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Comments for Cursed Treasure 2

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Kactus04

Sep. 02, 2013

Under rating threshold (show)

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(-7)

Payneinsane

Sep. 02, 2013

Under rating threshold (show) Not that anyone would have a hard time getting full stars on a lvl and were irritated that replaying a level give a substantially lesser amount of exp so limiting the speed at which one can acquire new skill points. I've discovered that when one plays a level and does not beat it they can gain a substantial amount of exp in one go. Just get to the last wave of the newest available level and then sell towers or whatever so the boss can take all the gems. May seem pointless but, it beats replaying levels only to get a pittance.

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(0)

Noobpeeps

Sep. 02, 2013

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(-3)

Joveno

Sep. 02, 2013

Under rating threshold (show) My favourite TD so far! 5/5. But now some suggestions: 1.Toggling speed-up button *sigh*. 2.I would appreciate it if I had to waste less scrolls so to pick up those goddamn coins... How about placing coins/mana pots ABOVE the scrolls? 3.The Cave Charges should damage the enemy instantly. A unit with 5% HP (i.e. one-hit-kill) comes close to the cave, and 3 charges are wasted on him cause the first one screws around before killing him. 4.The Amazons should have a limit on the number of towers they can disable. They are OP. Their spell blocks WAY too many towers, in a huge range, and they spam it. 5.Some of the terrain is formed in such way that you can't place towers, cause small tiles are missing. Stage #19 is a good example to see what I mean. 6.Shift+Click so to cast multiple times the same spell (or place replicas of the same tower), would be nice.

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(7)

K_C_

Sep. 02, 2013

Under rating threshold (show) higher levels are awarding percentage of xp based on number of creatures out instead of total # in wave - results in very high xp for losing quickly...

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(8)

ya23

Sep. 02, 2013

Under rating threshold (show) 1/5 until you create the damn quality button!!! Is that so difficult to understand this great game is unplayable without it?

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(-2)

Vhoew

Sep. 02, 2013

Under rating threshold (show) If your game runs slowly reload the page after every mission. I just checked and this game used more than 3Gb Ram.

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(0)

Meier00

Sep. 02, 2013

Under rating threshold (show) Too laggy.

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(-1)

Siggimondo

Sep. 02, 2013

Under rating threshold (show) When I played CT1 and the level pack I kept going until I achieved 100% brilliant ratings. After seeing the final boss here... Let's just say history is not going to repeat itself. Don't get me wrong, its a great game. It's just not worth 100%ing

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(10)

Uberkrass

Sep. 02, 2013

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(-3)

robsmasher

Sep. 02, 2013

Under rating threshold (show) I loved the first one, and really liked the variations you added to this version. My only (minor) complaint is that it felt too easy. I hope you guys do another map pack and make it harder for us hardcores! :) Keep up the awesome work!

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(-1)

Zavyor

Sep. 02, 2013

Under rating threshold (show) Original was better :(

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(4)

Calican

Sep. 02, 2013

Under rating threshold (show) I wish I had the ability to call more than one wave at a time

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(3)

Drakkhonian

Sep. 02, 2013

Under rating threshold (show) has a few degrading issues from before: 1 clickable pickups is always a bad thing in tower defense games; 2 the later levels dont get resolved with strategy alone, you have to get lucky on the draw of the death procs, otherwise brilliant is impossible; 3 the design got more cartoonish,, but the first ones were indeed better; 4 the speed up button, make it toggleable, i dont know if its my computer, but to me even when i let go it sometimes takes 4 to 5 seconds to actually slow down, and on the mean time i cant click anything; 5 the targeting sould always be the closest enemy to the gems possible, not the order of spawn; other than those there are the good points: 1 masteries are pretty good now, better than before; 2 the introduction of more things to do with the cut out is awesome, though it is bit annoying through levels 16-19; 3 new enemies, this is really nice especially for the clutch bosses; 4 the remodeling of some towers evolution, making the former useless ones now an option;

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(8)

Diafol

Sep. 02, 2013

Under rating threshold (show) For the speed toggle: Hold space, click outside the game window (but don't click on a link) then release. Game stays on fast, and you can still click on stuff with the mouse.

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(2)

Ferdoc12345

Sep. 02, 2013

Under rating threshold (show) @randaxkull - no that is from the demon tower buff line. Demon tower gets a kill? landmine.

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(-1)

yaykitties

Sep. 02, 2013

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(-4)

coolmike13

Sep. 02, 2013

Under rating threshold (show) BADGES! BADGES!!!!! We need some stinkin' badges!

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(4)

RandaxKull

Sep. 02, 2013

Under rating threshold (show) Space bar = epic lag. Don't use.

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(1)

denis2801

Sep. 02, 2013

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(-10)

Antuan

Sep. 02, 2013

Under rating threshold (show) wasn't 1st part's graphics better?

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(1)

Hell_Pet

Sep. 02, 2013

Under rating threshold (show) I also got some feedback. When you upgrade a blue tower, they lose all of their charges, and that's kinda nasty when an enemy just passes by.

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(6)

Azriel2k3

Sep. 02, 2013

Under rating threshold (show) Mission 18 irritates me to no end, even at rank 51 I can't get brilliant on it

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(0)

Spidey1979

Sep. 02, 2013

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(-18)

cherry_pie_pwns

Sep. 02, 2013

Under rating threshold (show) loved it, but i would have liked the coin and potion drops to move away from scrolls when they drop, they keep landing right under a scroll that i would rather not waste just to get the gold/mana, other than that, 5/5

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(8)

12magic

Sep. 02, 2013

Under rating threshold (show) the is an error of calculation for the xp. if i kill 90% of the monster i have met but die at round 3/1000. i still got 90% xp of all the lvl instead of 0.3%. this allowed me to suicide on the 3 last game section to lvl up really quickly.

