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On the bonus level, I couldn't figure out what I was doing wrong that the wind wouldn't work, so I hopped over to the wizard game itself and found by pressing every key I thought of that wind is controlled by pressing 2. Hope this helps someone else.
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Bonus level, spent more time than on the whole game. But ask me again to climb a single wall with the earth bow alone and I'll do it, no probs! My pinkie hurts tho :D
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@gryphonne: For level 14: Be really fast! Get the two gems, get the bow, freeze the enemy in front of the lower cannon before activating it.
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I just can't get by level 14, I looked for a video walk through, and the three I could find had a different level 14. Any help I can get would be appreciated.
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To open bonus level you need to find all secret gems and release a mage from level 14 (go up and to the left to pipe, but it kinda hard). On bonus level you must take ice bow first, with time freeze one monster and go up left to the lever. This lever will open the cage with mage. Mage must take a scroll (press 2 to release scroll). Purple gems - mage gems, green gems - ranger jams. Kinda funny game :D
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I dont know how to get the gem in level 15. I´ve searched up how to get the last gem but it only shows the older version where there is no gems
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Stuck on the bonus level. I'm able to unlock the wizard and collect the purple gem but I can't get the ranger up to the top. Anyone able to help?
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Lv16 Hint: 1) Freeze 2 mobs and Earth right at the top side of the spike. 2) Freeze 2 mobs, take Earth bow to the top. You need to practice reaching the left crystal with the earth bow. 3) Freeze mob on fire, swap, wind under the door. 4) Repeat 1 and 2. 5) Profit
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@Willowwing I think the game's been updated since and the level changed. Try travelling through the roof of the level to get the ice bow.
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After numberous failed attempts I checked the walkthrough for level 14. Each and every walkthrough shows a hole with a diamond near the canon in the lower right corner. In my game there's just one hole in the lower left corner, none in the right corner. Should there be?
As that's not the overal opinion of the 3600 people who rated it here, I will still making these games, or other ones... or wathever I want. Just don't play them and you'll be ok.
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It took me a long time to realize that, so i just share it, in bonus level, 16th, after pulling lever you release new character, you can change character by pressing 'c', '2' use his "spell"
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So, the level select only seems to go up to the last completed level, and not the last opened level, slightly annoying.
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If you make it to a level, then exit to the menu, you cannot go to select level and go back to the level you were at, it will only allow you to go to the last one you finished, forcing you to finish it again to advance.
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Hitboxes were very troublesome to work around; especially the platforms made by the earth bow, which were excessively tall (not wide, tall) and kept ruining my momentum or blocking off doorways. Other than that, solid game!
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For a puzzle platformer, the platforming is awfully hard. It's not hard compared to precise platformers, but the game is around puzzles, not precision.
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The hit boxes are too tight for a plat former, it's very frustrating being killed over and over again because you were a millimeter too close to an enemy.
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A bit easy. The last level is at the difficulty I'd expect of the bulk of the game to be, as in I actually had tot stop and think for more than the time it takes my character to move across the screen to the bow that I obviously should pick up.
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The information you have posted is very useful. The sites you have referred was good. Thanks for sharing.
https://subway-games.com
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I was looking for a game i could enjoy while extremely focused on the gameplay, and i loved this one. U are amazing Junjo
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Nice ideas, but the platformer is really clunky. Super sluggish and finicky. I always get worried when 'jump from one stationary platform to another' is a genuine obstacle in a level, because I prefer having movement smooth enough that I can focus on the puzzles and advanced platforming!