Under rating threshold (hideshow)
Good incremental game due to its active focus. A bit of a shame that mostly red seems to be the preferred strategy; it could do with more strategical twists. Recommend playtesting by watching a friend play it for an hour; you might find usability improvements.
Under rating threshold (hideshow)
yeah... as other people pointed out there is definitely a bug in counting the combos. In 1 game i was making 1B+ gold a turn for the last 10 turns i was alive. the very next game i used the exact same strategy (with more power and dice from power ups) and was barely making 500M when I lost.
Under rating threshold (hideshow)
I'd suspected it before, but I'm now sure I'm experiencing a bug. In my current game I'm at character level 147, just finished roll 74, have tons of xp, $, BP. But my highest number of tricks in 1 turn has been 157 for a while, so I decided to change up my strategy to get that number higher. I let all my 52 dice go back to 3 sides each and then rolled them, expecting to get tons of tricks. Instead, I only got about 20 tricks. It looks like the game only counted my highest level tricks, disregarding all the lower level ones.
Under rating threshold (hideshow)
Okay, I sort of have the hang of magic now, and it makes this game absurd in a good way.
I would say that the stream of perks across the screen every NG+ gets distracting pretty fast. Some way to condense that or even just show it a limited number of times would be nice.
Under rating threshold (hideshow)
I agree with BlackLoter on dice Upgrades, some way to do a sweeping upgrade would be nice. I like how the upgrade prices scale to the power point they start on, not relative to the original base. I'm a little lost on all the magic etc. stuff, especially since I'm not sure where or how that multiplier fits in. I'm a real sucker for Numbers Going Up so I think I will enjoy this nonetheless.
Under rating threshold (hideshow)
Also, I definitely recommend going through the first few times to Level 10 or so using NX or NNNX dice (orange/blue), which should get you about 10 dice so you can start Z/red stacking like Teyris says. C/green isn't that great compared to the multiplier which goes up so fast.
Under rating threshold (hideshow)
When I opened the game and tried to read the tutorial, I got very overwhelmed. I skimmed a lot of it, and thought that I wouldn't play this game more than 5 minutes. I think I've put a couple hours into it now, and its actually a lot more fun than I thought it was going to be. I'm really enjoying it!
Under rating threshold (hideshow)
Critical flaw: When you "next" out of tutorial - its fine. But if you then want to re-read it and "back" entire way you can "overback" and close help permanently :p
Under rating threshold (hideshow)
Haven't been playing long, and I can already see where a "buy all the dice I can afford" button would be a very welcome addition to the game.
Under rating threshold (hideshow)
Make all your starting dice green magic -> Roll a few times to get some red magic dice -> Get a couple blue magic dice -> Win
Under rating threshold (hideshow)
Part 3
- To get the very high score, dont upgrade dice more than 85-90 sides (use "Q", not "E"), when you have 15-20 roll left.
- You should have at the end 104-108 dice, each with 32 red stars, 5 blue stars, 60-68 gold stars, with 20k multiplier, with 95-100 roll played.
The last 20 rolls you will earn usually 200-250 billons gold each round. But there is some luck in the game, and sometime you will get 350+ and even 400 billons with the good tricks.
I think its possible to get easily 500b + in one roll this way. And maybe even more if you upgrade your dice to max number of sides (~110 at this point), but you will need a lot of luck to get tricks with high reward. With 90 sides, there is much more luck to get good trick.
Green and pink star are totaly useless, from start to end, never buy them. Or just maybe to get the achievement (which will give a very little bonus).
More than 5 blue is useless (i my game, 5 blue = 95 roll, 10 blue = 100 roll, and less gold)
Under rating threshold (hideshow)
Part 2
- From know you should buy 3 red star for 1 gold.
- When your reach 2-3 roll left, buy one blue star.
- Once you reach 32 red star, stop buy them. 32 star (for a game of 100 roll with dice with 100-110 sides at the end, its the optimum number). This should happend around roll #12-13, your dice have now all 32 red stars, 5 gold, 1 blue.
