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The only real problem I see with this game is the actual looking of it. Something beautiful is optional, something organized is a obligation. 4.5/5.
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Once nice thing is if we could see stats gained from specific dice as a % of total or something so we know which are our best performing dice.
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This is so relaxing, so pleasant, good music, extremely fun, soooo god for someone slightly obssesive and I'd love to see this become more famous, so we can study the best builds and stuff 5/5, favorited
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How to use magic properly:
MULTIPLIER THE HECK OUT OF IT, THEN ONCE YOU GET TO AN IDEAL MULTIPLIER, GOLDGOLDGOLD.
but first spam blue magic dice and yellow magic dice with multi.
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I like it. 5/5. I agree with the comments about grouping dice - I have three or four groups, maybe two greens, a pink, five reds, and 80 identical dice balanced between Z,X,V,B.
Once I passed a certain point, counting individual combos didn't interest me.
I look forward to your next effort.
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I would really like to see this more fleshed out. I'm very much enjoying playing it, and dreading getting to the point described in the comments. Great idea for a novel first offering!
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would really like a option to compackt some dices in "bags" so i can see way more of the dices (this only is useful if u have some diffrent packs with same lvls/upgrades on them) maybe u could include something like that or u may have a different solution to decrease the amount of scrolling every turn to see every dice
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a feature that would be nice if you have multiple items selected and are upgrading them with an upgrade you can only afford for some of them start with the cheapest ones rather than the first ones in the chain
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It's really too bad this doesn't have a higher rating on Kong, and especially bad the reason for this is most people give up because they can't even get into the game, and when they do get it it stalls about the third or fourth roll. Such a wonderful game gone due to lack of fixing this. It's really too bad.
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It would be nice to have a shortcut to select all dices. Also, when all dices level up, it doesn't show any price for "sides" purchase.
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Hey bro, you got a 5/5 from me, the game rules. The game definitely has some weakspots though. The size of dice scaling down as you get more, so that you can see all of them at once would be great. The option to choose a number of upgrades would save me a lot of button mashing as well. (Enter the number 2 in this box, and when you press q,w,z etc., the result is as if that button had been pushed twice). Fingers crossed for some updates, but even if not, great game.
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Game is very well done but has a couple major problems involved with lag. Slowdown in game forces you to do the occasionally reset, yet game only starts less than 1/3 times you reload. Take care of these issues, and add a bit more explanation or pop ups or tutorial, and this could be a very interesting game.
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This game has some great ideas in it but those ideas get lost without a clear structure. The goals are unclear... are we trying to collect money? Are we trying to advance to some distance place? Are we collecting every perk?
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Still feels like it gets too unwieldy to be worth continuing around the point where the total number of dice is more than one page, which is less than a third of the tricks learned. I feel like the game should be a little shorter or I need more streamlining (both visual and management) for large numbers of dice.
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iceman, bug reports shouldn't be in comments. it allows abuse of bug and isn't necessarily going to be seen. it should be in the reporting system on kong.
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Is it intentional that there are multiple ways to unlock certain tricks? Like getting to Level 8, and completing "Easy As*" both unlocked "Three In a Row". It kinda feels like I got an achievement for no reason as one of these will always give nothing.
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Also, the highscore for most tricks in one turn seems to be bugged, shows mine is 100, while I just got over 500 last turn
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I would like to see the roll button and results moved out of the sidebar, so that we can keep dice selected to upgrade and still roll. Otherwise, a fun concept.
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Bug: Hitting "P" to purchase new dice at the beginning of a New Game does not deduct cash or increase the cost of a new dice. Unlimited dice ftw
Please make sure you're using a recent version of Chrome or Firefox. If you are, please let me know which browser you are using. Thanks for the bug report!