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this game has awesome progression cus when you upgrade a building the initial reward is the boon in production but an experienced player will do it bcus some buildings at certain levels allow for very advantagous interactions for inceasing production speed of the different resources
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friigin awesome cus if you pay close attention to whats actually worth doing at each building for early mid and late its actually possible to outpace the difficulty climb for a really long time im talkin battin away 700.000.000 attack fights with barely more than a zap at the start of the fight and the replayability isnt daunting either! 12/10
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me : don't attack me yoth or i attack you...
yoth : * imediately attacks me *
me : so you have chosen death
me : * beats yoth's attackers *
yoth : o no
me : u are ded
me : * attacks yoth *
me : * wins *
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...this has nothing to do with nanotech
if you are making a game called NANO EMPIRE make it revolve around nanotech. 2/5
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wish there was a mechanic to turn defence into attack like there is attack into defence with lockdown mode on the shield complex
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There's still this one big problem. Being trapped in a loop of defeats. I know you SUPPOSEDLY fixed it... BUT YOU DIDN'T. Now FIX IT.
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lmfao 1000 clicks per second autoclicker kills every single campaign instantly
dont even need to buy stuff keep doing campaigns and they give the attack you need to keep going and autoclicking to victory
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I will now make a teory about the lore of the game
You're a kid playing with your imagination.
The other creators are other people, Peter Frederick would be the kid who always gets his way. The 2º creator is a scorpion that he took as an adversary.
Also the places we create sound like something a kid would imagine, like Candy Mountain or the eternal prison.
Even the description of the others' world may point to it, like "A world full of once-opulent cities now mostly covered in trash. Every district has a tower of free-flowing alcohol." which seems like something from a child's imagination
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A really good game, with some awesome lore. Just wanted that we had some sort of bonus for starting a new world, just to make easier for us to go back and see the other endings, since I'm not really tempted to redo everything just to to get the other Carla's ending, or Roland ending(s?), or even beating Z and whatever comes after that.
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hate to be a broken record and say what a thousand people have already said, but do you really think making people automatically reset, in an idle game with no bonus for resetting as well, was a good design choice? it's extremely annoying.
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maybe add an "auto-harvest ability" (auto generate, etc.)? so we dont have to click each building and each of the 4 options individually? (minus the battle options and anything that requires us to spend 25% of our materials, etc.) or you can have options to allow those or block them
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wait, so can I not complete both the underworld and the main campaign? I have both questlines set to the last mission, but both say "WARNING, NO GOING BACK AFTER THIS", and I dont know which to pick
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I love this game, it felt nice to be able to create a world of my choosing, but i really wish there were more options, like instead of the same few everytime maybe atleast switch up the ordering randomly.
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It does not response after I clicked the 'Create' button. It shows a lists of locations, then I have no idea what should I do next then.
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Suggestion: add a checkbox to each ability on each building, to set whether the readiness state of that ability turns the building button white or not. For example: I don't care if Temple of the Star has Meditate ready to use, but very much DO care if Battle Regulators is ready.
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this game is definitly one of the best of all time. i wish more idle games and such could be like this, because playing through it was just amazingly fun. Thanks for a few hours of fun!
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The fighting seems a little unbalanced. Sometimes, I'll lose a battle even if I have higher stat and used my skills. Other than that, pretty good.
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Oh no, there's a bit of story. A note came up and told me that victims are becoming increasingly difficult to find, and it was written by someone with Z in their name. What does this MEAN?