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maybe add an "auto-harvest ability" (auto generate, etc.)? so we dont have to click each building and each of the 4 options individually? (minus the battle options and anything that requires us to spend 25% of our materials, etc.) or you can have options to allow those or block them
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wait, so can I not complete both the underworld and the main campaign? I have both questlines set to the last mission, but both say "WARNING, NO GOING BACK AFTER THIS", and I dont know which to pick
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I love this game, it felt nice to be able to create a world of my choosing, but i really wish there were more options, like instead of the same few everytime maybe atleast switch up the ordering randomly.
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It does not response after I clicked the 'Create' button. It shows a lists of locations, then I have no idea what should I do next then.
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Suggestion: add a checkbox to each ability on each building, to set whether the readiness state of that ability turns the building button white or not. For example: I don't care if Temple of the Star has Meditate ready to use, but very much DO care if Battle Regulators is ready.
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this game is definitly one of the best of all time. i wish more idle games and such could be like this, because playing through it was just amazingly fun. Thanks for a few hours of fun!
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The fighting seems a little unbalanced. Sometimes, I'll lose a battle even if I have higher stat and used my skills. Other than that, pretty good.
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Oh no, there's a bit of story. A note came up and told me that victims are becoming increasingly difficult to find, and it was written by someone with Z in their name. What does this MEAN?
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ALSO YOUR NANO EMPIRE WEBSITE IS EXPIRED AND I DONT WANT YOU TO WAIT ON RENEWING IT BEFORE ITS TOO LATE (ANYONE WHO READS THIS MUST PRESS + ON THIS MESSAGE SO THAT IT IS VISIBLE TO ALL!)
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Want an easy game? Reset until you get Artisan Town as starting option, then upgrade it to t4 without buying any other creatin. This way you avoid being attacked and can set up a nice economy before entering the fray. It is of course a bit grindy for the start, it needs a good hour or 2 to kick in, but it really works. And i like the "lowkey into power explosion" kind of gameplay. :)
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I'm pretty sure the game messed up with peter senior. I couldn't do anything and was stuck, and his attack would randomly fluctuate into the millions then go back to normal again. Still a great game though. 4/5
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please add a way to transfer progress between devices and be able to sync your devices (whatever change you make here shows up on your tablet or something) so people can build their empires away from their computer and then when they get back to their computer they just have to load the progress they made on their mobile device and from there they can keep playing, just a thought other than that very good game 1 million/10 lol
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I have done so made things with the body mod shop that i have 100 remote eyes, a body covered in tentacles and i'm considered by my people as FABULOUS.
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The way you have to keep clicking through building menus to use endings is pretty tedious and annoying, I wish you would either get automation, or at the very least collect abilities in a big ability pane.
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I'm not sure what happened, but when I started a new game all of my Level 1 actions for all the buildings cost 5 times as much energy/followers etc. for the same benefit.
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I am so Zen every time I menditate I get even more energy production to use to buy collectors to get more power. Also every like 30 seconds I get 250 energy or atk/def from candy mountain. Life is good my friends.
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"organ public second silent blue silent island"
"silent object barbarian skull language flappy red vegan"
"drunk snarl silent heart cat riven static"
"pages object string barbarian"
"organ for functional fly main"
That is extremely very informative and definitely absolutely not random words.
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OPEN THE UNDERWORLD!! it costs 10k but itz SOOOOOO good!!! FREE FOLLOWERS!
on a scale of 1-10 i rate this game 10000000000000000000000
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Final Log: We've made it half-way, suffering uncountable loses. The waves are never ending. Our neighbors have long ceased caring. Any sliver of hope arising from a lucky turn of battle is quickly dashed by an immediate successive squash from the enemies. They have no mercy. Their patience null. But there is hope: we can climb this sheer face by building our base. This is not a message of surrender, but a message of perseverance. There will be no more time for messages as we take the long route of increment between the waves of viciousness and plunder.