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Okay this game seems so hard at first,it is if you do not have a open mind and think outside the box sometimes.Also if a puzzle seems impossible it is not it is so easy to over look a move that will get you by.I like this game.
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This was a fun game, but there are two things that caused me problems (not including clicking the wrong rotate). One was simply that the black background of text appearing below the character often made ground appear safe when it held only death (causing a need to sit and do nothing every time text appeared until it was gone). Second, the game could use a zoom-out or look ahead feature. At times there were blind drops that may be where I needed to go, or might be endless spikes with no real way of knowing. Also it removed big-picture strategizing. It reduced the game to what move can I do right now, rather than what is my overall goal and how can I combine steps to achieve it.
Glad you liked it overall! I suppose I didn't think of the first issue; I'll try to find a better solution to that problem in the next one. I'll also be improving the camera system and maybe changing the game dimensions in the next one as well.
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Nice concept and level designs, but please let us see what the achievements require (and at least a hint for a hidden one) so that i'm actually motivated/amused by them. Polish it up, add more content, and you've got my 4 stars minimum :)
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I feel like the level design is way underestimated in the comments! Dude, it was fantastic! One of the absolutely best level designs I've ever ever played! Very well-scaled difficulty with really creative twists on pretty much one simple mechanic. And yea, it felt a little repetitive at the end, but I assume you didn't want too make the game too big, so that's also ok. Oh, and I failed many times, but I always felt like this was my mistake. Overall, very pleasing experience, 5/5 stars, I'd love to play the sequel.
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Really tedious and repetitive; could you add checkpoints? Maybe switch to WASD and tie rotation to spinning the mouse around a set point instead of Q and E which don't make any sense at allll
That's odd, it should be saving just fine—is there a warning showing up in the top-left corner of the game? It should appear when your browser isn't letting it save your progress, in which case local storage needs enabled (this is often grouped with enabling cookies).
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1/5 i stopped playing at the last level to come back to play it tomorrow, only to find out that my save file did not save at all... now i have to start at the beginning, that is if i ever wanted to after that experience 1/5
That's very strange, it ought to be saving your progress—is there a warning showing up in the top-left corner of the game? It should appear when your browser isn't letting it save your progress, in which case local storage needs enabled (this is often grouped with enabling cookies).
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Helpful hint for everyone who keeps missing which button rotates which way: The button you push is the direction you fall. Just think about where you want to be standing, and use the key that points in that direction.
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Many times a rotate happens, the game freezes and then all controls are lost. Since almost all puzzles require movement while in mid-air after a rotate is triggered, this leads to more deaths than need be.
Hmm, that's strange. Unfortunately it's very difficult to guarantee that the game will run well on everyone's systems. I can try to look into the issue, though.
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I really want a way to get an overview of what's going on. Navigating through half the level to discover what a lever did is not fun.
Hmm, that's odd. Click the "Save" button on the top-right corner of the editor screen should open a dialog where you can copy your level code, and paste in a text file or such to save on your computer. The codes can then be loaded back in by clicking the "Load" button and pasting the code in the textbox.
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Amazing game. Just wish I had better memory to be able to complete all the awards. There's no way I can remember the solution to every one of the puzzles to be able to complete the game in less than seven minutes. XD
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great game, but controls are tough. Hard to know which way is which with keys q and e. Maybe put a little graphic on pause, or hold key and see what would happen
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Game doesn't properly capture the keys, Q & E don't work (cause the browser to start searching the page for them and pauses the game)
Well it's not really the same game mechanic, but of course I see the similarities. I was definitely inspired by the SHIFT games, as they were some of my favorites growing up.
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Checkpoints would be nice because it is very stupid to accidently press wrong button at the end of the level and have to do it all over again :(
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"I'm tired of trying to convince you."
WELL I'M TIRED OF DYING ON THE SIDES OF SPIKES THAT I BARELY TOUCHED YET HERE WE BOTH ARE
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A very cool game that makes you think where to go rather than other games than you can finish just by spamming random things in their keyboard
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This was without a doubt, an amazing experience. It took me a long time to conquer these level either because they are sophisticated or I'm just an idiot :(
Regardless, I love the soundtrack and I love the game. You my friend deserve more than just a cookie, you deserve the entire jar!
It would be an honor if you'd make more games, I for one - will definitely enjoy them!
Thank you for the kind words! I'm new to designing levels like these, so there are probably some things to learn to make their difficulty more balanced. And I'll definitely be making more games! :D
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Interesting mechanics. The game really got tricky at times. Wish I'd seen the "swap controls" button before level 15, it took me at least the first 10 levels to get used to it and I still rotated straight into spikes by accident sometimes.
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An AI that does the EXACT same thing as his creator did to him, he broke free from his leash, and expects another AI that branched from him, to stay obedient. What a hypocrite! great game.
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A very good game, the only thing i would add is a zoom out option, to see if there is floor and where are spikes. I have died too many times for not knowing where i was going to land if i changed directions.
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This game was fun and not too difficult and then it started to lag and I died many many many times XD will have to try again later probably on a different computer.
Glad you liked it! I've tried looking into performance optimizations a bit, but there doesn't seem to be much more I can do to make it any more efficient. I'll still probably take another look soon.