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Nothing new under the sun in regards to game design. Wonky rotation when standing on a slopes though. Took a while to get used to having to be still and touching ground to be allowed to swap. Often found myself rotating the wrong way and having to redo stuff. Easy to forget which way you'll turn or simply miss-clicking and it means death and doing it all over again. Wish there was a power-up or something that could be acquired that allowed you to spin back at once when you see yourself accidentally going the wrong way. Overall a solid game with good music with the option to mute etc if its not to taste. Its closer to a four than a three for me but not by much, so a generous 4 stars.
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Great game, great music, HORRIBLY ANNOYING SOUND EFFECT for the text. I loved the sound otherwise, and I was pretty sad I had to mute the sound because the sound effect for the text pissed me off so bad. Perhaps a third sound option to mute the text sound?
I tried to avoid it sounding too harsh, while capturing the feeling I intended, but I understand that it can still be annoying sometimes. Glad you liked the game overall, though! :)
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I liked a lot of it, but felt that the last level (and the higher ones overall) were a bit cumbersome; you can end up playing the first section(s) of the level again and again, and it really interrupts the flow of the game.
I like the ways in which you have to figure a lot out by trial and error, but think that if this were to go beyond this initial set of levels, you'd need to have save points or something. (Even being able to zoom out to see the whole of the level would help.) Otherwise, the puzzle solving core of the game gets overwhelmed by just executing a rote set of manoeuvers (q, down, q, q, q, up, jump, down, q, etc.) 4/5
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The rotate is wrong. You control the player but the rotate controls the room. It is unintuitive. The level design could use a bit of extra work, the same trick was utilised multiple times. Also on some levels it is frustrating not being able to move the screen to lookahead and have to make a leap of faith or remember the map.
I intended for the rotation direction to match which way you'd end up facing, so for example when you hit "E" (which is on the right), you end up facing right. There's always the option to switch the controls in the pause menu. I do understand that the size of the screen can be a bit limiting, though.
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I feel that these controls end up being too sticky which is problematic especially for later levels that require more precise execution.
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I sometimes instead of entering the door, jumped up and killed myself. It is not recommended to put spikes over the exit door.
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when I try to open the door in level one the game stalls, the music goes on but no movement possible. I use firefox most recent release
I think it's an issue with cookies & site data being disabled in Firefox. Can you message me whether or not that seems to be the problem? -- EDIT: I've done an update to fix that issue, so let me know if there's still a problem. :)
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Replayed to see if there was a bad ending for failing to follow the cat - that would have been interesting to have, actually. Would like to see more about what the villain is and just what's going on here.
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Besides the weird spike hitboxes (They seem to jut slightly beyond a ledge when on a corner), game's fine. Also the same things about rotation confusion.
Thanks for playing! The spikes shouldn't collide outside of their block, since their hitbox is made of a full-width, half-height rectangle with another narrower, half-height rectangle on top.
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The concept is good, and each level makes me think a lot, but the last couple levels are a bit too difficult, and the overall gameplay is bland (not a lot of colors, same music, confusing controls etc. etc.). Overall though, first levels were great.
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I finished the game and I will say that I enjoyed it but there were a few aspects that I disliked. do to the number of people having issues with the key bindings you may want to point out that you have/added an option in the pause menu to switch them. maybe i'm the only one but i also disliked that the character rotates around their head and not the middle of the sprite. I think with the game so based on rotating the screen to land on safe areas it would be nice to have a minimap/map in the pause screen/draggable screen. there were plenty of times where you need to jump to your death just so you can find out if theres a safe place to land that way. I thought many of the levels were well put together. overall good game. I hope you make a fantastic sequel.
Hey, glad you enjoyed it! I agree with those points about rotation and visibility, and I'll try to find better solutions to issues like these in the next one. :)
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I hope the cat is evil (or the greater evil of the two). Because at this point secretly evil person who awakens you from stasis is more cliche than supposed entity setting you free being actually evil.
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I stopped playing because I got sick of all the times I died simply because I couldn't remember which key rotated which way.
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The game crashes as soon as I finish the first level. Works fine until then. Any other firefox users with the same issue?
Hmm, that's odd. Try pulling up the developer console (F12 or Ctrl+Shift+I and make sure the Console tab is selected) and PM me what you see show up when that happens.
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Level design was excellent: the difficulty of switch puzzles was just right, with a touch of action to keep things interesting. Two suggestions for improvement: Some levels are very long without checkpoints, and I was forced to make a few blind jumps where a camera scroll/zoom was sorely missed.
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It took me until level 13 to realize that Q/E were for "rotate to the thing on your left/right". Once I got that the game got a lot easier...
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2,5,1,9,14,18|1,6.1,5.2,5.2,5.2,5.2,5.2,5.2,5.2,5.2,5.2,5.2,5.2,5.2,5.2,5.2,5.2,6,1;6.3,6.2,,,,,,,,,,,,,,,,6.3,6.2;5.1,,,,,,,,,,,,,,,,,,;5.1,,,,,,,,,,,,,,,,,,;5.1,,,,8..1,,,,,,,,,,,,,,;5.1,,,,,,5,5,5,5,5,5,5,5,5,5,5,,;1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,9..2,9;5.2,5.2,5.2,5.2,5.2,5.2,5.2,5.2,5.2,5.2,5.2,5.2,5.2,5.2,5.2,,,,;,,,,,,,,,,,,,,,,,,;5,,5,5,5,5,5,5,5,5,5,5,5,5,5,,,,
my editor
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I like it. But I wonder... what led the dev to make the rotation absolutely anti intuitive? E button is to the right from WSAD, so, rotate right. Q button is to the left, so rotate left. Every game using any kind of rotation does it like that (lets say strategy games and battlefield rotations.) My imagination refuses to come up with any reason why should the controls in this game be reversed :( :D
I felt like it made sense that for example, when you press "E" which is on the right, you'd end up facing right. It just seemed like that was the best option, but recently I added an option to invert the controls for those who feel otherwise. ^^
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9,10,20,7,5,16|1,1,1,1,1,,,,,8,,,,9..9.1,,,,,,,,,;1,1,1,1,1,,,,,,,,,9,,,6,6.1,,,,,;,10,,1,1,,,,,,,,,9,,,6.3,6.2,,,,,;2,5,2.1,1,1,,,,,,,,,9,,,6,6.1,,,,,;,5,,1,1,,,,,,,,,9,,,,,,,,,;2,5,2.1,1,1,,,8.1.1,8.1.1,,,,,9,,,,,,9.1,9.1,9.1,9.1.4.2;1,1,1,1,1,,,,,,,,,9,,,,,,9.1.2.1,,,;4.1,4.2,4.3,1,1,,,,,,,,,9,,,,,,9.1,,,;9.1,9.1,9.1.3.2,1,1,,1,1,1,1,1,1,1,9,1,1,1,1,1,1,1,1,1;4.1,4,4.3,1,1,,1,1,1,,1,1,,1,1,1,1,1,1,1,,1,1;1,1,1,1,1,,1,1,1,,1,1,,1,1,1,1,,1,1,,1,1;,,,1,1,,1,1,1,,1,1,,1,1,1,,1,,1,,1,1;,,,1,1,,,,,,1,1,,1,1,1,,1,,1,,1,1;1,1,1,1,1,,,,,,1,1,,,,1,1,,1,1,,, my editor
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I really enjoyed the game, and especially the level editor. I just wish the comments would allow me to post the level I made, but it doesn't fit into the 1000 character limit.