA specialists and use the grenade launcer, bar airstrikes, it was quite enjoyable.
After I maxed everything I had no drive to finish all the missions, as there was no incentive.
3/5
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"Run 1000 m with single leader at one"
wtf? My mission is to kill all teammates?
This mission is nearly impossible, yes ist is possible to lose three temmates, but at this point you don't make another 1000m alone...
Maybe change to: "Finish 1500m without picking up any teammate?"
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trying to complete some missions is hard. I want to spend my spare money on altering the troop proportions. I can't complete grandier missions because they are so short range/low efficiency compared to other troops. I don't mind spending 1000's shifting the proportions to have to shift them back again. All AA's would be an amazing team. especially if a certain amount of missiles were allowed to circle on screen waiting for a target.
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It would be nice to be able to prioritize certain allies. It sucks having a squad of riflemen and grenediers and having to pass up the upgraded units
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The homing missles don't know how to behave. On the final boss level half or more just go flying sideways off the screen.
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The problem with this game is that you WILL lose soldiers. There is no way to keep your dream team until the end. Depends quite a bit of luck to actually complete it, rather than skill.
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The "Heroic Dash" Leader Skill is a bit uncool, because when ou us it and dash forward you are stopping mostly every time in an area where all the soldiers, vehicles and buidings are still alive and will wipe most of your squad out , especially the ones behind you, maybe an Explosion at the end of the dash would make this a bit easier.
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I will never ever complete all the challenges at this sluggish progression rate. I am still at the third of the bar and I have won the campaign countless of times, maxed everything out and am getting bored of grinding.
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and homing rockets need to just go for nearest enemy...i dislike how the mass of rockets are skipping the guy in front of them to hit one at the other end of the screen just to have the remaining rockets fly back to hit the first guy....doesn't make any sense. Also happens when I walk to the enemy i want to hit just to have the rockets i'm shooting out go across the screen...o.O
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a little confused at the use of the 3rd power....invulnerable is good, but running into the middle of massive enemy territory just to have invulnerability wear off is a bit odd?
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Great little game here. The "missions" sort of keep it going for a while after getting all the upgrades and beating the game to help extend the replay value. Would be nice to switch leader weapons in-game. Anyway, looking forward to badges + a sequel!
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There appears to be a glitch, every time I play, the sounds of the game slowly start dying off. First you can hear everything, then you can't hear the drum when you get a new soldier, then you can't hear the sound of gunfire, then you can't hear anything except the music. You can turn off the sound and music, then turn it on again, it fixes it, but it happens again and again, I find it very annoying. Please fix
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Is there a way to use your special ability with the keyboard? I keep dying trying to move my mouse up to hit the bomb
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It would be nice to have the option of toggling ally and fireteam unlocks off/on once you buy them. Grenadiers are just crappy versions of AA's and Marksmen really fall off later on in terms of usefulness, but you're stuck with them whether you like it or not.
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I don't think the minigun and rocket launcher are upgrades to the shotgun. Purchased both, and was disappointed in both.
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really at the end of the mission i faced 2 bosses and in the first one my whole team died the seconds one let just say ......
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...didn't realize what was killing my team till the end...stupid cars can run over your entire team when you're dodging bullets...so keep them spread and just take the bullet hits instead of instant team death from car. Which reminds me - in addition to salt squared's comment of a button to huddle, maybe add one to keep spread out when moving - i've been burned more than once with 1 straight shot while my troops were crammed together.
Anyway, great game 5/5 still for the fun!
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Power ups should be able to be toggled on/off. The car upgrade and the "start with x unit in party" upgrades can make some missions very difficult. Also, I feel clicking on a units icon on the left should dismiss them from your party. It's annoying to try to steer specific troops into harms way when you need to make room in your party for better units.
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Lost the sound effects about 10 minutes into the game. Undeterred, I beat the game at Captain. Single-handedly destroyed the last two bosses with the commander and shotgun. I loved one attempt when I had a car and stopped in front of four bombers, a tank, a drove of cars and two pillboxes... nobody said it was going to be a suicide mission!
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a few more thing to add:
1. How is it enemies can shoot backwards but my marching band can't?
2. When your team is full but one of them is in the red (about to die) and you free someone, maybe turn it into a health or have him replace the most wounded would be nice.
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With the car you're still able to get your party - just aim to free them by running over them with your car so you really start half way across the map with a full party.
I just wish I could choose who to let go of in my party when someone else comes around or to reorganize them so its not all grenades on the left and all rifle on the right...
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How the hell are you supposed to do the "run X meters with single leader alone" missions? By the time these show up, you're starting with a car and 3 soldiers right off the bat. Getting those 3 soldiers intentionally killed without dying yourself is nearly impossible.
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Not a bad game, not a great game. It has issues, such as teammates being unable to take over if the commander dies, the jeep leaving your team in an untenable position sometimes, and teammates having poor target priority (helicopter over crate, soldiers!). I'll be nice and give it 3/5.
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Um is it just me or are we penalized for killing enemies immediately? I dont seem to get coins dropped or added to my total when I kill them I gotta wait till there 1/3 the way down the screen or so.
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Ok this is ridiculous. The bonus that makes it to where you start in the car is screwing me over right now. Don't get me wrong its an awesome ability that allows to go practically half way through the map in a couple seconds rather than just walk there. However it's really only good for someone who actually has almost everything else. Someone who got it asap is screwed because they are thrown into heavy fire, probably without a full party and with the leader ability not even close to fully charged. There needs to be an option to disable the car or warn players of the possible repercussions!
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[EDIT] I'm running for 1600 meters now in endless mode with my 3 currents missions done for 1000 meters.... Achievements should be refresh during mission when they are beat.
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Good game but needs a bit of difficulty tweaking.
Cars need to be limited in quantity or have their fire rates altered. Right now, the only counter to a screen full of cars is a squad full of marksmen to kill half of them before they reach the midpoint. If all the cars except the one directly in front of you make it to the end of the screen, there is 0 chance of you having a single squad member left because they literally fill the screen with bullets due to outrunning their bullets' travel time. opposing infantry might need to be beefed up a bit to compensate for the reduction in drive-bys.
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The game is very good, and it's fun to play and see how you level up and get stronger. But it would be nice if you were able to dismiss some squad members, for example in the pause menu. So you can collect the ones you want and need.
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But, I don't WANT rifleman unlocked, I want every guy to be grenadier or above! A way to choose your squad options would be nice.
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I think that if you have a full squad, you should be able to replace some of your weak soldiers with stronger ones. For example, I should be able to replace my riflemen with marksmen. Perhaps there could be a prioritized list where the player ranks the soldiers by preference.
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kind of easy to tell which army won this war lets compare the two:
Green team: over half its army seems to have been captured,does not own any tanks,cant escape from small wooden jails even if it has no roof and the soldier has his gun,knife and armour,needs special training to learn how to aim,ignores their own wounded men near death,runs towards the enemy base without shooting if the commanders army has 14 men in it,they think sending in one man with double pistols will defeat a enemy army and only allow you to have better guns and rescue better soldiers if your a high enough rank,and they give up as soon as their leader dies instead of finishing the job even though theres only a few meters left
Pink team: Has towers,bunkers,tanks,jeeps,helicopters,bomber jets,makes defences out of boxes and barrels,captures enemy soldiers,aims at the enemy leader instead of shooting in a line,uses formations