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(0)

Thiazi

Sep. 02, 2013

Under rating threshold (show) A few potential bugs, otherwise tips for players: 1) easiest way to gain levels is to get the +exp upgrade, play the hardest level you can, and let enemies just win. You get 25% of max exp for that level, very quickly (time it takes 1 wave to run by). 2) terror is insanely good against all bosses, once you get the ability to have it reduce a % of max hp. this works on bosses, even when they're invulnerable!

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(4)

dodor

Sep. 02, 2013

Under rating threshold (show) How do you beat lvl 16? I'd really like to know your strategies...

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(0)

heeler

Sep. 02, 2013

Under rating threshold (show) Always glad to see a decent tower defense game, but as a sequel, this disappoints. The cartoonish design is too big a change; it no longer feels like its predecessors. And it is largely a big slog, with little challenge other than sticking it out to gain upgrades. Just a pedestrian TD game, nothing more - unlike the two previous versions, which were exceptional.

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(6)

Lordgarth

Sep. 02, 2013

Under rating threshold (show) Do saves actually work on this game. I lost all my previous progress

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(-1)

irishlawyer

Sep. 02, 2013

Under rating threshold (show) The only thing I can't understand is why Water Elementals can't traverse water

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(9)

stalemate7

Sep. 02, 2013

Under rating threshold (show) ninjas and pirates working together... what is this world coming to?!?!

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(3)

100janov

Sep. 02, 2013

Under rating threshold (show) I'm disappointed, or maybe i expected too much

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(6)

Baloo98

Sep. 02, 2013

Under rating threshold (show) Temple of Beholder by the BEHOLDER Kft!!!!!!!

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(1)

speedboat777

Sep. 02, 2013

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(-6)

yaykitties

Sep. 02, 2013

Under rating threshold (show) I've been watching it for a while, and the Frenzy buff does nothing for crypts. Another reason to not even build the stupid things.

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(1)

Kaelmon

Sep. 02, 2013

Under rating threshold (show) Tons of grammar and spelling errors abound that detract a little from the overall experience. Another missed mark is the coin/potion behind scroll thing. Maybe a mouse-over auto collect for those things? Beyond all that, I'm still going to be playing this nonstop like the other two games that I 100%'d and it still gets a 5/5 from me because those are just very minor annoyances and I love this series.

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(8)

yaykitties

Sep. 02, 2013

Under rating threshold (show) Yesterday, there were 4/5 of the top comments saying something this game is missing. Something the last one had. Now, the only one that's still there is a comment talking about how shitty ninjas are. What gives? Iriysoft is so unwilling to update their game to modern standards (Like where is the quality button?) that they use bots to downvote comments telling them what a shit job they did on this one?

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(3)

yaykitties

Sep. 02, 2013

Under rating threshold (show) Hellfire temple literally does less damage per second than the level 2 Temple of Inferno. Also where the fvck is the quality button? What year is this, that there isn't a quality button?

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(7)

richyy

Sep. 02, 2013

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(-7)

Draconis_Maximus

Sep. 02, 2013

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(-3)

Kraelan

Sep. 02, 2013

Under rating threshold (show) It seems as though the Iriydrones are coming out in force to downrate any comment that points out the game's flaws. It's like I'm really in the Bioware forums.

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(-2)

Developer response from IriySoft

The Mighty Drones Of Evil Deeds!

NyghtShaden

Sep. 02, 2013

Under rating threshold (show) Please fix the speed thing... I hate holding a button down forever. (Atleast give the option for permanent hold) And a faster speed up (2x , 3x, 4x) would also be greatly appreciated... t need to be slow are painful anymore.

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(1)

imnvs

Sep. 02, 2013

Under rating threshold (show) I prefer the old hotkeys... F for 2x speed and (space) for the next wave. Also, the fact that you have to hold for 2x speed is annoying. Also, I agree with Crazyross. The fact that you can't get coins that fall in the same spot as a scroll is really annoying. You have to waste the scroll to get the coin.

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(3)

thawinner

Sep. 02, 2013

Under rating threshold (show) seriously, why do my enemies just run into a nearby wall when scared, instead of walking back (or at least any way that is not the direction they want to go)? Scaring is now practically just a stun.

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(9)

spelunx

Sep. 02, 2013

Under rating threshold (show) can't finish the last level because of too much lag :(

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(3)

VanGelith

Sep. 02, 2013

Under rating threshold (show) great game definitely an improvement on the first but that leak seriously needs fixing a few rounds and its unplayable

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(2)

sharrynuk

Sep. 02, 2013

Under rating threshold (show) Fix the memory leaks, please. The game is using 1.2 GB after only 3 rounds.

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(10)

BeatrixKatamba

Sep. 02, 2013

Under rating threshold (show) Not a bad follow up, but so many weird design choices. Having to hold down a button to speed up? Clickable pickups? reduced targeting on the undead towers? What happened IriySoft?

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(453)

Developer response from IriySoft

Check out the update (ver.1.3.1) - some of the issues were addressed there.

TR2N

Sep. 02, 2013

Under rating threshold (show) A spell for changing the terrain would be awesome. Change grass to ice or earth to grass. But it maybe should cost a lot of mana to hold the balance of the game.

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(6)

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