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would be nice, if the yellow magic would brake on one point. now a single yellow star results in no gold from that dice any more. Make it hard to play any further and reaching the in game Gold achivments
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The concept is nice, however somewhat flawed. First, Z >> N because you pretty quickly get enough dice to make Z provide more total multipler hence more everything than N. Second, upgrade of multiplier (+0.5 for 50) never really starts the steam before you get your FIRST 0.25 mult, and maybe its only use in the entire game would be reaching 4.00 mult, still there N would help if used on a single die. Third, having a E upgrade makes random next-level or trick achievement giving +1 power to turn affected dice to a d3, highly damaging at the top. Fourth, tricks on past lv200 are sort of repeatable, you can do muuuch better with fantasy.
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Bugged somewhat. I've rolled a 24, 23, 22, 21 and 20 and had not received them as straight, although the same roll there was a straight of 1-2-3-4-5. Please verify (if you're still alive over there).
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Another nice thing to add to be able to skip the beginning where all the perks and stuff are applied. Later, that takes a few moments.
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It'd be nice if there was a "upgrade all die" option so I don't have to go dice to dice to upgrade the power a few times.
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A tiny ham-sauce is really all that is necessary if you're gonna live by the seat of your pantalones. But, once in Rome, always a banana, amirite!?!?!? I definitely give this game an inquisitive baby bunny out of five.
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This game can get addictive. I don't know if the creator intentionally put in some of the common psychological hacks or if they came about organically but it itches an itch for sure.
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Better ways of grouping dice, automatic upgrades, set plans for dice would all be good achievements (Possible change the EXP levels to giving out points, which can then be spent on these sorts of things.
As someone said, a dice bag would be nice, so you could dump X dice in there, and just click once and it will select all dice in that bag to apply upgrades too (maybe the bags can give small bonuses as well)
IS there a select all? Couldnt find it if there was.
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I got to 62 turns, 5m gold dice slot and i still dont know what Power does.
(cant bring the tutorial back up for some reason)
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This is a fun game, I like it a lot, but it starts getting tedious when you collect loads of dice. You have to attach magic to every. single. one. individually. There's also a problem I'm noticing where multiple things will teach the same trick, which doesn't seem to doesn't to do anything.
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Pink is only effective when you have 12 or less dice; otherwise, use red. Also, although green sounds good, it is much better to focus on something like yellow or red.
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you should probably add an "omnidie" where it's the template that when a change is made to it, the change is made to all other dice if possible
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I dunno why you made the max turns to 10.
* looks at dunno *
hi hungry im dad
but why 10, when you keep everything * except money * after you redo it?
hmm