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I was stuck for the longest time on one of the levels until I realized I didn't need one of the keys and could destroy it. Very nice trick you got there
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How about a cut scene at the end showing the ghost getting his booty? Or is this one of those "Its the journey not the destination" kind of things.
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I love sokoban puzzles. Josehzz, I hope you add more levels in the future. How about an extra challenging, optional bonus puzzle after the main levels?
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quite a nice game, the aesthetic and theme reminds me of that obra dinn game on steam. Just a nitpick, the end feels a bit bland honestly
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This hits that sweet spot of being just hard enough to be challenging, but not so hard as to get frustrating. Nice job!
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Good game, a tad short. 11 was by far the hardest for me after that it's pretty straight forward I feel. Really liked the canon mechanics!
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Level 11 was the hardest for me. But I eventually used this fact: Step on the unstable panel, step back, push a barrel into the hole left behind, and it becomes whole again.
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@hihowaryou12345: remember 1) that you have 3 keys and two locks, so you can lose one key, 2) pushing the cannons turns them around, 3) cannons can shoot each other if one is not facing the other.
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Very nice little puzzler that ramped up difficulty at a nice curve. Great concept and nice controls (loved that R worked to reset a level.) Just needs more levels and a real soundtrack to make it AMAZING!
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This is a marvelous little game. Giving up keys in the later levels really makes it intriguing. I like how the tutorial blends seamlessly in with the rest of the game, and the tricks you have to learn and pull off get more advanced as you go along and requires you to think a bit ahead. Hopefully you can make a few more levels at some point, or a second installment. Also the graphics are a fun throwback to simpler games. Keep up the good work!
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Lovely game! Tragically short, though. I really like how the canons can actually help by destroying walls or barrels to clear the way! Challenging yet also simple. I wish there were more levels :)
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That turned into a surprisingly good little puzzler. The mechanics worked really well. Enjoyed it 5/5. Would definitely play more levels
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Devs cannot control the Tags, thesy are controlled by Users, we can vote Tags up and down, some idiots are targettig games and adding and upvoting Idle and Incremental Tags in order to abuse the system, the Devs are helpless so it's up to us to fix this ourselves. Click on Add Tags to Vote down the wrong Tags and Vote up correct tags.
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I'm sorry about the tags but its not on my control, someone has been trolling with them, please help me correct them and upvote the correct ones.
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Instead of complaining about the tags, you can down vote the tags you disagree with and vote the tags you agree with.
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1 star. This is a terrible idle/incremental game. At no point did I ever feel the pleasure of exponential growth. "But it's not supposed to be an idle/incremental game" you might say and the simple answer would be that you should probably not market it as such, then. Don't waste a bunch of horror fans' time by mislabeling your romantic comedy.
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For those wondering: The developers do not set the tags for the game. It's done by the community. (there's an "add tags"button right next to the tags. You may need K+). For some reason a lot of people are voting for this game as an Idle/Incremental, when it is clearly not, while Pirate and Puzzle both have several downvotes, even though those are clearly both accurate tags. Not sure who's trolling, but it's not funny.