- From know, you will only buy gold stars, except 4 more blue, that you will buy when you have around 10 gold stars, not before.
- When you "W", allways be sure to have enough gold to "E" all of your dice.
- Buy new dice when the cost is around 25% of the "E" of all your dice. When you buy a dice 25 or less roll from the end, only buy red star on this newly acquired dice. Not the other dice, which of course you will keep to upgrade with gold star until the end. For info this should happend when new dice cost is 25-50b.
Under rating threshold (hideshow)
As i'm tired of this game, im giving you the recipe to get the high score of gold earned, which i currently hold, this only apply to end game.
I made 3 post as its too long :
Part 1
-First you need to get the cap lvl (around 600, i dont remember, after that lvl dont give anymore bonus). To gain lvl adapt the method below, and buy only purple stars once you have 15-20 rolls left.
Allmost all dice will have the same combinaison of star in your game (so its easy to upgrade/buy star)
- You will start with 64 dice (21 stars) and 75k gold ; buy 16 dice before first roll, upgrade them with "Q". Star : 20 red / 1 gold.
- "W" then "E" them all one time, buy 1 gold star.
- Buy as many new dice as you can, upgrade them exactly the same way/lvl than the others, and roll.
- With gold "W" all (several time if you have enough gold), but keep enough gold to be able to max all your dice with "E" before rolling.
Under rating threshold (hideshow)
My first few playthroughs were boring, then I discovered BP and it picked up extremely quickly! It's fun at first to see the progression and figure out the best star bonuses, but late-game management gets too tedious to be worth it.
Under rating threshold (hideshow)
This game is so boring ... yet now that i looked at the digital clock ... its been 7 Hours since i started playing. Why?! This doesn't even make sense!
Under rating threshold (hideshow)
my startegy is to fill the top line with green stars and occasionally blue and purple and for every other line every 2 red stars you get, you should get a yellow. hopefully i'm not too confusing for you to understand.
Under rating threshold (hideshow)
Previously I didn't knew about how BP works. When I discovered it, I became addicted and went thousands gold further than before :D Love it, 6/5
Under rating threshold (hideshow)
I haven't gotten very far in the game yet but i already wish that there was a button to buy as many dice as possible it would make restarts easier and it would make it easier to get new tricks
Under rating threshold (hideshow)
credit to: Barraco Barner for the joke:Well, I guess I could say... I "Dunno" what I'm doing here!! YEEEEEEEEEEEAAAAAAAAAAAAAAAAAAAAAAAAA
Under rating threshold (hideshow)
Nvm there is a very convenient shift button that does basically do what I wanted it too! super nice! What would be really cool would be to see statistics on each dice, so you can try to optimize what you want. Like this dice gave such and such blue and gold and exp this roll
Under rating threshold (hideshow)
I really like this game, but it becomes a pain when you get a lot of dice. Some way to allow you to upgrade all dice, or to select which dice you want to upgrade by doing like a shift-click would go a long way to making this game even better
Under rating threshold (hideshow)
the first time I played the game, I just took "dunno" to be one of those meaningless name things, like "Bloons".
The next time, I realized that it was actually just a severe lack of creativity XP
Under rating threshold (hideshow)
Okay this simply gets weird at high levels. Oh and it runs better under chrome than firefox by a good margin. Still leaks memory like a sieve. It is taking up about 3 GB of memory right now.
Under rating threshold (hideshow)
There is definitely a leak here. Thing is though -- as it leaks it uses progressively more CPU. I noticed when it hit 60% on an i7. Closing the window and reloading brought it back to a reasonable amount.
Under rating threshold (hideshow)
Another idea to make the gameplay less annoying at high levels would be to have a key to "make all the other dice like this one", which would upgrade and buy stars accordingly as long as money is available
Under rating threshold (hideshow)
I'd really need a key to upgrade the dice to the next star, but with the same amount of sides: in the end the number of sides are very important and doing it manually takes forever