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For anyone attempting the harde badge. It is doable, as long you keep your head in the round. I could have completed all brilliant levels at level 24, but due to some mistakes I was level 28 because I had to attempt level 15 a couple of times.
Tips for level 15, make mostly Orc Burrows and upgrade them with 50% Balista and 50%Crit. The ballista's shot lands later when the ninja's turn invisible, still killing them.
Wave 40 is the hardest part of level 15, make sure you have 4 meteors ready with 5/5 damage upgrades and 5/5 (i think, in mana upgrades.
Final build -
Orc upgrades - all except the extra Gem.
Undead upgrades - all except Frenzy Study, Frenzy Mastery and Ice Mastery
Demon upgrades - 5/5 Basic Training, 1/5 - Scorching Treasure - 1/1 Adoration - 5/5 Meteor Study and 4/4 Meteor mastery.
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The "Dread Lord" achievement is broken, the kill count resets after every mission, so it's impossible to get 1000 kills. :(
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Pro tip: if you want the badges, play this game in one sitting, because your progress may be erased. It happened to me and others...
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AAAARRGHH!! MY progress!!! Last time I played this was like, last week, I was 98% done, and now it's all gone!!! FFFFFUUUU----
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More info on the badge of the day: Get your undead section of the skill tree to the "Mind Control". Upgrade it, and then start a round. Upgrade your crypt to the max, then choose the option on the left of the upgrade pop-up.
Eventually the enemies will get scared. Thats all. Just RNG
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smoking tiles increase your mana regeneration. meteor strike deals 150 damage. also, the frenzy increases firing speed by 400%
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@orangeJooze an upgraded undead tower is the blue tower, which has been upgraded 3 times to the right side, which has a 25% base chance to make someone scared for a few seconds (per shot).
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I did the hard badge, but I still dont know what we gain from putting towers on smoking terrains or how much meteor strike takes from enemies.
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These Cursed Treasure games are fun for a while, but they are essentially identical. Why would someone want to play a ~3-6 hour long game 5 times for essentially identical achievements? In retrospect, games/devs like this shouldn't have gotten this much attention for recycling games.
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The biggest obstacle in level 15 is the Ninja boss in wave 40 that can get to the gems without decloaking. My solution were AoE temples on the high grounds. Once they are fully upgraded, they'll be able to deal with most of the ninjas in the previous wave. I got lucky and only had to use 1 Meteor on 39, so I could use the remaining 4 (full mana pool and meteor cost upgrades) to just barely kill the boss after the AoE damage. All in all, I like how this game forces you to strategize from the very beginning just to defeat the Ninja bosses (there is no other credible threat after you build fear crypts. there just isn't.).
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2. around wave 10, start building temples and dens that are able to deal with all regular enemies. Upgrade temples to evileye and dens to orcish so many hits can land as much as possible so every enemy doesn't stand a chance especially ninjas that these two towers firing together can curb-stomp just about all of them. PS- It's possible to earn brilliant without crypts.
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1. The last level was tons of guesswork to accomplish, but the trick is to build temples as close as possible and a few dens that are all able to fire the area ninjas will become visible to target, but only upgrade the towers enough to kill them in time with the help of extra range good enough to reach 2.5 tower spaces away, maxed out damage + fire rate. Have max mana amount (500) to meteor the ninja champion (the only way to defeat him before it reached the gems because he's too fast for towers to kill him in time).
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My personal opinion in response to many of the comments left. 'Achievements' are achievements, that is they are their own rewards. If you have al all the 'Brilliant's then achievements become a good reason to carry on playing the game, if you want to.
If you don't want to do grinding then fair enough, don't grind. You'll never get the achievements for grinding, but that's your choice and it shouldn't spoil the game for those who are happy to put the extra effort in.
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I don't get how the 'Dread Lord' (Kill 1,000 enemies) achievement works? I have tested and discovered this only counts the last map played & the count is reset when you start another map. A there are no maps >=1,000 enemies this appears to be impossible to achieve. Have I got something wrong?
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ican't figure out how to save my progress because it doesnt have the option to enter a user name like the older version.
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das original ist tausend mal besser ... die Grafik mouse over für die stats und und ich finde die Einstellungen nicht das beim upgraden von Türmen die Zeit weiter läuft ...
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You used to be able to see how many waves were in a level on the "choose level" screen. Can you bring that back in the html5 version? Thanks
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I also have the same problem as Ravensvoice wrote, only the last played level's enemies count for the 'Dread Lord' achievement.
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IriySoft : have you ckecked the dread lord achievcement since converting to HTML5? For me it only counts the last level I completed and since there is no level with 1K enemies I can not complete it.